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[NPC Optimization] How best to make a mounted combatant? (My players stay out!)
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<blockquote data-quote="Piratecat" data-source="post: 1534835" data-attributes="member: 2"><p>You guys fill me with utter joy. Thank you.</p><p></p><p></p><p></p><p></p><p></p><p>The 19th lvl psionic wilder is actually fulfilling this role. She's the nominal leader and the highest of the group of bad guys, and holy crap on a stick, she's hard to kill. Assuming she goes into the fight fully buffed, she:</p><p></p><p>- Has an AC of 51. Naked. Not that she is naked, mind you, but it's still a cool AC.</p><p></p><p>- Has a SR of 31.</p><p></p><p>- Has fast healing 10 and can heal an additional 11d12 (avg 71 hp) when she needs to.</p><p></p><p>- Is deadly to actually attack. The first person attacking her each round takes 24d6 electricity, DC 30 reflex for half. Everyone attacking her in a round takes up to 23 hp damage (or the same damage they do, whichever is lower), no save.</p><p></p><p>- Can lay someone low with 6d4 charisma damage. (This might stun her in combat, though.)</p><p></p><p>- Attacks three times a round with her scythe at +33/+28/+23, doing 2d4+26 (18-20, x4) dmg.</p><p></p><p>To paraphrase an old Paranoia ad, she's a one trick pony, but it's a really good trick. She's the person directing the others. I want to make this fight against a handful of powerful adversaries -- and I find I keep adding people! I'm going to have to either scale back or use the extras as wussy bad guys who die easily. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I won't be sad if the powerful people escape and become reoccurring enemies.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1534835, member: 2"] You guys fill me with utter joy. Thank you. The 19th lvl psionic wilder is actually fulfilling this role. She's the nominal leader and the highest of the group of bad guys, and holy crap on a stick, she's hard to kill. Assuming she goes into the fight fully buffed, she: - Has an AC of 51. Naked. Not that she is naked, mind you, but it's still a cool AC. - Has a SR of 31. - Has fast healing 10 and can heal an additional 11d12 (avg 71 hp) when she needs to. - Is deadly to actually attack. The first person attacking her each round takes 24d6 electricity, DC 30 reflex for half. Everyone attacking her in a round takes up to 23 hp damage (or the same damage they do, whichever is lower), no save. - Can lay someone low with 6d4 charisma damage. (This might stun her in combat, though.) - Attacks three times a round with her scythe at +33/+28/+23, doing 2d4+26 (18-20, x4) dmg. To paraphrase an old Paranoia ad, she's a one trick pony, but it's a really good trick. She's the person directing the others. I want to make this fight against a handful of powerful adversaries -- and I find I keep adding people! I'm going to have to either scale back or use the extras as wussy bad guys who die easily. :D I won't be sad if the powerful people escape and become reoccurring enemies. [/QUOTE]
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[NPC Optimization] How best to make a mounted combatant? (My players stay out!)
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