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NPCs and Monsters by WesternWolf
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<blockquote data-quote="WesternWolf" data-source="post: 3754196" data-attributes="member: 55147"><p>I wrote up an NPC for my campaign and I figured I'd share since I thought she was kinda cool. In my game she's been tasked by Moradin in a dream to leave the mountain holds and travel to the lowlands where many dwarves have been abandoning his church for human faiths over the past few generations. I realize that won't fit for a lot of people, but she could just as easily be a wandering priestess fighting evil or a dwarven bringer of "healing" -cues Marvin Gaye- <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Use your imaginations! Hope you enjoy!</p><p> Built on a 28 point buy, everything in <span style="color: Cyan">cyan</span> is from Book of Exalted Deeds. Minor house rules are in <span style="color: orange"> orange </span></p><p></p><p>Odessa</p><p>Female Dwarf Favored Soul 10 of Maradin</p><p>LG Medium Humanoid (Dwarf)</p><p>Init +1; Senses Darkvision 60ft., Listen +0, Spot +0</p><p>Languages Common, Dwarven</p><p>---------------------------------------------------------- </p><p>AC 20 (+1 Dex, +7 Exalted, +1 Deflection, +1 Natural) touch 12, flat-footed 19 </p><p>hp 80 (10d8+20); DR 5/Magic </p><p>Fort +10 Ref +9 Will +8 (+2 against spells)</p><p>----------------------------------------------------------</p><p>Speed 20ft.</p><p>Melee +10/+5 Warhammer (1d8+5/x3)</p><p>Ranged n/a</p><p>Base Attack +7/+2 ; Grp +9 (+4 to resist Trip and Bullrush when standing on ground)</p><p>Atk Options Spells, Improved Sunder, Power Attack</p><p>---------------------------------------------------------</p><p>Abilities Str 14, Dex 12, Con 14, Int 10, Wis 10, Cha 18</p><p>SQ <span style="color: cyan">Endure Elements, Exatled Strike +2/good, Sustenance, Deflection, Resistance +1, Mind Shielding</span>, Fire Resistance 10, Cold Resistance 10, Stability, Dwarf Traits (combat bonus vs Giants, Orcs, Goblinoids)</p><p>Feats <span style="color: cyan">Sacred Vow, Vow of Poverty, Touch of Golden Ice*, Nimbus of Light*, Holy Radiance*, Stigmata*</span>, Weapon Focus (warhammer)*, Power Attack, Improved Sunder</p><p>*Bonus feats</p><p>Skills Diplomacy +14 (16 with good creatures), Knowledge (Religion)* +9</p><p><span style="color: orange">*I change Favored Soul's knowledge class skill from Arcana to Religion </span></p><p>Spells Known (CL 10th):</p><p>5th (3/Day) Commune, Insect Plague, Righteous Might, Spell Resistance*</p><p>4th (6/Day) Cure Critical Wounds, Divination, Death Ward, Divine Power, Spell Immunity*</p><p>3rd (7/Day) Cure Serious Wounds, Dispel Magic, Protection from Energy*, Searing Light, Speak With Dead, Stone Shape </p><p>2nd (7/day) Calm Emotions, Cure Moderate Wounds, Eagle's Splendor, Enthrall, Hold Person, Restoration (Lesser), Shield Other*</p><p>1st (7/Day) Bless, Comprehend Languages, Cure Light Wounds, Divine Favor, Remove Fear, Sanctuary*, Shield of Faith</p><p>0 (6/Day) Cure Minor Wounds, Detect Magic, Mending, Purify Food and Drink +5 more</p><p><span style="color: orange">* I allow Favored Souls to automatically know the spells from one domain. if you don't want this, remove those spells </span></p><p>Possessions Warhammer, wooden holy symbol of moradin, least amount of clothing allowed by local authorities</p><p>---------------------------------------------------------</p><p><span style="color: cyan">Touch of Golden Ice (Su): Any evil creature touched by Odessa is subject to the Golden Ice (Contact Fort DC 14 Initial 1d6 Dex Secondary 2d6 Dex)</span></p><p><span style="color: cyan">Exalted Strike (Su): Any weapon wielded by Odessa is treated as having a +2 enchantment bonus, and as good for the purposes of overcoming damage reduction.</span></p><p><span style="color: cyan">Sustenance (Ex): Odessa doesn't need to eat or drink</span></p><p></p><p>Hook: "Come brothers, listen to the Allsmith's words..."</p><p></p><p>As for combat, she prefers to stay out of melee unless she's buffed. Depending on what she's up against, she'll cast sanctuary, buff up (Divine Favor/Power, Righteous Might, etc) and then she will attempt to sunder weapons and shields. Any weak looking evil foes she attempts to touch (with her golden ice ability). Otherwise, just full attacks with judicious use of power attack. She is not afraid to run from a losing battle, and only fights to the death against those she knows firsthand to have commited evil against the dwarves.</p><p></p><p>*edit* Oh yeah, she walks around as close to naked as she can get away with. She believes the dwarven form to be perfection, and isn't shy about showing it off. *edit*</p></blockquote><p></p>
[QUOTE="WesternWolf, post: 3754196, member: 55147"] I wrote up an NPC for my campaign and I figured I'd share since I thought she was kinda cool. In my game she's been tasked by Moradin in a dream to leave the mountain holds and travel to the lowlands where many dwarves have been abandoning his church for human faiths over the past few generations. I realize that won't fit for a lot of people, but she could just as easily be a wandering priestess fighting evil or a dwarven bringer of "healing" -cues Marvin Gaye- ;) Use your imaginations! Hope you enjoy! Built on a 28 point buy, everything in [COLOR=Cyan]cyan[/color] is from Book of Exalted Deeds. Minor house rules are in [color=orange] orange [/color] Odessa Female Dwarf Favored Soul 10 of Maradin LG Medium Humanoid (Dwarf) Init +1; Senses Darkvision 60ft., Listen +0, Spot +0 Languages Common, Dwarven ---------------------------------------------------------- AC 20 (+1 Dex, +7 Exalted, +1 Deflection, +1 Natural) touch 12, flat-footed 19 hp 80 (10d8+20); DR 5/Magic Fort +10 Ref +9 Will +8 (+2 against spells) ---------------------------------------------------------- Speed 20ft. Melee +10/+5 Warhammer (1d8+5/x3) Ranged n/a Base Attack +7/+2 ; Grp +9 (+4 to resist Trip and Bullrush when standing on ground) Atk Options Spells, Improved Sunder, Power Attack --------------------------------------------------------- Abilities Str 14, Dex 12, Con 14, Int 10, Wis 10, Cha 18 SQ [color=cyan]Endure Elements, Exatled Strike +2/good, Sustenance, Deflection, Resistance +1, Mind Shielding[/color], Fire Resistance 10, Cold Resistance 10, Stability, Dwarf Traits (combat bonus vs Giants, Orcs, Goblinoids) Feats [color=cyan]Sacred Vow, Vow of Poverty, Touch of Golden Ice*, Nimbus of Light*, Holy Radiance*, Stigmata*[/color], Weapon Focus (warhammer)*, Power Attack, Improved Sunder *Bonus feats Skills Diplomacy +14 (16 with good creatures), Knowledge (Religion)* +9 [color=orange]*I change Favored Soul's knowledge class skill from Arcana to Religion [/color] Spells Known (CL 10th): 5th (3/Day) Commune, Insect Plague, Righteous Might, Spell Resistance* 4th (6/Day) Cure Critical Wounds, Divination, Death Ward, Divine Power, Spell Immunity* 3rd (7/Day) Cure Serious Wounds, Dispel Magic, Protection from Energy*, Searing Light, Speak With Dead, Stone Shape 2nd (7/day) Calm Emotions, Cure Moderate Wounds, Eagle's Splendor, Enthrall, Hold Person, Restoration (Lesser), Shield Other* 1st (7/Day) Bless, Comprehend Languages, Cure Light Wounds, Divine Favor, Remove Fear, Sanctuary*, Shield of Faith 0 (6/Day) Cure Minor Wounds, Detect Magic, Mending, Purify Food and Drink +5 more [color=orange]* I allow Favored Souls to automatically know the spells from one domain. if you don't want this, remove those spells [/color] Possessions Warhammer, wooden holy symbol of moradin, least amount of clothing allowed by local authorities --------------------------------------------------------- [color=cyan]Touch of Golden Ice (Su): Any evil creature touched by Odessa is subject to the Golden Ice (Contact Fort DC 14 Initial 1d6 Dex Secondary 2d6 Dex) Exalted Strike (Su): Any weapon wielded by Odessa is treated as having a +2 enchantment bonus, and as good for the purposes of overcoming damage reduction. Sustenance (Ex): Odessa doesn't need to eat or drink[/color] Hook: "Come brothers, listen to the Allsmith's words..." As for combat, she prefers to stay out of melee unless she's buffed. Depending on what she's up against, she'll cast sanctuary, buff up (Divine Favor/Power, Righteous Might, etc) and then she will attempt to sunder weapons and shields. Any weak looking evil foes she attempts to touch (with her golden ice ability). Otherwise, just full attacks with judicious use of power attack. She is not afraid to run from a losing battle, and only fights to the death against those she knows firsthand to have commited evil against the dwarves. *edit* Oh yeah, she walks around as close to naked as she can get away with. She believes the dwarven form to be perfection, and isn't shy about showing it off. *edit* [/QUOTE]
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