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NPCs and Monsters by WesternWolf
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<blockquote data-quote="WesternWolf" data-source="post: 3776388" data-attributes="member: 55147"><p><strong>Darlgoth (Ken Li)</strong></p><p>Usually CE Large Giant (fire) Ftr 2 CR 12</p><p><strong>Init</strong> +3 <strong>Senses</strong> low-light vision; Listen +8, Spot +8</p><p><strong>Languages</strong> Common, Giant</p><p>--------------------------------------------</p><p><strong>AC </strong>27, touch 9, flat-footed 22</p><p> (-1 size, +7 armor, +3 Dex, +8 natural)</p><p><strong>HP</strong> 176 (12d8+2d10+98); <strong>fast healing</strong> 10</p><p><strong>Immune</strong> fire</p><p><strong>Fort</strong> +18 <strong>Ref</strong> +7 <strong>Will</strong> +9</p><p><strong>Weakness</strong> vulnerability to cold</p><p>--------------------------------------------</p><p><strong>Speed</strong> 40 ft. (8 squares)in breastplate, base speed 50 ft.,</p><p><strong>Melee </strong>+1 keen greatsword +17/+12/+7 (3d6+8/15-20) and gore +11 (1d8+5) or</p><p><strong>Melee</strong> gore +11 (1d8+5) and 2 slams +9 (1d4+2)</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 10ft.</p><p><strong>Base Atk</strong> +11; <strong>Grp</strong> +20</p><p><strong>Atk Options</strong> Cleave, Great Cleave, Power Attack</p><p><strong>Special Actions</strong> flame breath</p><p>-------------------------------------------</p><p><strong>Abilities</strong> Str 20, Dex 17, Con 25, Int 10, Wis 18, Cha 10</p><p><strong>SA</strong> flame breath, wreathed in flame</p><p><strong>SQ</strong> shared strength</p><p><strong>Feats</strong> Cleave, Great Cleave, Power Attack, Power Critical (greatsword), Improved Critical (greatsword), Ability Focus (flame breath), Weapon Focus (Greatsword)</p><p><strong>Skills</strong> Balance +5, Climb +13, Handle Animal +4, Intimidate +4, Knowledge (nature) +4, Listen +8, Search +4, Spot +8</p><p><strong>Possessions</strong> masterwork breastplate, +1 keen greatsword</p><p>------------------------------------------</p><p><span style="color: Red"><strong>Wreathed in Flame (Su)</strong> Creatures takes 1d6 points of fire damage at the end of a ken-li's turn if they are within 5 feet of it. Furthermore, creatures that strike or touch a ken-li with their body or a weapon take 1d6 points of fire damage. A creature can take damage from touching or striking a ken-li only once per turn. The creature can supress this ability at will. Elemental magi are immune to this ability.</span></p><p></p><p><strong>Flame Breath (Su)</strong> 30-foot line, once every 1d4 rounds, damage 6d6 fire, Reflex DC 25 half. The save DC is Constitution based. If a Ken-kuni and a Ken-sun are both within 60 feet, a ken-li can use this ability every round. Elemental magi are immune to this ability.</p><p></p><p><strong>Shared Strength (Su)</strong> When a ken-kuni is within 60 feet of one or more elemental mages and must make a saving throw, it uses the highest save bonus among the group.</p><p></p><p><span style="color: red"> I changed the ability to do 1d6 damage instead of 1d3 </span></p><p></p><p>He should be fighting with his two brothers, so tactics are basically breathe fire or move every round, and make a single attack power attacking down 5 hoping for a crit. He moves to support Earlgoth with flanking when he can. Don't forget his power critical feat gives him +4 on confirmation rolls!</p></blockquote><p></p>
[QUOTE="WesternWolf, post: 3776388, member: 55147"] [B]Darlgoth (Ken Li)[/B] Usually CE Large Giant (fire) Ftr 2 CR 12 [B]Init[/B] +3 [B]Senses[/B] low-light vision; Listen +8, Spot +8 [B]Languages[/B] Common, Giant -------------------------------------------- [B]AC [/B]27, touch 9, flat-footed 22 (-1 size, +7 armor, +3 Dex, +8 natural) [B]HP[/B] 176 (12d8+2d10+98); [B]fast healing[/B] 10 [B]Immune[/B] fire [B]Fort[/B] +18 [B]Ref[/B] +7 [B]Will[/B] +9 [B]Weakness[/B] vulnerability to cold -------------------------------------------- [B]Speed[/B] 40 ft. (8 squares)in breastplate, base speed 50 ft., [B]Melee [/B]+1 keen greatsword +17/+12/+7 (3d6+8/15-20) and gore +11 (1d8+5) or [B]Melee[/B] gore +11 (1d8+5) and 2 slams +9 (1d4+2) [B]Space[/B] 10 ft.; [B]Reach[/B] 10ft. [B]Base Atk[/B] +11; [B]Grp[/B] +20 [B]Atk Options[/B] Cleave, Great Cleave, Power Attack [B]Special Actions[/B] flame breath ------------------------------------------- [B]Abilities[/B] Str 20, Dex 17, Con 25, Int 10, Wis 18, Cha 10 [B]SA[/B] flame breath, wreathed in flame [B]SQ[/B] shared strength [B]Feats[/B] Cleave, Great Cleave, Power Attack, Power Critical (greatsword), Improved Critical (greatsword), Ability Focus (flame breath), Weapon Focus (Greatsword) [B]Skills[/B] Balance +5, Climb +13, Handle Animal +4, Intimidate +4, Knowledge (nature) +4, Listen +8, Search +4, Spot +8 [B]Possessions[/B] masterwork breastplate, +1 keen greatsword ------------------------------------------ [COLOR=Red][B]Wreathed in Flame (Su)[/B] Creatures takes 1d6 points of fire damage at the end of a ken-li's turn if they are within 5 feet of it. Furthermore, creatures that strike or touch a ken-li with their body or a weapon take 1d6 points of fire damage. A creature can take damage from touching or striking a ken-li only once per turn. The creature can supress this ability at will. Elemental magi are immune to this ability.[/COLOR] [B]Flame Breath (Su)[/B] 30-foot line, once every 1d4 rounds, damage 6d6 fire, Reflex DC 25 half. The save DC is Constitution based. If a Ken-kuni and a Ken-sun are both within 60 feet, a ken-li can use this ability every round. Elemental magi are immune to this ability. [B]Shared Strength (Su)[/B] When a ken-kuni is within 60 feet of one or more elemental mages and must make a saving throw, it uses the highest save bonus among the group. [color=red] I changed the ability to do 1d6 damage instead of 1d3 [/color] He should be fighting with his two brothers, so tactics are basically breathe fire or move every round, and make a single attack power attacking down 5 hoping for a crit. He moves to support Earlgoth with flanking when he can. Don't forget his power critical feat gives him +4 on confirmation rolls! [/QUOTE]
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