Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
NPCs and Monsters by WesternWolf
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WesternWolf" data-source="post: 3780314" data-attributes="member: 55147"><p><strong>Móror CR13</strong></p><p>Male wood elf half dragonflesh golem green dragon shaman 10 </p><p>NE Medium construct</p><p><strong>Init</strong> +2 ;<strong>Senses</strong> low light vision, blindsight 60ft.</p><p><strong>Aura</strong> Draconic aura +3</p><p><strong>Languages</strong> Elven, Common, Draconic</p><p>-----------------------------------------------------------------</p><p><strong>AC</strong> 30 (+2 dexterity, +8 natural, +6 armor, +4 shield)</p><p><strong>HP</strong> 77 (10d10) <strong>DR</strong> 10/adamantine</p><p><strong>Immune</strong> acid, paralysis, sleep, critical hits, magic (see below), frightful presence of dragons, poison, stunning</p><p><strong>Fort</strong> +9 <strong>Ref</strong> +5 <strong>Will</strong> +7</p><p>-----------------------------------------------------------------</p><p><strong>Speed</strong> 30 ft. (6 squares), fly 120 ft. (poor)</p><p><strong>Melee</strong> +15/+10 +2 morningstar (1d8+8/x3) and +11 claw (1d4+3) or</p><p><strong>Melee</strong> 4 claws +12 (1d4+6)</p><p><strong>Ranged</strong> +9/+4 composite longbow (+6 str) (1d8+6/x3)</p><p><strong>Base Atk</strong> +7; <strong>Grp</strong> +17</p><p><strong>Space</strong> 5 ft. <strong>Reach </strong>5 ft.</p><p><strong>Combat Options</strong> Breath Weapon, Improved Grapple, Auras</p><p><strong>Special Actions</strong> Touch of Vitality</p><p>-----------------------------------------------------------------</p><p><strong>Abilities</strong> Str 22, Dex 14, Con --, Int 8, Wis 10, Cha 6</p><p><strong>SQ</strong> touch of vitality, draconic resolve, magic immunity, frightful presence (DC 13)</p><p><strong>SA</strong> water breathing, breath weapon (5d6 acid 15' cone DC), draconic resolve</p><p><strong>Draconic Auras Known</strong> Energy Shield, Power, Presence, Resistance, Senses, Toughness, Vigor</p><p><strong>Feats</strong> multiattack, combat reflexes, improved toughness (taken at 9th), improved grapple</p><p><strong>Skills</strong> Bluff, Climb, Craft, Hide, Intimidate, Knowledge (nature), Move Silently, Search</p><p>Posessions +2 morningstar, +2 chain shirt, +2 large shield</p><p>-----------------------------------------------------------------</p><p><strong>Water Breathing (Ex)</strong> Can breathe indefinitely underwater and use spells and other abilties (always active)</p><p><strong>Draconic Aura (Su)</strong> As a swift action, can project one of the following auras. It affects all allies within 30' (including Móror) and can only have one active at a time. (complete description page 13 PHB II)</p><p> <em>Energy Shield</em>: Any creature striking you or your ally with a natural attack or nonreach melee weapon is dealt 6 points of acid damage.</p><p> <em>Power</em>: A +6 bonus on melee attack damage.</p><p> <em>Presence</em>: A +6 bonus on Bluff, Diplomacy, and Intimidate checks.</p><p> <em>Resistance</em>: Acid resistance 15</p><p> <em>Senses</em>: A +3 bonus to Listen and Spot checks, as well as initiative checks</p><p> <em>Toughness</em>: DR 3/magic</p><p> <em>Vigor</em>: Fast healing 3, but only affects characters at or below one-half their full normal hit points.</p><p><strong>Breath Weapon (Su)</strong> Every 1d4 rounds, 15ft. cone of acid. 5d6 damage, DC 18 reflex save for half.</p><p><strong>Touch of Vitality (Su)</strong> Each day can heal 20 points of damage.</p><p><strong>Frightful Presence (Su)</strong> When charging, attacking or flying overhead, any creature seeing Móror who has fewer than 10 hit-dice must make a DC 13 Will save or be shaken for 5d6 rounds. A successful save leaves the target immune to this effect for 1 day.</p><p><strong>Immune to Magic (Ex)</strong> Immune to spells, spell-like abilities, and supernatural effects except</p><p> - Fire & Cold effect Móror as a Slow spell for 2d6 rounds.</p><p> - Electricity effects heal the creature 1hp per 3 damage and break any Slow effect.</p><p></p><p><em>What rises up before you out of the murky water can only be described as a horror. It roars in terrible fury and straightens its twisted frame. Standing partially erect before you is a six limbed winged thing. It's face is that of an elf , it wears a pained grin. Below its elven arms sprout a pair of dragon's arms, and its legs are also draconic. He hefts a morningstar and charges through the water towards you.</em></p><p></p><p>Móror was an elf who was obsessed with dragons and their power. He followed his obsession until one day he met a diabolical sorceror who was interested in creating new forms of constructs. The sorceror deceived Móror and told him the location of a green dragon's lair well knowing that the dragon was extremely sadistic and would slowly eat anyone who came there. Móror went to seek knowledge and was attacked, he managed to deafeat the dragon, but not before several of his limbs were mangled. The sorceror then arrived on the scene and offered to replace his limbs with those of the dragon. Unfortunately the process drove him insane and he now kills everything he comes across.</p><p></p><p>Sorry for the crappy background story..I'm sleepy. Hope you enjoy this unique monster despite that. Uhm, his touch of vitality wont work on himself anymore since the template turned him into a construct, I also didn't do the skills because he really doesn't have any that would affect combat and I didn't feel like deciding what level he gained the template and thus lost a bunch of int.</p></blockquote><p></p>
[QUOTE="WesternWolf, post: 3780314, member: 55147"] [B]Móror CR13[/B] Male wood elf half dragonflesh golem green dragon shaman 10 NE Medium construct [B]Init[/B] +2 ;[B]Senses[/B] low light vision, blindsight 60ft. [B]Aura[/B] Draconic aura +3 [B]Languages[/B] Elven, Common, Draconic ----------------------------------------------------------------- [B]AC[/B] 30 (+2 dexterity, +8 natural, +6 armor, +4 shield) [B]HP[/B] 77 (10d10) [B]DR[/B] 10/adamantine [B]Immune[/B] acid, paralysis, sleep, critical hits, magic (see below), frightful presence of dragons, poison, stunning [B]Fort[/B] +9 [B]Ref[/B] +5 [B]Will[/B] +7 ----------------------------------------------------------------- [B]Speed[/B] 30 ft. (6 squares), fly 120 ft. (poor) [B]Melee[/B] +15/+10 +2 morningstar (1d8+8/x3) and +11 claw (1d4+3) or [B]Melee[/B] 4 claws +12 (1d4+6) [B]Ranged[/B] +9/+4 composite longbow (+6 str) (1d8+6/x3) [B]Base Atk[/B] +7; [B]Grp[/B] +17 [B]Space[/B] 5 ft. [B]Reach [/B]5 ft. [B]Combat Options[/B] Breath Weapon, Improved Grapple, Auras [B]Special Actions[/B] Touch of Vitality ----------------------------------------------------------------- [B]Abilities[/B] Str 22, Dex 14, Con --, Int 8, Wis 10, Cha 6 [B]SQ[/B] touch of vitality, draconic resolve, magic immunity, frightful presence (DC 13) [B]SA[/B] water breathing, breath weapon (5d6 acid 15' cone DC), draconic resolve [B]Draconic Auras Known[/B] Energy Shield, Power, Presence, Resistance, Senses, Toughness, Vigor [B]Feats[/B] multiattack, combat reflexes, improved toughness (taken at 9th), improved grapple [B]Skills[/B] Bluff, Climb, Craft, Hide, Intimidate, Knowledge (nature), Move Silently, Search Posessions +2 morningstar, +2 chain shirt, +2 large shield ----------------------------------------------------------------- [B]Water Breathing (Ex)[/B] Can breathe indefinitely underwater and use spells and other abilties (always active) [B]Draconic Aura (Su)[/B] As a swift action, can project one of the following auras. It affects all allies within 30' (including Móror) and can only have one active at a time. (complete description page 13 PHB II) [I]Energy Shield[/I]: Any creature striking you or your ally with a natural attack or nonreach melee weapon is dealt 6 points of acid damage. [I]Power[/I]: A +6 bonus on melee attack damage. [I]Presence[/I]: A +6 bonus on Bluff, Diplomacy, and Intimidate checks. [I]Resistance[/I]: Acid resistance 15 [I]Senses[/I]: A +3 bonus to Listen and Spot checks, as well as initiative checks [I]Toughness[/I]: DR 3/magic [I]Vigor[/I]: Fast healing 3, but only affects characters at or below one-half their full normal hit points. [B]Breath Weapon (Su)[/B] Every 1d4 rounds, 15ft. cone of acid. 5d6 damage, DC 18 reflex save for half. [B]Touch of Vitality (Su)[/B] Each day can heal 20 points of damage. [B]Frightful Presence (Su)[/B] When charging, attacking or flying overhead, any creature seeing Móror who has fewer than 10 hit-dice must make a DC 13 Will save or be shaken for 5d6 rounds. A successful save leaves the target immune to this effect for 1 day. [B]Immune to Magic (Ex)[/B] Immune to spells, spell-like abilities, and supernatural effects except - Fire & Cold effect Móror as a Slow spell for 2d6 rounds. - Electricity effects heal the creature 1hp per 3 damage and break any Slow effect. [I]What rises up before you out of the murky water can only be described as a horror. It roars in terrible fury and straightens its twisted frame. Standing partially erect before you is a six limbed winged thing. It's face is that of an elf , it wears a pained grin. Below its elven arms sprout a pair of dragon's arms, and its legs are also draconic. He hefts a morningstar and charges through the water towards you.[/I] Móror was an elf who was obsessed with dragons and their power. He followed his obsession until one day he met a diabolical sorceror who was interested in creating new forms of constructs. The sorceror deceived Móror and told him the location of a green dragon's lair well knowing that the dragon was extremely sadistic and would slowly eat anyone who came there. Móror went to seek knowledge and was attacked, he managed to deafeat the dragon, but not before several of his limbs were mangled. The sorceror then arrived on the scene and offered to replace his limbs with those of the dragon. Unfortunately the process drove him insane and he now kills everything he comes across. Sorry for the crappy background story..I'm sleepy. Hope you enjoy this unique monster despite that. Uhm, his touch of vitality wont work on himself anymore since the template turned him into a construct, I also didn't do the skills because he really doesn't have any that would affect combat and I didn't feel like deciding what level he gained the template and thus lost a bunch of int. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
NPCs and Monsters by WesternWolf
Top