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NPCs vs PCs
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<blockquote data-quote="Michael Silverbane" data-source="post: 6262033" data-attributes="member: 38016"><p>When I am creating NPCs, I generally put them into 4 categories, as follows...</p><p></p><p>Non-Heroic NPCs - These are your average peasants, soldiers, experts, and so on. They typically get a lesser attribute array (I generally give these guys a total +1 attribute bonus) and have sparse equipment (clothes and basic tools, at most). They typically do not get feats or talents except for those necessary for doing whatever tasks they were created for. They also typically have only one hit point per hit die. They are the innocent bystanders that are tragically killed during a streetfight.</p><p></p><p>Semi-Heroic NPCs - These are your sergeants, mayors, adepts and minor chieftains. They get a moderate attribute array (usually a +4 total attribute bonus) and some more substantial equipment (up to minor magic items). They usually have hit points comparable to a similarly leveled PC, and may have feats or talents.</p><p></p><p>Heroic NPCs - These are your rival adventurers, evil trusted lieutenants, noble knights and kings, and so on. They get all the benefits and privileges that the PCs get, Including feats, talents, action points (if in use), gear, and so on. They usually get a +8 total ability score bonus.</p><p></p><p>Unique NPCs - These are the master villains, elemental forces, and solo type enemies of the PCs. They get unique talents and abilities that only they can control, they have essentially unlimited resources at their disposal, and so on. I give these guys up to a +12 total ability score bonus.</p><p></p><p>I usually do not worry overly much about CRs or creating balanced encounters, but I will let the players know if I think their characters are getting in over their heads.</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 6262033, member: 38016"] When I am creating NPCs, I generally put them into 4 categories, as follows... Non-Heroic NPCs - These are your average peasants, soldiers, experts, and so on. They typically get a lesser attribute array (I generally give these guys a total +1 attribute bonus) and have sparse equipment (clothes and basic tools, at most). They typically do not get feats or talents except for those necessary for doing whatever tasks they were created for. They also typically have only one hit point per hit die. They are the innocent bystanders that are tragically killed during a streetfight. Semi-Heroic NPCs - These are your sergeants, mayors, adepts and minor chieftains. They get a moderate attribute array (usually a +4 total attribute bonus) and some more substantial equipment (up to minor magic items). They usually have hit points comparable to a similarly leveled PC, and may have feats or talents. Heroic NPCs - These are your rival adventurers, evil trusted lieutenants, noble knights and kings, and so on. They get all the benefits and privileges that the PCs get, Including feats, talents, action points (if in use), gear, and so on. They usually get a +8 total ability score bonus. Unique NPCs - These are the master villains, elemental forces, and solo type enemies of the PCs. They get unique talents and abilities that only they can control, they have essentially unlimited resources at their disposal, and so on. I give these guys up to a +12 total ability score bonus. I usually do not worry overly much about CRs or creating balanced encounters, but I will let the players know if I think their characters are getting in over their heads. [/QUOTE]
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