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Numenera 2: The Kickstarter Is Live!
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<blockquote data-quote="TrickyUK" data-source="post: 7724398" data-attributes="member: 13504"><p>I agree that the pattern (big first day, then a drop) is standard, but this feels different to MCG's previous RPG Kickstarters (Numenera and The Strange). The drop is pledges is still there, but nowhere near as steep.</p><p></p><p><img src="https://www.kicktraq.com/projects/1433901524/numenera-a-new-roleplaying-game-from-monte-cook/dailypledges.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="https://www.kicktraq.com/projects/1433901524/the-strange-a-tabletop-rpg-by-bruce-cordell-and-mo/dailypledges.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>I also looked at backers rather than pledges as the pledge levels are different, but the trend is the same.</p><p></p><p>This suggests a slightly different behaviour from (potential) backers and looks similar to the fan effect seen in movie releases. I guess it could also be that a lot of people have noticed the end date and decided that there is plenty of time before making a pledge. Which, again, makes me think that not showing all (or at least more of) the stretch goals early on could have a negative impact. I suspect that once people know more about the stretch goals, they will up their pledges.</p><p></p><p>[On a side note, what happens if a stretch goal is reached and then pledges are reduced significantly? Does the stretch goal get pulled?]</p><p></p><p>I'm going to keep watching this one, almost like a social experiment, as I am interested in whether MCG can continue its very successful track record with Kickstarter projects (beyond simply being funded) with what seems to be a slightly different approach.</p></blockquote><p></p>
[QUOTE="TrickyUK, post: 7724398, member: 13504"] I agree that the pattern (big first day, then a drop) is standard, but this feels different to MCG's previous RPG Kickstarters (Numenera and The Strange). The drop is pledges is still there, but nowhere near as steep. [IMG]https://www.kicktraq.com/projects/1433901524/numenera-a-new-roleplaying-game-from-monte-cook/dailypledges.png[/IMG] [IMG]https://www.kicktraq.com/projects/1433901524/the-strange-a-tabletop-rpg-by-bruce-cordell-and-mo/dailypledges.png[/IMG] I also looked at backers rather than pledges as the pledge levels are different, but the trend is the same. This suggests a slightly different behaviour from (potential) backers and looks similar to the fan effect seen in movie releases. I guess it could also be that a lot of people have noticed the end date and decided that there is plenty of time before making a pledge. Which, again, makes me think that not showing all (or at least more of) the stretch goals early on could have a negative impact. I suspect that once people know more about the stretch goals, they will up their pledges. [On a side note, what happens if a stretch goal is reached and then pledges are reduced significantly? Does the stretch goal get pulled?] I'm going to keep watching this one, almost like a social experiment, as I am interested in whether MCG can continue its very successful track record with Kickstarter projects (beyond simply being funded) with what seems to be a slightly different approach. [/QUOTE]
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