Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Numenera Bestiary - A Quick Review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dm4hire" data-source="post: 6253624" data-attributes="member: 14848"><p>Monte Cook Games released the Numenera Bestiary today to the general public; Kickstart supporters have had it for a couple of weeks. Here is my initial review of the book just from glancing through it real fast and by that I mean five minutes after downloading and before heading to class.</p><p>The book looks gorgeous and is well laid out. The artwork is exactly as expected for the setting and stays in tune with the feel of the game established in the core book and subsequent module and “Glimmers”. It is divided into four sections: the introduction, Designing Numenera Creatures, Ecology of the Ninth World, and Creatures of the Ninth World.</p><p>Monte’s introduction is casual and gives a taste of his inspiration when it comes to monsters, calling back memories of watching creature features as a kid. He then talks about design and staying true to the spirit of the game. He finishes with a brief list of inspirational source material that they used in designing the creatures for the book.</p><p>Designing Numenera Creatures is just what you might think it is; discussing how to design your own creatures and fit them into your setting. This section impresses me in that it is the first major section of the book and shows Monte’s intention of the players and fans making the game their own. Usually a section of monster design is either toward the back or is a completely separate book in itself, if the game designers even venture into letting players have that option. The artwork that accompanies it is excellent and adds to the tone of the section, including a sample art of a dissection of a Crag Worm with a brief excerpt from the person who supposedly drew it.</p><p>The Ecology of the Ninth World covers a variety of things in its brief five pages. It has a discussion on the ecosystem, domestic animals and mounts, life cycle artwork, and the impact of the Numenera on the ecosystem.</p><p>Bulk of the book as to be expected is Creatures of the Ninth World. It starts on page 16 with a explaining how to read the creature stat blocks. Next is a list of creatures by level and random encounter tables. The descriptions and amazing artwork for the actual creatures begins on page 20 and goes through page 158. One interesting addition to this section is that the book also serves as an NPC guide by including three sample wandering characters you might encounter in the Character section as well as a People of Renown section.</p><p>Overall the book looks great as I mentioned and well worth picking up if you are running Numenera. If not, this is still a perfect addition to any game if you are looking for new and interesting monsters to add to your game and surprise your players. The artwork sets a perfect tone for any game by itself in that aspect. In fact you could even combine it with the Creature Deck that is also available now. The book sells for 39.99 or you can pick the PDF up for 14.99. The Creature Deck is 19.99 on DriveThruRPG for the combo of deck and PDF. I would give it four stars at least. Enjoy!</p></blockquote><p></p>
[QUOTE="dm4hire, post: 6253624, member: 14848"] Monte Cook Games released the Numenera Bestiary today to the general public; Kickstart supporters have had it for a couple of weeks. Here is my initial review of the book just from glancing through it real fast and by that I mean five minutes after downloading and before heading to class. The book looks gorgeous and is well laid out. The artwork is exactly as expected for the setting and stays in tune with the feel of the game established in the core book and subsequent module and “Glimmers”. It is divided into four sections: the introduction, Designing Numenera Creatures, Ecology of the Ninth World, and Creatures of the Ninth World. Monte’s introduction is casual and gives a taste of his inspiration when it comes to monsters, calling back memories of watching creature features as a kid. He then talks about design and staying true to the spirit of the game. He finishes with a brief list of inspirational source material that they used in designing the creatures for the book. Designing Numenera Creatures is just what you might think it is; discussing how to design your own creatures and fit them into your setting. This section impresses me in that it is the first major section of the book and shows Monte’s intention of the players and fans making the game their own. Usually a section of monster design is either toward the back or is a completely separate book in itself, if the game designers even venture into letting players have that option. The artwork that accompanies it is excellent and adds to the tone of the section, including a sample art of a dissection of a Crag Worm with a brief excerpt from the person who supposedly drew it. The Ecology of the Ninth World covers a variety of things in its brief five pages. It has a discussion on the ecosystem, domestic animals and mounts, life cycle artwork, and the impact of the Numenera on the ecosystem. Bulk of the book as to be expected is Creatures of the Ninth World. It starts on page 16 with a explaining how to read the creature stat blocks. Next is a list of creatures by level and random encounter tables. The descriptions and amazing artwork for the actual creatures begins on page 20 and goes through page 158. One interesting addition to this section is that the book also serves as an NPC guide by including three sample wandering characters you might encounter in the Character section as well as a People of Renown section. Overall the book looks great as I mentioned and well worth picking up if you are running Numenera. If not, this is still a perfect addition to any game if you are looking for new and interesting monsters to add to your game and surprise your players. The artwork sets a perfect tone for any game by itself in that aspect. In fact you could even combine it with the Creature Deck that is also available now. The book sells for 39.99 or you can pick the PDF up for 14.99. The Creature Deck is 19.99 on DriveThruRPG for the combo of deck and PDF. I would give it four stars at least. Enjoy! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Numenera Bestiary - A Quick Review
Top