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Numenera Core Rulebook
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<blockquote data-quote="LexStarwalker" data-source="post: 6436574" data-attributes="member: 6733461"><p><strong>5 out of 5 rating for Numenera Core Rulebook</strong></p><p></p><p>The Numenera corebook is beyond excellent in every measurable way. Because of the excellent binding and thick, high quality paper, my book looks good as new after over a year of hard use. It's laid out very similarly to a good travel guide, which makes it easy to find what you need. Each chapter is color coded, with the color along the top edge margin, so you can find any chapter in a moment once you learn the colors. Sidebars include definition of terms and page references for more information. The art is phenomenal. The book is beautiful and well written. The system and game itself is a lot of fun. The system is easy to learn, easy to teach, and easy to run. You will seldom need to look up rules during play once you've had a few sessions under your belt. NPCs and creatures are super easy to create on-the-fly during play. It is very easy to improvise as GM, and your prep can be spent on story and character instead of mechanics and statting out encounters. The corebook has EVERYthing you need to play and GM the game, including character creation with a healthy selection of options, the rules system including optional rules, creatures and NPCs to populate your world with, equipment, plenty of setting material, and a large number of interesting and unique numenera (the "magic items" of the setting). Finally the book includes lots of great advice for the GM on how to run a game, create adventures, and get across the weird of the setting.You could run and play Numenera for a long time with just this book. I have never had an RPG book that was as well done and complete. If my house was burning down, I would probably grab my Numenera corebook in one hand and my cat in the other.</p></blockquote><p></p>
[QUOTE="LexStarwalker, post: 6436574, member: 6733461"] [b]5 out of 5 rating for Numenera Core Rulebook[/b] The Numenera corebook is beyond excellent in every measurable way. Because of the excellent binding and thick, high quality paper, my book looks good as new after over a year of hard use. It's laid out very similarly to a good travel guide, which makes it easy to find what you need. Each chapter is color coded, with the color along the top edge margin, so you can find any chapter in a moment once you learn the colors. Sidebars include definition of terms and page references for more information. The art is phenomenal. The book is beautiful and well written. The system and game itself is a lot of fun. The system is easy to learn, easy to teach, and easy to run. You will seldom need to look up rules during play once you've had a few sessions under your belt. NPCs and creatures are super easy to create on-the-fly during play. It is very easy to improvise as GM, and your prep can be spent on story and character instead of mechanics and statting out encounters. The corebook has EVERYthing you need to play and GM the game, including character creation with a healthy selection of options, the rules system including optional rules, creatures and NPCs to populate your world with, equipment, plenty of setting material, and a large number of interesting and unique numenera (the "magic items" of the setting). Finally the book includes lots of great advice for the GM on how to run a game, create adventures, and get across the weird of the setting.You could run and play Numenera for a long time with just this book. I have never had an RPG book that was as well done and complete. If my house was burning down, I would probably grab my Numenera corebook in one hand and my cat in the other. [/QUOTE]
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