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Numenera Core Rulebook
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<blockquote data-quote="Alphastream" data-source="post: 6436724" data-attributes="member: 11365"><p><strong>3 out of 5 rating for Numenera Core Rulebook</strong></p><p></p><p>This game suffers from unrealistic expectations and an incredible amount of attention. In truth, this is a fairly simple Indie-style game. The core rules needed to play the game would fill just a small booklet... so small that you wouldn't need to create a "Quick-Play" version. The majority of the book is gorgeous artwork and then setting and other additional material (most of it due to the Kickstarter campaign's incredible success). While that extra material is very good, it does still leave us with a very simple game. Our group ran a short campaign based upon the WondLa novels written by Tony DiTerlizzi. (I highly recommend the novels and they work great as an intro campaign for new players). We found that a number of rules suffered from what felt like insufficient playtesting. The concept of DM intrusions is great but awkward in practice. The way experience works is often contrary to what players and DM desire. Player abilities and monster challenge don't always match up well. But, beyond that, this is a fun game. We had a great time playing this as a departure from our main roleplaying game. It is a great way to have a taste of sci-fi. It does a good job of using Indie game concepts and creating a light and enjoyable experience. But, for us, it wasn't a game robust and playtested enough to stand as our go-to game... and not even as a secondary game we would consistently play when not playing our primary game. We still would recommend gamers try the game.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6436724, member: 11365"] [b]3 out of 5 rating for Numenera Core Rulebook[/b] This game suffers from unrealistic expectations and an incredible amount of attention. In truth, this is a fairly simple Indie-style game. The core rules needed to play the game would fill just a small booklet... so small that you wouldn't need to create a "Quick-Play" version. The majority of the book is gorgeous artwork and then setting and other additional material (most of it due to the Kickstarter campaign's incredible success). While that extra material is very good, it does still leave us with a very simple game. Our group ran a short campaign based upon the WondLa novels written by Tony DiTerlizzi. (I highly recommend the novels and they work great as an intro campaign for new players). We found that a number of rules suffered from what felt like insufficient playtesting. The concept of DM intrusions is great but awkward in practice. The way experience works is often contrary to what players and DM desire. Player abilities and monster challenge don't always match up well. But, beyond that, this is a fun game. We had a great time playing this as a departure from our main roleplaying game. It is a great way to have a taste of sci-fi. It does a good job of using Indie game concepts and creating a light and enjoyable experience. But, for us, it wasn't a game robust and playtested enough to stand as our go-to game... and not even as a secondary game we would consistently play when not playing our primary game. We still would recommend gamers try the game. [/QUOTE]
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