Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
EN Publishing
O.L.D. Playtest Document: Book I - Characters (October 2014)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vlagrate" data-source="post: 6419708" data-attributes="member: 6783272"><p>Out of curiosity, how much playtesting has been done on the progression system itself? I remember that the original document gave you a die per 2 points in a score, but groups wanted to reduce the sheer number of dice being rolled, which resulted in the current attribute-to-dice scale.</p><p></p><p>I'm decidedly unhappy with the progression rules thus far, because players need to go through 2 separate formulas in order to get an extra die. The thresholds at which a character gets extra dice are 1, 3, 6, 10, 15, 21 & 28. Assuming cinematic advancement costs and starting attributes of 1, the XP investment thresholds are 0, 5k, 20k, 54k, 119k, 230k & 405k respectively. Skill costs follow a similar curve.</p><p></p><p>Granted, there are derived statistics or prerequisites that involve most attributes, providing some benefit between new dice, but only a handful of skills are involved. Whether or not the investment into individual stats is worth it between dice+ thresholds, advancing skills or attributes directly quickly becomes cost prohibitive, especially when advancing traditions is an option.</p><p></p><p>Granted, traditions can only be advanced during downtime (which precludes their purchase during single-adventure campaigns), but given how much XP is required to acquire meaningful advancement in either attributes or skills, how many parties will have such an amount to spend in the middle of an adventure? For that matter, how much time is required to learn a new skill or advance an attribute?</p></blockquote><p></p>
[QUOTE="Vlagrate, post: 6419708, member: 6783272"] Out of curiosity, how much playtesting has been done on the progression system itself? I remember that the original document gave you a die per 2 points in a score, but groups wanted to reduce the sheer number of dice being rolled, which resulted in the current attribute-to-dice scale. I'm decidedly unhappy with the progression rules thus far, because players need to go through 2 separate formulas in order to get an extra die. The thresholds at which a character gets extra dice are 1, 3, 6, 10, 15, 21 & 28. Assuming cinematic advancement costs and starting attributes of 1, the XP investment thresholds are 0, 5k, 20k, 54k, 119k, 230k & 405k respectively. Skill costs follow a similar curve. Granted, there are derived statistics or prerequisites that involve most attributes, providing some benefit between new dice, but only a handful of skills are involved. Whether or not the investment into individual stats is worth it between dice+ thresholds, advancing skills or attributes directly quickly becomes cost prohibitive, especially when advancing traditions is an option. Granted, traditions can only be advanced during downtime (which precludes their purchase during single-adventure campaigns), but given how much XP is required to acquire meaningful advancement in either attributes or skills, how many parties will have such an amount to spend in the middle of an adventure? For that matter, how much time is required to learn a new skill or advance an attribute? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
O.L.D. Playtest Document: Book I - Characters (October 2014)
Top