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o/~ We dislike the spells, the spells that go boom. o/~ (Thunder Damage)
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<blockquote data-quote="Lyxen" data-source="post: 8392766" data-attributes="member: 7032025"><p>No, because the rules also say: "An effect like crackling lightning is obvious, but a more subtle effect, such as an attempt to read a creature's thoughts, typically goes unnoticed, unless a spell says otherwise." The SAC adds "Most spells are obvious." And when the PH also says, about the damage type "Thunder. A concussive burst of sound", the rules clearly say that spells dealing thunder damage create a concussive burst of sound, and are therefore NOT silent.</p><p></p><p></p><p></p><p>I don't think that there is anything in the rules preventing the verisimilitude that you want to put in effect. I agree that the rules do not enforce the other direction either, so it's up to the DM, and I'm with you in this one (and actually, I would be for some sort of verisimilitude even if the rules told me otherwise, which fortunately is not the case as the 5e rules are generally not that prescriptive).</p><p></p><p></p><p></p><p>It's a good explanation, there is also the explanation that the magic only sustains the effect in the area of its effect, not beyond, so after that it's just leaching out, and being affected very little at the edges. The thunderwave might create a very strong air vibration in the cube, but that vibration is not magically sustained at the edges and there is little "bleed". You could even argue that the natural world reacts poorly to the magic influencing it and therefore nature contains the magic, the magic needs to push against the natural order of the world and that one pushes back at the edge. It all depends on what you want to implement and the level of detail that you want in your descriptions.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8392766, member: 7032025"] No, because the rules also say: "An effect like crackling lightning is obvious, but a more subtle effect, such as an attempt to read a creature's thoughts, typically goes unnoticed, unless a spell says otherwise." The SAC adds "Most spells are obvious." And when the PH also says, about the damage type "Thunder. A concussive burst of sound", the rules clearly say that spells dealing thunder damage create a concussive burst of sound, and are therefore NOT silent. I don't think that there is anything in the rules preventing the verisimilitude that you want to put in effect. I agree that the rules do not enforce the other direction either, so it's up to the DM, and I'm with you in this one (and actually, I would be for some sort of verisimilitude even if the rules told me otherwise, which fortunately is not the case as the 5e rules are generally not that prescriptive). It's a good explanation, there is also the explanation that the magic only sustains the effect in the area of its effect, not beyond, so after that it's just leaching out, and being affected very little at the edges. The thunderwave might create a very strong air vibration in the cube, but that vibration is not magically sustained at the edges and there is little "bleed". You could even argue that the natural world reacts poorly to the magic influencing it and therefore nature contains the magic, the magic needs to push against the natural order of the world and that one pushes back at the edge. It all depends on what you want to implement and the level of detail that you want in your descriptions. [/QUOTE]
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o/~ We dislike the spells, the spells that go boom. o/~ (Thunder Damage)
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