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Object oriented adventure design
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<blockquote data-quote="Janx" data-source="post: 1960615" data-attributes="member: 8835"><p>As a programmer, I've looked at this problem myself. Mostly its been a problem of time to write the software to manage it.</p><p></p><p>I had an idea to write a relational database to organize the most basic of those object types (locations, people) into a tree. Thus you'd have things, which contain things.</p><p></p><p>This would let me make a website where you would traverse the nodes, seeing places and NPCs, and the whole thing would be managed by a database (thus no pages to write and cross-reference). An example would be:</p><p></p><p>World: Drasil</p><p>--Continent: Latra</p><p>----Country: Stagheart Forest</p><p>------City: Wyliath</p><p>--------NPC: Janx Jelantru</p><p>--------NPC: Bovart Seeslom</p><p>----Country: Arcapan</p><p></p><p>and so on, with each of those nodes having a page of information. It would seem that adding events and motivations to NPCs and places would fill in the other objects (need to fully read that article) and then I'd just have my laptop out and traverse the tree to where the PCs are and see what's going on...</p><p></p><p>I've got a type definition system already, so I could probably prototype this in software pretty quickly, given a few spare hours.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1960615, member: 8835"] As a programmer, I've looked at this problem myself. Mostly its been a problem of time to write the software to manage it. I had an idea to write a relational database to organize the most basic of those object types (locations, people) into a tree. Thus you'd have things, which contain things. This would let me make a website where you would traverse the nodes, seeing places and NPCs, and the whole thing would be managed by a database (thus no pages to write and cross-reference). An example would be: World: Drasil --Continent: Latra ----Country: Stagheart Forest ------City: Wyliath --------NPC: Janx Jelantru --------NPC: Bovart Seeslom ----Country: Arcapan and so on, with each of those nodes having a page of information. It would seem that adding events and motivations to NPCs and places would fill in the other objects (need to fully read that article) and then I'd just have my laptop out and traverse the tree to where the PCs are and see what's going on... I've got a type definition system already, so I could probably prototype this in software pretty quickly, given a few spare hours. Janx [/QUOTE]
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