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Obscure monsters that you got great use out of
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8507032" data-attributes="member: 7023887"><p>Interesting thread. I have a few obscure monsters that I'm pretty fond of. </p><p></p><p>First, in my Eberron setting, Husk Zombies (from Explorer's Guide to Wildemount) play a fairly important role in the Mournland. Long story short, the Mourning created a disease that only Warforged can get, and it turns them basically into rusted "Robot-Zombies" if they die with the disease. (All Husk Zombies in my campaign are Warforged "Rust Zombies" found solely in the Mournland, and their claw attack is reflavored as them having two rusty Armblades.) At one point in my campaign the Lord of Blades tried to infect the party's Warforged Battle Smith Artificer with the disease to get an undead artificer under his command on his side, but it didn't quite work out for him. </p><p></p><p>Second, in my Spelljammer campaign, Star Spawn are one of the main antagonists that the PCs faced. They party ran into multiple cults in Realmspace that worship the various Elder Evils (mainly Atropus the-World-Born-Dead, Kyuss the-Worm-that-Walks, and Dendar the Night Serpent), many of which had Star Spawn amongst their ranks (mostly Star Spawn Grue). I also wanted to drive home the alien-ness of the Star Spawn, so I gave them extremely weird physical appearances and strange uses of certain parts of their bodies that they could harvest. (Star Spawn Grue blood draws oxygen out of the air, spoiling it. Star Spawn Hulk mucus makes you resistant to psychic damage if you smear it all over your body. Star Spawn Mangler claws can make deadly weapons.)</p><p></p><p>Third, in my homebrew world, Archons (the M:tG version, where they're humanoid celestials that ride winged animals) have a fairly important role; they're in charge of leading the Giants in a war against the Aboleths (who have dominated the Krackens and taken over the oceans). Some giants have began to emulate them in behavior and will occasionally team up with Adult/Ancient Dragons that they ride into battle against the Krackens and Aboleths.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8507032, member: 7023887"] Interesting thread. I have a few obscure monsters that I'm pretty fond of. First, in my Eberron setting, Husk Zombies (from Explorer's Guide to Wildemount) play a fairly important role in the Mournland. Long story short, the Mourning created a disease that only Warforged can get, and it turns them basically into rusted "Robot-Zombies" if they die with the disease. (All Husk Zombies in my campaign are Warforged "Rust Zombies" found solely in the Mournland, and their claw attack is reflavored as them having two rusty Armblades.) At one point in my campaign the Lord of Blades tried to infect the party's Warforged Battle Smith Artificer with the disease to get an undead artificer under his command on his side, but it didn't quite work out for him. Second, in my Spelljammer campaign, Star Spawn are one of the main antagonists that the PCs faced. They party ran into multiple cults in Realmspace that worship the various Elder Evils (mainly Atropus the-World-Born-Dead, Kyuss the-Worm-that-Walks, and Dendar the Night Serpent), many of which had Star Spawn amongst their ranks (mostly Star Spawn Grue). I also wanted to drive home the alien-ness of the Star Spawn, so I gave them extremely weird physical appearances and strange uses of certain parts of their bodies that they could harvest. (Star Spawn Grue blood draws oxygen out of the air, spoiling it. Star Spawn Hulk mucus makes you resistant to psychic damage if you smear it all over your body. Star Spawn Mangler claws can make deadly weapons.) Third, in my homebrew world, Archons (the M:tG version, where they're humanoid celestials that ride winged animals) have a fairly important role; they're in charge of leading the Giants in a war against the Aboleths (who have dominated the Krackens and taken over the oceans). Some giants have began to emulate them in behavior and will occasionally team up with Adult/Ancient Dragons that they ride into battle against the Krackens and Aboleths. [/QUOTE]
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