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Observations and opinions after 8 levels and a dragon fight
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<blockquote data-quote="Celtavian" data-source="post: 6473367" data-attributes="member: 5834"><p>The concentration mechanic is rough. The dragon's breath weapon hit us for 59 points. That is a concentration Con saving throw of 29. Even a caster with a good Con saving throw and 18 Con would have little chance of making that concentration check. At level 8 your Con save would be +7. You lost your concentration spell and are probably dead or nearly dead if you miss your save. <em>Fly</em> defeated. It's almost like to cast <em>fly</em> as a caster, then hide until the fighter engages. If the fighter engages, the legendary creature does such immense damage with his main attacks, legendary actions, and lair actions that you can't keep him alive.</p><p></p><p>If a party wants to beat a dragon or similar creature against an DM that doesn't pull punches and plays the monster intelligently, expect a long, drawn out cat and mouse fight if you don't have a powerful ranged attacker like an archer. Archery is at an even greater premium now than any edition. Attacking from range with power for a martial is nearly a must at higher level. Melee martials are highly limited. It seems like the most ideal combination is be equally adept (or nearly so) at melee and ranged attacks. Focusing too strongly on one or the other can lead to an exploitable weakness that will cause you to die.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6473367, member: 5834"] The concentration mechanic is rough. The dragon's breath weapon hit us for 59 points. That is a concentration Con saving throw of 29. Even a caster with a good Con saving throw and 18 Con would have little chance of making that concentration check. At level 8 your Con save would be +7. You lost your concentration spell and are probably dead or nearly dead if you miss your save. [I]Fly[/I] defeated. It's almost like to cast [I]fly[/I] as a caster, then hide until the fighter engages. If the fighter engages, the legendary creature does such immense damage with his main attacks, legendary actions, and lair actions that you can't keep him alive. If a party wants to beat a dragon or similar creature against an DM that doesn't pull punches and plays the monster intelligently, expect a long, drawn out cat and mouse fight if you don't have a powerful ranged attacker like an archer. Archery is at an even greater premium now than any edition. Attacking from range with power for a martial is nearly a must at higher level. Melee martials are highly limited. It seems like the most ideal combination is be equally adept (or nearly so) at melee and ranged attacks. Focusing too strongly on one or the other can lead to an exploitable weakness that will cause you to die. [/QUOTE]
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