Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[OCC] Against the Slavelords PBP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="3SpdDragster" data-source="post: 6798959" data-attributes="member: 6805287"><p style="text-align: center">[ATTACH]73127[/ATTACH]</p><p></p><p></p><p></p><p>[sblock=Grigor Marsk]</p><p></p><p><strong>Name</strong>: Grigor Marsk</p><p><strong>Class</strong>: Rogue1/Warlock4</p><p><strong>Alignment</strong>: NG</p><p></p><p><strong>HP:</strong> 33</p><p><strong>Hit dice:</strong> 5d8</p><p></p><p><strong>Passive Perception:</strong> 15</p><p><strong>Passive investigation:</strong> 14</p><p></p><p><strong>AC:</strong> 18 (breastplate + shield+dex)</p><p><strong>Initiative:</strong> +2</p><p></p><p><strong>Speed:</strong> 30'</p><p></p><p><strong>Gender: </strong>Male</p><p><strong>Age: </strong>26</p><p><strong>Height: </strong>5’7"</p><p><strong>Weight:</strong> 155</p><p><strong>Hair</strong>: Brown, <strong>Eyes</strong>: Brown, <strong>Skin</strong>: Fair</p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Str -1</p><p>* Dex +5</p><p>Con +1</p><p>* Int +4</p><p>Wis +2</p><p>Cha +3</p><p></p><p><strong>Base Stats</strong></p><p><strong>Strength:</strong> 8 (-1) <strong>Dexterity:</strong> 14 (+2) <strong>Constitution:</strong> 12 (+1) <strong>Intelligence:</strong> 12 (1) <strong>Wisdom:</strong> 14 (+2) <strong>Charisma:</strong> 16 (+3)</p><p></p><p><strong>Skills</strong></p><p>Acrobatics +2</p><p>Animal Handling +2</p><p>Arcana +1</p><p>Athletics -1</p><p>*Deception +9</p><p>History +1</p><p>*Insight +8</p><p>Intimidation +3</p><p>*Investigation +4</p><p>Medicine +2</p><p>Nature +1</p><p>*Perception +5</p><p>*Performance +6</p><p>*Persuasion +6</p><p>Religion +1</p><p>*Sleight of Hand +5</p><p>Stealth +2</p><p>Survival +2</p><p></p><p>* = proficiency</p><p></p><p></p><p><strong>Combat</strong></p><p><strong>Init: +2</strong></p><p><strong>Melee:</strong> Rapier To hit +5 (1d8+2/Piercing)</p><p><strong>Ranged:</strong> Shortbow +5 (1d6+2/Piercing)</p><p></p><p><strong>Spell Attacks: </strong></p><p>Eldritch Blast: Range 120ft; To hit +6 (1d10 Force) 2 Beams</p><p>Shocking Grasp: Touch; To hit +6 (2d8 Lightning)</p><p></p><p></p><p></p><p><strong>RACE</strong>: Human</p><p></p><ul> <li data-xf-list-type="ul">+1 CON, +1 INT</li> <li data-xf-list-type="ul">Sixe: Medium</li> <li data-xf-list-type="ul">Speed: 30ft</li> <li data-xf-list-type="ul">Feat: Actor</li> <li data-xf-list-type="ul">Skill: Insight</li> <li data-xf-list-type="ul">Languages: Common, Gnomish</li> </ul><p></p><p><strong>Background</strong>: Charlatan</p><p></p><ul> <li data-xf-list-type="ul">Feature: False Identity</li> <li data-xf-list-type="ul">Favourite Scheme: I forge documents</li> <li data-xf-list-type="ul">Skills: Deception, Sleight of Hand</li> <li data-xf-list-type="ul">Tools: Disguise Kit, Forgery Kit</li> <li data-xf-list-type="ul">Languages: None</li> </ul><p></p><p><strong>Class</strong> 1: Rogue</p><p></p><ul> <li data-xf-list-type="ul">Tools: Thieves</li> <li data-xf-list-type="ul">Saves: Dex, Int</li> <li data-xf-list-type="ul">Skills: Perception, Performance, Persuasion, Investigation</li> <li data-xf-list-type="ul">Expertise: Insight, Deception</li> <li data-xf-list-type="ul">Languages: Thieves’ Cant</li> <li data-xf-list-type="ul">Sneak Attack: 1d6</li> </ul><p></p><p><strong>Class</strong> 2: Warlock</p><p></p><ul> <li data-xf-list-type="ul">Armour: Light</li> <li data-xf-list-type="ul">Weapons: Simple, Rapier, Longsword, Shortsword, Hand Crossbow</li> <li data-xf-list-type="ul">Spellcasting: known 5, slots 2x 2[SUP]nd[/SUP]</li> <li data-xf-list-type="ul">Spells: Cantrips: Eldritch Blast, Prestidigitation, Minor illusion, Shocking Grasp, Guidance, Mage Hand</li> <li data-xf-list-type="ul">Spells: 1st: Armour of Hadar, Hex, Charm Person</li> <li data-xf-list-type="ul">Spells 2nd: Misty Step, Darkness</li> <li data-xf-list-type="ul">Pact Magic</li> <li data-xf-list-type="ul">Otherworldly Patron: The Great Old One; Orriz’ ju the Deceiver</li> <li data-xf-list-type="ul">Otherworldly Patron Feature: Awakened Mind</li> <li data-xf-list-type="ul">Eldritch Invocations: Devil Sight, Mask of Many Faces</li> <li data-xf-list-type="ul">Pact Boon: Pact of Tome</li> <li data-xf-list-type="ul">Feat: Moderately Armoured</li> </ul><p></p><p><strong></strong></p><p><strong>FEATS:</strong></p><p><strong></strong></p><p><strong>Actor - </strong>+1 CHA, Adv on Deception and Performance while trying to pass as different person. Can mimic speech or sounds.</p><p><strong>Moderately Armoured - </strong>+1 dex, proficient Med armour and Shields</p><p></p><p></p><p><strong>EQUIPMENT </strong>(wealth=90gp)</p><p></p><p>Breast Plate Armour</p><p>Shield</p><p>Belt pouch</p><p>Rapier Silvered</p><p>Shortbow</p><p>Quiver + 20 arrows</p><p>Backpack, a bedroll, a mess kit, a tinderbox, 10 days of rations, and a waterskin</p><p>50 feet of silk rope </p><p>Grapple Hook</p><p>Common clothes, Clothes, traveler’s,</p><p>dagger</p><p>antitoxin x4 (200GP)</p><p>magnifying glass</p><p>healing potion x4 (200gp)</p><p>Thieves Tools</p><p>Disguise Kit, Foregery Kit</p><p></p><p><strong>Magical Equipment</strong></p><p><strong></strong></p><p><strong></strong>Pearl of Power</p><p>Ring of Mind Shielding</p><p></p><p>Gold: 90</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Background]</p><p></p><p><strong>Background</strong>: Charlatan</p><p></p><p>FALSE IDENTITY: </p><p></p><p>Name: Evendur Buckman</p><p></p><p>[ATTACH]73155[/ATTACH]</p><p></p><p></p><p></p><p>Evendur is a human thief from the City of Greyhawk, he sells his services out as a swordsman, scout and lockpick. He is quick with his hands and tends to steal anything that is not nailed down. He has red hair and green eyes with tanned skin. The Mask of Many Faces is used by him to maintain the appearance which is very different to that of Grigor. He appears to be in his late teens and effectively acts like a level 1 rogue to all intents and purposes. Evendur uses a Silvered Rapier that he pilfered from the corpse of some warrior who dies fighting against undead, he also carries a shortbow. He is very proud of his armour which he managed to save from someone who had “criminally just left it lying around where it could be stolen by anyone.”</p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul">Personailty: Flattery is my preferred trick for getting what I want.</li> <li data-xf-list-type="ul">Ideal: I am determined to make something of myself.</li> <li data-xf-list-type="ul">Bond: I fleeced the wrong person and must work for this individual till my debt is paid</li> <li data-xf-list-type="ul">Flaw: I'm convinced that no one could ever foll me the way I fool others.</li> </ul><p></p><p></p><p><strong>Story:</strong></p><p><strong></strong></p><p><strong></strong>Grigor Marsk was convinced of his own infallibility and ability to take what he could from the world. He could read people like a book and maintained he knew what they were thinking long before they did. He used his skills to impersonate the wealthy when they went away on trips and took over their residences, living the life. He would write official looking scripts and draw money from the banking firms in the name of his benefactors. Many a rich merchant would have returned from a trip to find his finances in shambles.</p><p> </p><p>His days of fun came to a crashing halt when he tried to swindle the Gnome merchant Warryn Folkor. Everything seemed to be going Grigor's way until he had the watch beating down his door in the middle of the night with the smug gnome pointing an accusatory finger at him. A hefty term in prison was awaiting the young rogue and he couldn't believe that HE had been played. The gnome came to him and offered him two choices. See out his ten years in jail or work for him for the same period. Grigor nearly spat the offer back at the laughing Warryn but pragmatism kicked in.</p><p></p><p>Warryn introduced him to Orriz' ju the Deceiver, his own patron and soon Grigor's abilities blossomed and he spent six years working for his master as a spy. Who Warryn worked for, he was never sure but this latest mission could prove to be more difficult that the others. For the first time in a long time, he would be forced to work with others.</p><p></p><p>So he meticulously crafted the persona of Evendur Buckman, ensuring the paperwork was faultless and his characterisation would never rest suspicion at his door.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="3SpdDragster, post: 6798959, member: 6805287"] [CENTER][ATTACH=CONFIG]73127._xfImport[/ATTACH][/CENTER] [sblock=Grigor Marsk] [B]Name[/B]: Grigor Marsk [B]Class[/B]: Rogue1/Warlock4 [B]Alignment[/B]: NG [B]HP:[/B] 33 [B]Hit dice:[/B] 5d8 [B]Passive Perception:[/B] 15 [B]Passive investigation:[/B] 14 [B]AC:[/B] 18 (breastplate + shield+dex) [B]Initiative:[/B] +2 [B]Speed:[/B] 30' [B]Gender: [/B]Male [B]Age: [/B]26 [B]Height: [/B]5’7" [B]Weight:[/B] 155 [B]Hair[/B]: Brown, [B]Eyes[/B]: Brown, [B]Skin[/B]: Fair [B]Saving Throws:[/B] Str -1 * Dex +5 Con +1 * Int +4 Wis +2 Cha +3 [B]Base Stats[/B] [B]Strength:[/B] 8 (-1) [B]Dexterity:[/B] 14 (+2) [B]Constitution:[/B] 12 (+1) [B]Intelligence:[/B] 12 (1) [B]Wisdom:[/B] 14 (+2) [B]Charisma:[/B] 16 (+3) [B]Skills[/B] Acrobatics +2 Animal Handling +2 Arcana +1 Athletics -1 *Deception +9 History +1 *Insight +8 Intimidation +3 *Investigation +4 Medicine +2 Nature +1 *Perception +5 *Performance +6 *Persuasion +6 Religion +1 *Sleight of Hand +5 Stealth +2 Survival +2 * = proficiency [B]Combat[/B] [B]Init: +2[/B] [B]Melee:[/B] Rapier To hit +5 (1d8+2/Piercing) [B]Ranged:[/B] Shortbow +5 (1d6+2/Piercing) [B]Spell Attacks: [/B] Eldritch Blast: Range 120ft; To hit +6 (1d10 Force) 2 Beams Shocking Grasp: Touch; To hit +6 (2d8 Lightning) [B]RACE[/B]: Human [LIST] [*]+1 CON, +1 INT [*]Sixe: Medium [*]Speed: 30ft [*]Feat: Actor [*]Skill: Insight [*]Languages: Common, Gnomish [/LIST] [B]Background[/B]: Charlatan [LIST] [*]Feature: False Identity [*]Favourite Scheme: I forge documents [*]Skills: Deception, Sleight of Hand [*]Tools: Disguise Kit, Forgery Kit [*]Languages: None [/LIST] [B]Class[/B] 1: Rogue [LIST] [*]Tools: Thieves [*]Saves: Dex, Int [*]Skills: Perception, Performance, Persuasion, Investigation [*]Expertise: Insight, Deception [*]Languages: Thieves’ Cant [*]Sneak Attack: 1d6 [/LIST] [B]Class[/B] 2: Warlock [LIST] [*]Armour: Light [*]Weapons: Simple, Rapier, Longsword, Shortsword, Hand Crossbow [*]Spellcasting: known 5, slots 2x 2[SUP]nd[/SUP] [*]Spells: Cantrips: Eldritch Blast, Prestidigitation, Minor illusion, Shocking Grasp, Guidance, Mage Hand [*]Spells: 1st: Armour of Hadar, Hex, Charm Person [*]Spells 2nd: Misty Step, Darkness [*]Pact Magic [*]Otherworldly Patron: The Great Old One; Orriz’ ju the Deceiver [*]Otherworldly Patron Feature: Awakened Mind [*]Eldritch Invocations: Devil Sight, Mask of Many Faces [*]Pact Boon: Pact of Tome [*]Feat: Moderately Armoured [/LIST] [B] FEATS: [/B] [B]Actor - [/B]+1 CHA, Adv on Deception and Performance while trying to pass as different person. Can mimic speech or sounds. [B]Moderately Armoured - [/B]+1 dex, proficient Med armour and Shields [B]EQUIPMENT [/B](wealth=90gp) Breast Plate Armour Shield Belt pouch Rapier Silvered Shortbow Quiver + 20 arrows Backpack, a bedroll, a mess kit, a tinderbox, 10 days of rations, and a waterskin 50 feet of silk rope Grapple Hook Common clothes, Clothes, traveler’s, dagger antitoxin x4 (200GP) magnifying glass healing potion x4 (200gp) Thieves Tools Disguise Kit, Foregery Kit [B]Magical Equipment [/B]Pearl of Power Ring of Mind Shielding Gold: 90 [/sblock] [sblock=Background] [B]Background[/B]: Charlatan FALSE IDENTITY: Name: Evendur Buckman [ATTACH=CONFIG]73155._xfImport[/ATTACH] Evendur is a human thief from the City of Greyhawk, he sells his services out as a swordsman, scout and lockpick. He is quick with his hands and tends to steal anything that is not nailed down. He has red hair and green eyes with tanned skin. The Mask of Many Faces is used by him to maintain the appearance which is very different to that of Grigor. He appears to be in his late teens and effectively acts like a level 1 rogue to all intents and purposes. Evendur uses a Silvered Rapier that he pilfered from the corpse of some warrior who dies fighting against undead, he also carries a shortbow. He is very proud of his armour which he managed to save from someone who had “criminally just left it lying around where it could be stolen by anyone.” [LIST] [*]Personailty: Flattery is my preferred trick for getting what I want. [*]Ideal: I am determined to make something of myself. [*]Bond: I fleeced the wrong person and must work for this individual till my debt is paid [*]Flaw: I'm convinced that no one could ever foll me the way I fool others. [/LIST] [B]Story: [/B]Grigor Marsk was convinced of his own infallibility and ability to take what he could from the world. He could read people like a book and maintained he knew what they were thinking long before they did. He used his skills to impersonate the wealthy when they went away on trips and took over their residences, living the life. He would write official looking scripts and draw money from the banking firms in the name of his benefactors. Many a rich merchant would have returned from a trip to find his finances in shambles. His days of fun came to a crashing halt when he tried to swindle the Gnome merchant Warryn Folkor. Everything seemed to be going Grigor's way until he had the watch beating down his door in the middle of the night with the smug gnome pointing an accusatory finger at him. A hefty term in prison was awaiting the young rogue and he couldn't believe that HE had been played. The gnome came to him and offered him two choices. See out his ten years in jail or work for him for the same period. Grigor nearly spat the offer back at the laughing Warryn but pragmatism kicked in. Warryn introduced him to Orriz' ju the Deceiver, his own patron and soon Grigor's abilities blossomed and he spent six years working for his master as a spy. Who Warryn worked for, he was never sure but this latest mission could prove to be more difficult that the others. For the first time in a long time, he would be forced to work with others. So he meticulously crafted the persona of Evendur Buckman, ensuring the paperwork was faultless and his characterisation would never rest suspicion at his door. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OCC] Against the Slavelords PBP
Top