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General Tabletop Discussion
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Oct playtest magic items are legend---wait for it--ary!
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<blockquote data-quote="Gorgoroth" data-source="post: 6031264" data-attributes="member: 6674889"><p><strong>.</strong></p><p></p><p>The comments on the belts also make me think it's wierd that an 18-20 str fighter, when the party is deciding (together) who it should go to depending on how it would benefit the party the most, is almost undoubtedly towards someone with lower strength to begin with. So, higher order belts to the already strong character, and lower ones to the mid-strength characters who can actually use it.</p><p></p><p>Not sure if that's a bug or a feature. At first glance, a belt of Giant Strength should go to the party fighter, but on second thought, giving a bump of 8 points of strength to the war cleric instead of maybe 2 to the fighter, would seem to be far more worthwhile. And if you only ever encounter one belt in your adventuring days? Well, voila, the cleric with a middling strength spends a substantial portion of the campaign as the strongest character. </p><p></p><p>Do not want. I'm thinking the belts should give either the minimum strength listed, or a + to the current value, whichever amounts to the higher. So a 19 str fighter with a hill giant strength belt is still seeing at least a modest boost to his attack roll.</p><p></p><p>This may seem like kind of "gamist" and munkinney thinking, until you realize that optimizing the party's output is a smart thing to do, and if giving all but the fire or storm giant belts to the second-strongest person in the group is a common practice, you'll know it's a fail from a rules POV. A magic belt that makes a weak man stronger should make a strong man stronger too, to my mind. Maybe not as staggeringly so, but there should be *some* benefit to wearing it, regardless of your natural strength. </p><p></p><p>Such as you can wield heavier weapons or larger weapons, suitable for giants perhaps!! <em>that</em>, I could live with.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6031264, member: 6674889"] [b].[/b] The comments on the belts also make me think it's wierd that an 18-20 str fighter, when the party is deciding (together) who it should go to depending on how it would benefit the party the most, is almost undoubtedly towards someone with lower strength to begin with. So, higher order belts to the already strong character, and lower ones to the mid-strength characters who can actually use it. Not sure if that's a bug or a feature. At first glance, a belt of Giant Strength should go to the party fighter, but on second thought, giving a bump of 8 points of strength to the war cleric instead of maybe 2 to the fighter, would seem to be far more worthwhile. And if you only ever encounter one belt in your adventuring days? Well, voila, the cleric with a middling strength spends a substantial portion of the campaign as the strongest character. Do not want. I'm thinking the belts should give either the minimum strength listed, or a + to the current value, whichever amounts to the higher. So a 19 str fighter with a hill giant strength belt is still seeing at least a modest boost to his attack roll. This may seem like kind of "gamist" and munkinney thinking, until you realize that optimizing the party's output is a smart thing to do, and if giving all but the fire or storm giant belts to the second-strongest person in the group is a common practice, you'll know it's a fail from a rules POV. A magic belt that makes a weak man stronger should make a strong man stronger too, to my mind. Maybe not as staggeringly so, but there should be *some* benefit to wearing it, regardless of your natural strength. Such as you can wield heavier weapons or larger weapons, suitable for giants perhaps!! [I]that[/I], I could live with. [/QUOTE]
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