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Oct playtest magic items are legend---wait for it--ary!
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<blockquote data-quote="Ultimatecalibur" data-source="post: 6031323" data-attributes="member: 59539"><p>It is kneejerk because instead of looking for were the problems actually lie you react by screaming "AC 26 is to high! We need bonuses to not stack as the default!" You have not actually examined </p><p></p><p></p><p></p><p>True, but high level monsters will have better stats and it does not seem unreasonable that a Ancient Red Dragon or Demon Lord would have a total to-hit of +12 or +15.</p><p></p><p></p><p></p><p>No apparent limit is different from no real limit. 3.X had an apparent limit, but in actuality it had no real limit because of the ease of creating new bonus types and there was no hard limit on how big a bonus could be. 5e currently has no apparent limit, but outside of using Ioun Stones it currently has a real limit.</p><p></p><p></p><p></p><p>This is an actual problem that all of the bonus granting Ioun Stones have, and this problem can simply be fixed by preventing Ioun Stones of the same color or those that grant the same bonus from stacking.</p><p></p><p></p><p></p><p>"Multiplicative" synergy is synergy that is as you said "greater than the sum of their parts," and I'm not seeing it. I'm seeing additive bonuses and several non-stacking bonuses but no bonuses that are greater than the sum of their parts.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>The problem with that is that if bonuses do not stack at default then everything that grants bonuses that you want to stack (spells, abilities, magic items etc.) you want to stack you have to include the exception in their text. There are far more things that should stack than ones that should not stack.</p></blockquote><p></p>
[QUOTE="Ultimatecalibur, post: 6031323, member: 59539"] It is kneejerk because instead of looking for were the problems actually lie you react by screaming "AC 26 is to high! We need bonuses to not stack as the default!" You have not actually examined True, but high level monsters will have better stats and it does not seem unreasonable that a Ancient Red Dragon or Demon Lord would have a total to-hit of +12 or +15. No apparent limit is different from no real limit. 3.X had an apparent limit, but in actuality it had no real limit because of the ease of creating new bonus types and there was no hard limit on how big a bonus could be. 5e currently has no apparent limit, but outside of using Ioun Stones it currently has a real limit. This is an actual problem that all of the bonus granting Ioun Stones have, and this problem can simply be fixed by preventing Ioun Stones of the same color or those that grant the same bonus from stacking. "Multiplicative" synergy is synergy that is as you said "greater than the sum of their parts," and I'm not seeing it. I'm seeing additive bonuses and several non-stacking bonuses but no bonuses that are greater than the sum of their parts. The problem with that is that if bonuses do not stack at default then everything that grants bonuses that you want to stack (spells, abilities, magic items etc.) you want to stack you have to include the exception in their text. There are far more things that should stack than ones that should not stack. [/QUOTE]
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