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Oct playtest magic items are legend---wait for it--ary!
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<blockquote data-quote="Falling Icicle" data-source="post: 6031865" data-attributes="member: 17077"><p>"Screaming?" I didn't put my post in all caps, did I? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>But seriously, I'm not sure what I've said that gives you cause to say I'm being hysterical and unwilling to examine the facts. We can disagree with each other without being rude about it.</p><p></p><p></p><p></p><p>We'll see. I'd rather the attack bonuses not go that high. It's kind of hard to see how a bunch of orcs are supposed to challenge a high level party when they need ACs in the mid 20s to have a decent defense against higher level monsters. The DM could have like 50 orcs attack you and roll in the hopes of getting a 20, but rolling all of those attacks doesn't sound very fun to me. Bounded accuracy doesn't work if the accuracy isn't, you know, <em>bounded</em>.</p><p></p><p></p><p></p><p>You say you could just create new keywords with ease in 3.x, but in 5e you can just create new items with ease. So how is it that 5e's limit is more "real" than 3.x's?</p><p></p><p></p><p></p><p>So you at least agree with me that those shouldn't stack. That's progress. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>From a purely mathematical point of view, bonuses are just the sum of their parts. From a game design standpoint, however, once you allow things to stack beyond a certain threshold, the likelihood of the players being hit just becomes so unlikely that the game ceases to be challenging and, for most people, fun. I don't know very many people who would think it's fun to only be able to hit (or be hit) on a roll of 20.</p><p></p><p></p><p></p><p>Advantage doesn't stack, despite there being quite a few things that grant it. There are good reasons for that, and there are just as many good reasons why magical AC bonuses shouldn't stack.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6031865, member: 17077"] "Screaming?" I didn't put my post in all caps, did I? :p But seriously, I'm not sure what I've said that gives you cause to say I'm being hysterical and unwilling to examine the facts. We can disagree with each other without being rude about it. We'll see. I'd rather the attack bonuses not go that high. It's kind of hard to see how a bunch of orcs are supposed to challenge a high level party when they need ACs in the mid 20s to have a decent defense against higher level monsters. The DM could have like 50 orcs attack you and roll in the hopes of getting a 20, but rolling all of those attacks doesn't sound very fun to me. Bounded accuracy doesn't work if the accuracy isn't, you know, [i]bounded[/i]. You say you could just create new keywords with ease in 3.x, but in 5e you can just create new items with ease. So how is it that 5e's limit is more "real" than 3.x's? So you at least agree with me that those shouldn't stack. That's progress. ;) From a purely mathematical point of view, bonuses are just the sum of their parts. From a game design standpoint, however, once you allow things to stack beyond a certain threshold, the likelihood of the players being hit just becomes so unlikely that the game ceases to be challenging and, for most people, fun. I don't know very many people who would think it's fun to only be able to hit (or be hit) on a roll of 20. Advantage doesn't stack, despite there being quite a few things that grant it. There are good reasons for that, and there are just as many good reasons why magical AC bonuses shouldn't stack. [/QUOTE]
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