Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Oct playtest magic items are legend---wait for it--ary!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Christian" data-source="post: 6032185" data-attributes="member: 381"><p>Because what this matters for is carrying capacity, which is simplified to be a matter of weight, when that is actually a very complicated calculation in the real world. Suppose a person can carry a 60-pound backpack comfortably, with the stuff in the pack balanced correctly (even left-right, heavier stuff on the bottom) and the pack hung correctly (with the weight balanced across the torso rather than entirely resting on the shoulders). Well, all of that balance and hanging stuff is way too complicated to simulate in a game--we'll just say the character can carry 60 pounds. But does that mean he can comfortably carry 60 throwing axes? Very doubtful. Instead, we set the encumbrance value of the axe at, say, seven pounds, to reflect its relative bulkiness and irregular shape. The character can carry about eight of those axes before it gets to be more encumbering than the 60 pound pack.</p><p></p><p>And there's actually an explanation like this in the 1E DMG. I guess it needs to be reprinted for each edition.</p></blockquote><p></p>
[QUOTE="Christian, post: 6032185, member: 381"] Because what this matters for is carrying capacity, which is simplified to be a matter of weight, when that is actually a very complicated calculation in the real world. Suppose a person can carry a 60-pound backpack comfortably, with the stuff in the pack balanced correctly (even left-right, heavier stuff on the bottom) and the pack hung correctly (with the weight balanced across the torso rather than entirely resting on the shoulders). Well, all of that balance and hanging stuff is way too complicated to simulate in a game--we'll just say the character can carry 60 pounds. But does that mean he can comfortably carry 60 throwing axes? Very doubtful. Instead, we set the encumbrance value of the axe at, say, seven pounds, to reflect its relative bulkiness and irregular shape. The character can carry about eight of those axes before it gets to be more encumbering than the 60 pound pack. And there's actually an explanation like this in the 1E DMG. I guess it needs to be reprinted for each edition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Oct playtest magic items are legend---wait for it--ary!
Top