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October Playtest Packet - Magic Items, Updated XP, Monster Traits
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<blockquote data-quote="Falling Icicle" data-source="post: 6029141" data-attributes="member: 17077"><p>One thing that the attunment limit does is it keeps people from having a golf bag full of wands and staffs and having a vast number of daily spells at their disposal.</p><p></p><p>Also, since they got rid of the item slots (the old rules where you could only wear one necklace, 2 rings, etc.) it also helps put a limitation on the number of powerful items a character can use at any given time.</p><p></p><p>I also like the flavor of it. Requiring people to bond to magic items before using them helps make the items feel more special and personal.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6029141, member: 17077"] One thing that the attunment limit does is it keeps people from having a golf bag full of wands and staffs and having a vast number of daily spells at their disposal. Also, since they got rid of the item slots (the old rules where you could only wear one necklace, 2 rings, etc.) it also helps put a limitation on the number of powerful items a character can use at any given time. I also like the flavor of it. Requiring people to bond to magic items before using them helps make the items feel more special and personal. [/QUOTE]
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October Playtest Packet - Magic Items, Updated XP, Monster Traits
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