Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
October Playtest Packet - Magic Items, Updated XP, Monster Traits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="slobster" data-source="post: 6029158" data-attributes="member: 6693711"><p>I like the concept of attunement. It's probably not perfect as presented, but it's a good start, and in my opinion better than the golf bag full of magical weapons.</p><p></p><p>The 10 minute attuning period seems like it needs some work. Maybe you should only be able to attune a new item once per day? Or maybe attuning to a new item takes a hit dice? I like the idea of limiting the number of really good magical items you can use, but letting you take 10 minutes to completely switch out your loadout sort of defeats the whole point. Attuning should be a bigger deal.</p><p></p><p>I really like the look of the new magic items. No more IKEA standard snap-together items! They look like a lot of fun. Some are probably a bit too powerful, but then this is a playtest. I reserve judgement.</p><p></p><p>Haven't gotten to look too much at the monsters, but the changes I've seen to the XP values look good so far. Again, have to see it all in action.</p><p></p><p>Speaking of which . . . <a href="http://www.enworld.org/forum/talking-talk/329624-d-d-next-recruiting-eberron-playtest.html" target="_blank">anyone want to do some play by post</a>? /shameless plug <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>EDIT: Read through the monster stuff. I'm really liking it! Wights are scary now! Attack bonuses still look low, but I'm liking the direction things are moving.</p></blockquote><p></p>
[QUOTE="slobster, post: 6029158, member: 6693711"] I like the concept of attunement. It's probably not perfect as presented, but it's a good start, and in my opinion better than the golf bag full of magical weapons. The 10 minute attuning period seems like it needs some work. Maybe you should only be able to attune a new item once per day? Or maybe attuning to a new item takes a hit dice? I like the idea of limiting the number of really good magical items you can use, but letting you take 10 minutes to completely switch out your loadout sort of defeats the whole point. Attuning should be a bigger deal. I really like the look of the new magic items. No more IKEA standard snap-together items! They look like a lot of fun. Some are probably a bit too powerful, but then this is a playtest. I reserve judgement. Haven't gotten to look too much at the monsters, but the changes I've seen to the XP values look good so far. Again, have to see it all in action. Speaking of which . . . [URL="http://www.enworld.org/forum/talking-talk/329624-d-d-next-recruiting-eberron-playtest.html"]anyone want to do some play by post[/URL]? /shameless plug :D EDIT: Read through the monster stuff. I'm really liking it! Wights are scary now! Attack bonuses still look low, but I'm liking the direction things are moving. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
October Playtest Packet - Magic Items, Updated XP, Monster Traits
Top