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October Playtest Packet - Magic Items, Updated XP, Monster Traits
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<blockquote data-quote="Falling Icicle" data-source="post: 6029264" data-attributes="member: 17077"><p>I agree that they should have some kind of balancing limitation. One option, as you said, is to limit how often they can be used. Another option is to have the increased Strength apply to feats of strength and lifting/carrying capacity but not apply to attack and damage rolls.</p><p></p><p>Another problem I have with the belts is that they reward players for stat dumping. A character with a Str of 8 gets his Str score boosted to 29, just as a person with an 18 Str does. If they're going to have indefinite duration stat-boosting items in the game, then they at least should make them give a +bonus, instead of increasing the stat to a set value regardless of what the person's stat is without the item. That said, I'd rather they not have stat-boosting items at all in this edition.</p><p></p><p>[Edit] As I said in the other thread, the biggest problem with the belts is that they offer such an enormous bonus to hit and damage. The mightiest enchanted sword gives a +3 bonus, but you can put on this belt and get +5 to +11 (depending on what your Str score was before putting on the belt, assuming the typical range of 8-18 for PCs). That takes the entire bounded accuracy thing they're going for in this edition and kills it dead.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6029264, member: 17077"] I agree that they should have some kind of balancing limitation. One option, as you said, is to limit how often they can be used. Another option is to have the increased Strength apply to feats of strength and lifting/carrying capacity but not apply to attack and damage rolls. Another problem I have with the belts is that they reward players for stat dumping. A character with a Str of 8 gets his Str score boosted to 29, just as a person with an 18 Str does. If they're going to have indefinite duration stat-boosting items in the game, then they at least should make them give a +bonus, instead of increasing the stat to a set value regardless of what the person's stat is without the item. That said, I'd rather they not have stat-boosting items at all in this edition. [Edit] As I said in the other thread, the biggest problem with the belts is that they offer such an enormous bonus to hit and damage. The mightiest enchanted sword gives a +3 bonus, but you can put on this belt and get +5 to +11 (depending on what your Str score was before putting on the belt, assuming the typical range of 8-18 for PCs). That takes the entire bounded accuracy thing they're going for in this edition and kills it dead. [/QUOTE]
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