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October Playtest Packet - Magic Items, Updated XP, Monster Traits
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<blockquote data-quote="nightwalker450" data-source="post: 6029450" data-attributes="member: 94895"><p>I just really dislike the whole idea of +x weapons and armor. There should be a story purpose to +x, not just it's magic so it's +x.</p><p></p><p>Example:</p><p>Dancing blade could be a +3 weapon when it's fighting on its own (which takes the place of attribute/class), when wielded in hand though it's only +1 since the blade is trying to assist you still, but unable to operate to its full potential.</p><p></p><p>Heculean club lets the wielder fight as though they have an 18 strength for attacks and damage.</p><p></p><p>Blade of Displacement gives a +2 bonus to attack, since the blade itself seems to bend as you strike making it difficult to defend against.</p></blockquote><p></p>
[QUOTE="nightwalker450, post: 6029450, member: 94895"] I just really dislike the whole idea of +x weapons and armor. There should be a story purpose to +x, not just it's magic so it's +x. Example: Dancing blade could be a +3 weapon when it's fighting on its own (which takes the place of attribute/class), when wielded in hand though it's only +1 since the blade is trying to assist you still, but unable to operate to its full potential. Heculean club lets the wielder fight as though they have an 18 strength for attacks and damage. Blade of Displacement gives a +2 bonus to attack, since the blade itself seems to bend as you strike making it difficult to defend against. [/QUOTE]
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October Playtest Packet - Magic Items, Updated XP, Monster Traits
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