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October Playtest Packet - Magic Items, Updated XP, Monster Traits
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<blockquote data-quote="slobo777" data-source="post: 6029528" data-attributes="member: 6694877"><p>. . . but it won't play out like that, unless the DM has put the item in specifically to create that scenario artificially (a kind of pre-planned ad-lib).</p><p></p><p>And that's because the DM has no reason to invent squeaky floorboards or other barriers to stealth, ready to be solved with the right magic item, appearing with enough frequency that the players care about those kinds of things mechanically. As Manbearcat suggests, such invention is likely to happen <em>after</em> the item appears in the game. As the design goal is that magic items make PCs better, it grates a little to have an item which basically makes the rest of the group worse at something in order to justify its value.</p><p></p><p>Personally I would go for both the boots and cloak doing effectively the same thing mechanically, and with some special boost for having both at the same time (perhaps with "only one attunement required" rule for matching item sets, to make them desirable).</p></blockquote><p></p>
[QUOTE="slobo777, post: 6029528, member: 6694877"] . . . but it won't play out like that, unless the DM has put the item in specifically to create that scenario artificially (a kind of pre-planned ad-lib). And that's because the DM has no reason to invent squeaky floorboards or other barriers to stealth, ready to be solved with the right magic item, appearing with enough frequency that the players care about those kinds of things mechanically. As Manbearcat suggests, such invention is likely to happen [I]after[/I] the item appears in the game. As the design goal is that magic items make PCs better, it grates a little to have an item which basically makes the rest of the group worse at something in order to justify its value. Personally I would go for both the boots and cloak doing effectively the same thing mechanically, and with some special boost for having both at the same time (perhaps with "only one attunement required" rule for matching item sets, to make them desirable). [/QUOTE]
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October Playtest Packet - Magic Items, Updated XP, Monster Traits
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