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October Playtest Packet - Magic Items, Updated XP, Monster Traits
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<blockquote data-quote="Manbearcat" data-source="post: 6030734" data-attributes="member: 6696971"><p>@<a href="http://www.enworld.org/forum/members/libramarian.html" target="_blank"><!-- google_ad_section_start(weight=ignore) --><span style="color: yellow">Libramarian</span></a>and @<a href="http://www.enworld.org/forum/members/li-shenron.html" target="_blank"><!-- google_ad_section_start(weight=ignore) --><span style="color: yellow">Li Shenron<!-- google_ad_section_end --></span></a></p><p><SCRIPT type=text/javascript> vbmenu_register("postmenu_6030605", true); </SCRIPT></p><p></p><p><span style="color: yellow"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Perhaps this effort will have some explanatory power:</span></span></span></span></p><p> <span style="color: yellow"></span></p><p><span style="color: yellow"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">In your adjudication of Stealth rules are you planning on (from the beginning of your game onward) (i) giving the Stealth-user disadvantage (or the Perceiver advantage) on all contests whereby the ground/terrain/footing is not agreeable/conducive to being quiet? This would include:</span></span></span></span></p><p> <span style="color: yellow"></span></p><p><span style="color: yellow"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">- Almost all wilderness settings (certainly all forest settings).</span></span></span></span></p><p><span style="color: yellow"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">- A considerable number of closed rooms with marble, stone or some sort of composite flooring and stone walls.</span></span></span></span></p><p><span style="color: yellow"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">- Gravelled, dry soil or muddy roadways. </span></span></span></span></p><p><span style="color: yellow"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">- Older buildings with wooden flooring or sub-flooring.</span></span></span></span></p><p><span style="color: yellow"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">- Trafficked areas with lots of obstructions that must be navigated.</span></span></span></span></p><p><span style="color: yellow"><O<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></span></p><p><span style="color: yellow"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">These boots seem to imply that you should do so (at the very beginning of your game…not just post-hoc once the boots come in). (ii) I hope we can agree that the above scenarios are the vast, vast majority of gaming scenarios. About the only type of scenario I can think of that is excluded (where the accoustics of the ground/room interface with your feet is not antagonistic toward sneaking/being stealthy) is open, urban areas (not alleys whereby the acoustics are conducive to soundwaves reverberating) with well cobbled/smooth roads. </span></span></span></span></p><p><span style="color: yellow"><O<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></span></p><p><span style="color: yellow"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">(iii) If the above is true, then it strikes me as terribly odd, inconsistent and incoherent that an entry (which would canvass the vast majority of Stealth contests) is not explicitly in the Stealth rules (as the Line of Sight rules are).</span></span></span></span></p><p><span style="color: yellow"><O<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></span></p><p><span style="color: yellow"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">It would have never occurred to me to do (i). But if the boots are going to have mechanical impact (and the game is going to make sense) then they must. They say that you should (iv) give the user disadvantage (or the perceiver advantage) on almost all Stealth scenarios…and that these boots should cancel that (dis)advantage.</span></span></span></span></p><p><span style="color: yellow"><O<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></span></p><p><span style="color: yellow"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">If you are planning on doing (i), and you agree with (ii) and are going to use (iv) to express the boots mechanically, then how is it that you do not agree with (iii)?</span></span></span></span></p><p><span style="color: yellow"><!-- google_ad_section_start(weight=ignore) --><SCRIPT type=text/javascript> vbmenu_register("postmenu_6030605", true); </SCRIPT></span></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6030734, member: 6696971"] @[URL="http://www.enworld.org/forum/members/libramarian.html"]<!-- google_ad_section_start(weight=ignore) -->[COLOR=yellow]Libramarian[/COLOR][/URL]and @[URL="http://www.enworld.org/forum/members/li-shenron.html"]<!-- google_ad_section_start(weight=ignore) -->[COLOR=yellow]Li Shenron<!-- google_ad_section_end -->[/COLOR][/URL] <SCRIPT type=text/javascript> vbmenu_register("postmenu_6030605", true); </SCRIPT> [COLOR=yellow][FONT=Times New Roman][SIZE=3][COLOR=white]Perhaps this effort will have some explanatory power:[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]In your adjudication of Stealth rules are you planning on (from the beginning of your game onward) (i) giving the Stealth-user disadvantage (or the Perceiver advantage) on all contests whereby the ground/terrain/footing is not agreeable/conducive to being quiet? This would include:[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]- Almost all wilderness settings (certainly all forest settings).[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]- A considerable number of closed rooms with marble, stone or some sort of composite flooring and stone walls.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]- Gravelled, dry soil or muddy roadways. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]- Older buildings with wooden flooring or sub-flooring.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]- Trafficked areas with lots of obstructions that must be navigated.[/COLOR][/SIZE][/FONT] <O:p [SIZE=3][FONT=Times New Roman][COLOR=white]These boots seem to imply that you should do so (at the very beginning of your game…not just post-hoc once the boots come in). (ii) I hope we can agree that the above scenarios are the vast, vast majority of gaming scenarios. About the only type of scenario I can think of that is excluded (where the accoustics of the ground/room interface with your feet is not antagonistic toward sneaking/being stealthy) is open, urban areas (not alleys whereby the acoustics are conducive to soundwaves reverberating) with well cobbled/smooth roads. [/COLOR][/FONT][/SIZE] <O:p [FONT=Times New Roman][SIZE=3][COLOR=white](iii) If the above is true, then it strikes me as terribly odd, inconsistent and incoherent that an entry (which would canvass the vast majority of Stealth contests) is not explicitly in the Stealth rules (as the Line of Sight rules are).[/COLOR][/SIZE][/FONT] <O:p [FONT=Times New Roman][SIZE=3][COLOR=white]It would have never occurred to me to do (i). But if the boots are going to have mechanical impact (and the game is going to make sense) then they must. They say that you should (iv) give the user disadvantage (or the perceiver advantage) on almost all Stealth scenarios…and that these boots should cancel that (dis)advantage.[/COLOR][/SIZE][/FONT] <O:p [FONT=Times New Roman][SIZE=3][COLOR=white]If you are planning on doing (i), and you agree with (ii) and are going to use (iv) to express the boots mechanically, then how is it that you do not agree with (iii)?[/COLOR][/SIZE][/FONT] <!-- google_ad_section_start(weight=ignore) --><SCRIPT type=text/javascript> vbmenu_register("postmenu_6030605", true); </SCRIPT>[/COLOR] [/QUOTE]
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