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General Tabletop Discussion
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[OD&D] Questions on BECMI/RC mass battle rules
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<blockquote data-quote="Li Shenron" data-source="post: 5989792" data-attributes="member: 1465"><p>Thank you for stepping into the thread! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p></p><p></p><p>This was in fact another big question mark for me... I couldn't find information on the time measurements in DD, although I seem to remember that something about that is included in the Companion master's guide of BECMI.</p><p></p><p>I kind of assumed that the time length of each round was up to the DM, and I was expecting to treat each round as an hour or two (since in my simulations I ended up with 4 to 10 rounds total and I thought everything should normally end in a day).</p><p></p><p>Now I've just read the "Aftermath" paragraph in DD again, and it sounds like it <em>might</em> continue with more rounds on the same day, but at least half of the armies (those who lost) leave the battlefield after the first round... so if I go with the idea that leaving the battlefield = out of battle for today, then most of the times I have a battles of many days!</p><p></p><p>Since I'm totally ignorant on historical warfare, I googled for it a bit and found this: "Until the 19th century the majority of battles were of short duration, many lasting a part of a day. (The Battle of Nations (1813) and the Battle of Gettysburg (1863) were exceptional in lasting three days.) " [SOURCE: <a href="http://www.enotes.com/topic/Battle]" target="_blank">http://www.enotes.com/topic/Battle]</a>. But I have no idea how reliable this info is. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I think that if I embrace the idea of a round per day, then movements make more sense.</p><p></p><p></p><p></p><p></p><p>In the Battle Results table, there is this property that the distance of a loser's retreat is always bigger than the distance of a winner's advancement. What does it mean?</p><p></p><p>If the winner gets "advance X" and the loser "retreat Y", it is always Y > X (in miles).</p><p></p><p>So the winner army can choose to advance any miles from minimum 0 to maximum X?</p><p></p><p>But then do you think the loser army can choose to advance from minimum the amount dictated by the winner's advancement to maximum Y?</p><p></p><p>Also, I was thinking that the whole purpose of these was to make it a part of tactical play to use movements to force the opposing army into unfavorable terrain (e.g. the Elves pushing the Orcs into the woods, where the elven army would have a bonus). But if this is so, then doesn't ending the day after the first round causes the positions on land to "reset" since they can reposition? Or should you force the armies to stay there, wherever they ended up at the end of the day?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5989792, member: 1465"] Thank you for stepping into the thread! :cool: This was in fact another big question mark for me... I couldn't find information on the time measurements in DD, although I seem to remember that something about that is included in the Companion master's guide of BECMI. I kind of assumed that the time length of each round was up to the DM, and I was expecting to treat each round as an hour or two (since in my simulations I ended up with 4 to 10 rounds total and I thought everything should normally end in a day). Now I've just read the "Aftermath" paragraph in DD again, and it sounds like it [I]might[/I] continue with more rounds on the same day, but at least half of the armies (those who lost) leave the battlefield after the first round... so if I go with the idea that leaving the battlefield = out of battle for today, then most of the times I have a battles of many days! Since I'm totally ignorant on historical warfare, I googled for it a bit and found this: "Until the 19th century the majority of battles were of short duration, many lasting a part of a day. (The Battle of Nations (1813) and the Battle of Gettysburg (1863) were exceptional in lasting three days.) " [SOURCE: [url]http://www.enotes.com/topic/Battle][/url]. But I have no idea how reliable this info is. :p I think that if I embrace the idea of a round per day, then movements make more sense. In the Battle Results table, there is this property that the distance of a loser's retreat is always bigger than the distance of a winner's advancement. What does it mean? If the winner gets "advance X" and the loser "retreat Y", it is always Y > X (in miles). So the winner army can choose to advance any miles from minimum 0 to maximum X? But then do you think the loser army can choose to advance from minimum the amount dictated by the winner's advancement to maximum Y? Also, I was thinking that the whole purpose of these was to make it a part of tactical play to use movements to force the opposing army into unfavorable terrain (e.g. the Elves pushing the Orcs into the woods, where the elven army would have a bonus). But if this is so, then doesn't ending the day after the first round causes the positions on land to "reset" since they can reposition? Or should you force the armies to stay there, wherever they ended up at the end of the day? [/QUOTE]
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