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General Tabletop Discussion
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"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="hawkeyefan" data-source="post: 9258927" data-attributes="member: 6785785"><p>That's absolutely fine. Honestly, for D&D, I largely do the same kind of thing. I start with a statblock of some sort, and then tweak it a bit to get what I want. I also have a few NPCs that I may generate like I would a PC. And then I have a bunch that I whip up in whatever other way may suit. Sometimes, due to time constraints or in an effort to keep a game moving, I'll just create a four number stat block that will consist of AC, HP, Attack bonus, and other bonus, with the other bonus being used for saves or skills or anything else that may come up. </p><p></p><p>I think, however, that the verisimilitude, such as it is, of NPCs comes not from their stats and how they're derived, but from their place in the fictional world, and their portrayal there. My players have never questioned any of the NPCs I've made, regardless of which of the above methods I used. </p><p></p><p>It's odd to see folks who very often claim they want the mechanics to "get out of the way" or "fade into the background" are so preoccupied with how those mechanics are determined, and that the mechanics seem to impact their perception of the game so much.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9258927, member: 6785785"] That's absolutely fine. Honestly, for D&D, I largely do the same kind of thing. I start with a statblock of some sort, and then tweak it a bit to get what I want. I also have a few NPCs that I may generate like I would a PC. And then I have a bunch that I whip up in whatever other way may suit. Sometimes, due to time constraints or in an effort to keep a game moving, I'll just create a four number stat block that will consist of AC, HP, Attack bonus, and other bonus, with the other bonus being used for saves or skills or anything else that may come up. I think, however, that the verisimilitude, such as it is, of NPCs comes not from their stats and how they're derived, but from their place in the fictional world, and their portrayal there. My players have never questioned any of the NPCs I've made, regardless of which of the above methods I used. It's odd to see folks who very often claim they want the mechanics to "get out of the way" or "fade into the background" are so preoccupied with how those mechanics are determined, and that the mechanics seem to impact their perception of the game so much. [/QUOTE]
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