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General Tabletop Discussion
*TTRPGs General
"Oddities" in fantasy settings - the case against "consistency"
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9259085" data-attributes="member: 82106"><p>And yet there are people who clearly do basically this, AD&D has both multi-classed characters (all demi-humans appear to be capable of this) as well as dual-classed characters who study more than one thing. Beyond that classes like the 2e Bard sure look like something similar, just expressed as a single class (IE a fusion of thief and wizard in this case). So, clearly that's not a viable answer, even in TSR D&D. It is even less viable in 3e or 5e where all sorts of combinations exist. </p><p></p><p>So we see, by example, that there's no inherent reason why various permutations of abilities are 'impossible'. They may not work for PCs due to gamist or other reasons, but claiming it is some sort of matter of 'consistency' doesn't really fly.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9259085, member: 82106"] And yet there are people who clearly do basically this, AD&D has both multi-classed characters (all demi-humans appear to be capable of this) as well as dual-classed characters who study more than one thing. Beyond that classes like the 2e Bard sure look like something similar, just expressed as a single class (IE a fusion of thief and wizard in this case). So, clearly that's not a viable answer, even in TSR D&D. It is even less viable in 3e or 5e where all sorts of combinations exist. So we see, by example, that there's no inherent reason why various permutations of abilities are 'impossible'. They may not work for PCs due to gamist or other reasons, but claiming it is some sort of matter of 'consistency' doesn't really fly. [/QUOTE]
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"Oddities" in fantasy settings - the case against "consistency"
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