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Odyssey System - "Pathfindering" d20 Modern
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<blockquote data-quote="GMSkarka" data-source="post: 4412582" data-attributes="member: 763"><p>We mean conversion FROM any d20 source (Modern, fantasy, or other, as long as it's based on the d20 system) TO the Odyssey System. We will make our design decisions as transparent as possible ("show our work", so to speak), so you can see how we stripped down to the Odyssey core. We'll provide examples, so you can do it as well, thereby adapting anything published for *any* d20-based system for use with Odyssey.</p><p></p><p></p><p></p><p>We're using the Modern base as our starting point, but our goal is a stripped-down, faster-running, easily-adaptable core set that can be used for anything.</p><p></p><p></p><p></p><p>Those are included, yes. (Including notes on how to import full skill systems from other games, if you're inclined.)</p><p></p><p></p><p></p><p></p><p>There will be example critters given, but no "bestiary" as such will be included in the free Alpha. We will instead concentrate on showing how you can take any creature stat block from any d20 source and translate it into the Odyssey system, as well as showing how to design a creature from the ground up. The system will use a similar system to characters (which itself is pretty simple).</p><p></p><p> </p><p></p><p>Not sure what you're asking here. The rules are 100% adaptable to core d20, so the same CRs will apply. The underlying math is essentially the same. (There is also the Spycraft2/FoeFactory-based NPC system, which produces threats directly based on the level of the PCs -- which can be applied to beasts as well)</p><p></p><p></p><p></p><p>No, the free Alpha is just the rules framework. We'll leave settings for specific releases. (For example, Adamant's first commercial release using the Odyssey System will be THRILLING TALES 2nd Edition, which will include setting material.)</p><p></p><p></p><p></p><p>Yes, there will be archetypal examples given, throughout the rules.</p></blockquote><p></p>
[QUOTE="GMSkarka, post: 4412582, member: 763"] We mean conversion FROM any d20 source (Modern, fantasy, or other, as long as it's based on the d20 system) TO the Odyssey System. We will make our design decisions as transparent as possible ("show our work", so to speak), so you can see how we stripped down to the Odyssey core. We'll provide examples, so you can do it as well, thereby adapting anything published for *any* d20-based system for use with Odyssey. We're using the Modern base as our starting point, but our goal is a stripped-down, faster-running, easily-adaptable core set that can be used for anything. Those are included, yes. (Including notes on how to import full skill systems from other games, if you're inclined.) There will be example critters given, but no "bestiary" as such will be included in the free Alpha. We will instead concentrate on showing how you can take any creature stat block from any d20 source and translate it into the Odyssey system, as well as showing how to design a creature from the ground up. The system will use a similar system to characters (which itself is pretty simple). Not sure what you're asking here. The rules are 100% adaptable to core d20, so the same CRs will apply. The underlying math is essentially the same. (There is also the Spycraft2/FoeFactory-based NPC system, which produces threats directly based on the level of the PCs -- which can be applied to beasts as well) No, the free Alpha is just the rules framework. We'll leave settings for specific releases. (For example, Adamant's first commercial release using the Odyssey System will be THRILLING TALES 2nd Edition, which will include setting material.) Yes, there will be archetypal examples given, throughout the rules. [/QUOTE]
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