Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Number48" data-source="post: 5789103" data-attributes="member: 6688047"><p>I generally agree that there can be a lot in a game system that can be presented as broken with math, but never or rarely appears at the game table. That's the Occam's Razor for games, have I actually seen this at the table?</p><p></p><p>I have seen the 20 minute adventuring day at my table. I'm the DM and I run 6 players. If just one of them is very tactically minded, he will convince the group to do the thing that makes the most tactical sense. Sometimes that is the 20 minute adventuring day. Now I, as the DM, try to create adventures with no mind at all as to what characters will be playing in them. To specifically counter character abilities is essentially cheating. I might be a bit mindful in thinking something plays right into one character's hands or gives another character a bit of difficulty in order to make the players feel the strengths and weaknesses of their characters matter. But I don't necessarily even realize the mage has Rope Trick. I don't necessarily think far enough ahead that if the lair only has 1 entrance, the PCs can control that from the outside pretty easily while resting. Sure, I could change the details of the adventure to punish that. I could also say Thor hits them with a 30d6 lightning bolt. Either way, I'm telling them they aren't playing it the "right way". So I don't do that.</p><p></p><p>For the record, it isn't always the mage that makes the 20 minute day. It can even be the fighter, or a general group consensus that they want to go in with full hit points AND full spells. Also, for the record, it has never been an actual PROBLEM in my games, just that I've seen it happen. It didn't ruin anything. But would it be so hard to put in a soft brake on that in the system? If you don't play with a 20 minute adventuring day, you wouldn't notice those soft brakes even being there. It would be there for newbie DMs, DMs who won't or can't houserule the game (like games of alternating DMs) and people with problem players that they don't want to outright ban from the game.</p></blockquote><p></p>
[QUOTE="Number48, post: 5789103, member: 6688047"] I generally agree that there can be a lot in a game system that can be presented as broken with math, but never or rarely appears at the game table. That's the Occam's Razor for games, have I actually seen this at the table? I have seen the 20 minute adventuring day at my table. I'm the DM and I run 6 players. If just one of them is very tactically minded, he will convince the group to do the thing that makes the most tactical sense. Sometimes that is the 20 minute adventuring day. Now I, as the DM, try to create adventures with no mind at all as to what characters will be playing in them. To specifically counter character abilities is essentially cheating. I might be a bit mindful in thinking something plays right into one character's hands or gives another character a bit of difficulty in order to make the players feel the strengths and weaknesses of their characters matter. But I don't necessarily even realize the mage has Rope Trick. I don't necessarily think far enough ahead that if the lair only has 1 entrance, the PCs can control that from the outside pretty easily while resting. Sure, I could change the details of the adventure to punish that. I could also say Thor hits them with a 30d6 lightning bolt. Either way, I'm telling them they aren't playing it the "right way". So I don't do that. For the record, it isn't always the mage that makes the 20 minute day. It can even be the fighter, or a general group consensus that they want to go in with full hit points AND full spells. Also, for the record, it has never been an actual PROBLEM in my games, just that I've seen it happen. It didn't ruin anything. But would it be so hard to put in a soft brake on that in the system? If you don't play with a 20 minute adventuring day, you wouldn't notice those soft brakes even being there. It would be there for newbie DMs, DMs who won't or can't houserule the game (like games of alternating DMs) and people with problem players that they don't want to outright ban from the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
Top