Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 5789141" data-attributes="member: 1465"><p>Exactly.</p><p></p><p>I suppose the problem is mostly applied to the party attacking a dungeon, castle or another fairly large location which means multiple encounters in a row.</p><p></p><p>First of all, it could be said that if the party feels that to "retreat & reload" is the only suitable tactic, then they are playing in quite a blunt way, i.e. they are assuming the only way is in fact to go through each and every encounter and kill'em all. The DM of course is responsible too, if she makes this true. But instead the party could (should?) consider that <em>since each encounter is a chance of death</em>, it would be more convenient to <strong>skip</strong> as many encounters as you can, and get straight to the target. Maybe the DM is not giving them enough chance for dying?</p><p></p><p>In any case, it has to be noted that <em>generally</em> the PCs can have the surprise advantage. Let's think of it this way: the evil guys know that early or late a party of good guys is going to try to take them down, but which good guys? They don't know, so their defense is generic, not tailored against the PCs. OTOH the PCs have probably been investigating and learned something about the enemies. However, once they attack, they've revealed something about themselves, and the evil guys can be better prepared for next attack.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5789141, member: 1465"] Exactly. I suppose the problem is mostly applied to the party attacking a dungeon, castle or another fairly large location which means multiple encounters in a row. First of all, it could be said that if the party feels that to "retreat & reload" is the only suitable tactic, then they are playing in quite a blunt way, i.e. they are assuming the only way is in fact to go through each and every encounter and kill'em all. The DM of course is responsible too, if she makes this true. But instead the party could (should?) consider that [I]since each encounter is a chance of death[/I], it would be more convenient to [B]skip[/B] as many encounters as you can, and get straight to the target. Maybe the DM is not giving them enough chance for dying? In any case, it has to be noted that [I]generally[/I] the PCs can have the surprise advantage. Let's think of it this way: the evil guys know that early or late a party of good guys is going to try to take them down, but which good guys? They don't know, so their defense is generic, not tailored against the PCs. OTOH the PCs have probably been investigating and learned something about the enemies. However, once they attack, they've revealed something about themselves, and the evil guys can be better prepared for next attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
Top