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Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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<blockquote data-quote="humble minion" data-source="post: 5789154" data-attributes="member: 5948"><p>Yup.</p><p></p><p>And sometimes, the world simply won't wait for the PCs to go away and have a good night's sleep and get their big spells back. If the evil ritual will take place on the night of the full moon, then it'll take place on the night of the full moon regardless of whether the PCs blew all their big boom spells getting past the cultists in the outer atrium of the dark temple and aren't sure they can take the high priest on with only their magic missiles left. Or if the PCs are in a castle under siege, then it's actually going to be common-sense tactics on the part of the besieger to draw out the big spells with feints or attacks by expendable units, to attack late at night before casters have been able to replenish their spells, to put on repeated spoiling attacks (or to use horns, drums, ghost sound etc) to prevent spellcasters getting sleep, etc etc. If the PCs are in a big battle, how are their allies going to react if they bugger off into a rope trick a couple of minutes in after firing off all their fireballs? Hell, this tactic could even get some priests and paladins in trouble with their church in certain circumstances - particularly if gods of nobility, war, bravery, etc are involved.</p><p></p><p>In a well-run world, there should be very few situations in which the PCs feel comfortable retreating from a fight and coming back later to have another go. Unless they're fighting complete mindless automata like some undead, then enemies should have their own agendas, reactions, and contingency plans which will keep progressing regardless of what the PCs are doing.</p></blockquote><p></p>
[QUOTE="humble minion, post: 5789154, member: 5948"] Yup. And sometimes, the world simply won't wait for the PCs to go away and have a good night's sleep and get their big spells back. If the evil ritual will take place on the night of the full moon, then it'll take place on the night of the full moon regardless of whether the PCs blew all their big boom spells getting past the cultists in the outer atrium of the dark temple and aren't sure they can take the high priest on with only their magic missiles left. Or if the PCs are in a castle under siege, then it's actually going to be common-sense tactics on the part of the besieger to draw out the big spells with feints or attacks by expendable units, to attack late at night before casters have been able to replenish their spells, to put on repeated spoiling attacks (or to use horns, drums, ghost sound etc) to prevent spellcasters getting sleep, etc etc. If the PCs are in a big battle, how are their allies going to react if they bugger off into a rope trick a couple of minutes in after firing off all their fireballs? Hell, this tactic could even get some priests and paladins in trouble with their church in certain circumstances - particularly if gods of nobility, war, bravery, etc are involved. In a well-run world, there should be very few situations in which the PCs feel comfortable retreating from a fight and coming back later to have another go. Unless they're fighting complete mindless automata like some undead, then enemies should have their own agendas, reactions, and contingency plans which will keep progressing regardless of what the PCs are doing. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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