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Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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<blockquote data-quote="humble minion" data-source="post: 5789179" data-attributes="member: 5948"><p>Maybe. But they can certainly be somewhere else, doing something else in the meantime. And if the PCs are silly enough to assume that the gnolls and ogres will be in the same place as they were yesterday, then they deserve whatever's coming to them.</p><p></p><p>And, of course, explaining to a village full innocent civilians why the ogres were able to raid the village repeatedly and eat a significant number of the population with no resistance while the PCs whiled away 19 hours a day in a rope trick is left as an exercise for the most Lawful Good PC...</p><p></p><p>It's not the ogres and gnolls defenses that's the area to focus on (though they could very easily seek allies, resort to desperate and dangerous magic like callings/summonings, undead raising, etc - especially if the tribe looks like being in danger of being obliterated) - it's their OFFENSIVE capacity that they should be using against the PCs. Time is a weapon. By sticking with the 20 minute adventuring day, the PCs abandon it. They might fight a lot of battles and rarely look like losing, but it's still very easy to fail to meet their strategic goals if their everyday tactics limit them to a small number of fight per day.</p></blockquote><p></p>
[QUOTE="humble minion, post: 5789179, member: 5948"] Maybe. But they can certainly be somewhere else, doing something else in the meantime. And if the PCs are silly enough to assume that the gnolls and ogres will be in the same place as they were yesterday, then they deserve whatever's coming to them. And, of course, explaining to a village full innocent civilians why the ogres were able to raid the village repeatedly and eat a significant number of the population with no resistance while the PCs whiled away 19 hours a day in a rope trick is left as an exercise for the most Lawful Good PC... It's not the ogres and gnolls defenses that's the area to focus on (though they could very easily seek allies, resort to desperate and dangerous magic like callings/summonings, undead raising, etc - especially if the tribe looks like being in danger of being obliterated) - it's their OFFENSIVE capacity that they should be using against the PCs. Time is a weapon. By sticking with the 20 minute adventuring day, the PCs abandon it. They might fight a lot of battles and rarely look like losing, but it's still very easy to fail to meet their strategic goals if their everyday tactics limit them to a small number of fight per day. [/QUOTE]
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Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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