Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 5789255" data-attributes="member: 54846"><p>1) That doesn't address <em>simple</em> problems like Save or Die/Save or Suck. If your response to "He casts <em>Hold Person</em>" is "Well an enemy mage can cast that too", well great. But that means that it's mage on mage, and party fighter is left out. Or rather, he just winds up getting hit with various Save or Die effects while trying to stab the enemy wizard/deal with summoned monsters.</p><p></p><p>2) Do you see <em>exactly how much effort</em> you have to put into countering spellcasting? You need an intelligent organization who has far reaching capabilities, the capacity to watch the PCs and instigate plans <em>just to address one or two classes?</em> All the time. Not every foe the PCs will face will be uber-intelligent and prepared. </p><p> </p><p>Furthermore, super-smart/capable enemy completely neglects situations where it doesn't work. Ok, the PCs bust into a crypt filled with undead and other monsters, and they bring the big nasty spells. So, what do the enemies do? Their reach doesn't extend further past the dungeon. Or take "Against the Giants" as an example. It's a long string of big brutes. How exactly do they deal with high powered spells - send giants out to watch the PCs and then hire wizards to deal with them? </p><p></p><p>If I have a choice been "10x the work just to counter the capabilities of high level casters" and "A system that's balanced so that I don't have to deal with that crap", I'm going to go with the latter and not sweat it.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5789255, member: 54846"] 1) That doesn't address [I]simple[/I] problems like Save or Die/Save or Suck. If your response to "He casts [I]Hold Person[/I]" is "Well an enemy mage can cast that too", well great. But that means that it's mage on mage, and party fighter is left out. Or rather, he just winds up getting hit with various Save or Die effects while trying to stab the enemy wizard/deal with summoned monsters. 2) Do you see [I]exactly how much effort[/I] you have to put into countering spellcasting? You need an intelligent organization who has far reaching capabilities, the capacity to watch the PCs and instigate plans [I]just to address one or two classes?[/I] All the time. Not every foe the PCs will face will be uber-intelligent and prepared. Furthermore, super-smart/capable enemy completely neglects situations where it doesn't work. Ok, the PCs bust into a crypt filled with undead and other monsters, and they bring the big nasty spells. So, what do the enemies do? Their reach doesn't extend further past the dungeon. Or take "Against the Giants" as an example. It's a long string of big brutes. How exactly do they deal with high powered spells - send giants out to watch the PCs and then hire wizards to deal with them? If I have a choice been "10x the work just to counter the capabilities of high level casters" and "A system that's balanced so that I don't have to deal with that crap", I'm going to go with the latter and not sweat it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
Top