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Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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<blockquote data-quote="SKyOdin" data-source="post: 5789484" data-attributes="member: 57939"><p>I have seen some of the effects of 3E's serious imbalances first hand, even though I haven't played too many long-running 3E campaigns. In the longest running 3E campaign I was part of, one of the players played a completely min-maxed multiclass fighter/barbarian built around duel-wielding spiked chains geared towards mass-tripping. The build worked on occasion, but not nearly as well as advertised and never surpassed the capabilities of the team's warlock, paladin and bard. Heck, even my backup character, a slightly under-leveled mystic theurge who relied on basic spells like magic missile, force orb, fireball, and cure spells could keep up perfectly fine.</p><p></p><p>It convinced me that the base fighter in 3E was so weak and boring that even a complete Character Optimization board monster was a one-trick pony that could only keep up with the other classes in the game, even if the situation was optimal for it. The player of the fighter eventually got tired of it and respeced his character into a Tome of Battle class when that book came out.</p><p></p><p>I think it is worth pointing out the melee/caster divide in 3E is better described as the Fighter/Wizard divide. Other melee classes such as the Paladin and Barbarian function perfectly well, while some casters such as the Warlock are Psion are pretty well balanced. The problem is that the Fighter has no means of keeping up with other classes thanks to its lack of options, while the Wizard, Cleric and Druid have access to stupidly powerful spells. 3E was generaly better balanced than people often paint it, other than the PHB big four classes.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5789484, member: 57939"] I have seen some of the effects of 3E's serious imbalances first hand, even though I haven't played too many long-running 3E campaigns. In the longest running 3E campaign I was part of, one of the players played a completely min-maxed multiclass fighter/barbarian built around duel-wielding spiked chains geared towards mass-tripping. The build worked on occasion, but not nearly as well as advertised and never surpassed the capabilities of the team's warlock, paladin and bard. Heck, even my backup character, a slightly under-leveled mystic theurge who relied on basic spells like magic missile, force orb, fireball, and cure spells could keep up perfectly fine. It convinced me that the base fighter in 3E was so weak and boring that even a complete Character Optimization board monster was a one-trick pony that could only keep up with the other classes in the game, even if the situation was optimal for it. The player of the fighter eventually got tired of it and respeced his character into a Tome of Battle class when that book came out. I think it is worth pointing out the melee/caster divide in 3E is better described as the Fighter/Wizard divide. Other melee classes such as the Paladin and Barbarian function perfectly well, while some casters such as the Warlock are Psion are pretty well balanced. The problem is that the Fighter has no means of keeping up with other classes thanks to its lack of options, while the Wizard, Cleric and Druid have access to stupidly powerful spells. 3E was generaly better balanced than people often paint it, other than the PHB big four classes. [/QUOTE]
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Community
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Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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