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Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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<blockquote data-quote="SlyDoubt" data-source="post: 5789525" data-attributes="member: 6667337"><p>It's just plain bizarre that you don't realize you answered your own problem. Somehow this works for you in 4E. This really generic statement. But that's just impossible in 3E?</p><p></p><p>In 4E you're ok with doing more than just simply running the game as a rules moderator. In 3E though suddenly that's off the table? You can't also develop trust with your players? For what reason?</p><p></p><p>Maybe this has more to do with the style of game you and your players run. My players usually like the obstacle of trying to get some sleep. It usually means having to set up traps and trip lines and bells and things. They see resting for 8 hours as just another obstacle to overcome.</p><p></p><p>Edit: Reading other posts...</p><p></p><p>If you make resting constantly advantageous with little or no downside, why wouldn't your players do things like the 15mad? It doesn't require intense thought or preparation to simply make doing that too dangerous. </p><p></p><p>I agree that 3e has some intense statblocks and preparation with respect to big bad guys and npcs. 4E's way of doing things is definitely simpler, but I'm not sure the cost in terms of flexibility is worth it. Not for my kind of playing at least. Maybe I'm not 'traditional' or maybe I am. I can't tell because whenever someone talks about AD&D it seems to be two completely different approaches and apparently both are 'Gygaxian' to different people. </p><p></p><p>The DM has to work to make things shine. No matter the edition.</p></blockquote><p></p>
[QUOTE="SlyDoubt, post: 5789525, member: 6667337"] It's just plain bizarre that you don't realize you answered your own problem. Somehow this works for you in 4E. This really generic statement. But that's just impossible in 3E? In 4E you're ok with doing more than just simply running the game as a rules moderator. In 3E though suddenly that's off the table? You can't also develop trust with your players? For what reason? Maybe this has more to do with the style of game you and your players run. My players usually like the obstacle of trying to get some sleep. It usually means having to set up traps and trip lines and bells and things. They see resting for 8 hours as just another obstacle to overcome. Edit: Reading other posts... If you make resting constantly advantageous with little or no downside, why wouldn't your players do things like the 15mad? It doesn't require intense thought or preparation to simply make doing that too dangerous. I agree that 3e has some intense statblocks and preparation with respect to big bad guys and npcs. 4E's way of doing things is definitely simpler, but I'm not sure the cost in terms of flexibility is worth it. Not for my kind of playing at least. Maybe I'm not 'traditional' or maybe I am. I can't tell because whenever someone talks about AD&D it seems to be two completely different approaches and apparently both are 'Gygaxian' to different people. The DM has to work to make things shine. No matter the edition. [/QUOTE]
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Community
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*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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