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Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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<blockquote data-quote="pemerton" data-source="post: 5790135" data-attributes="member: 42582"><p>I'm suggesting that they can be made functionally equivalent, in at least certain respects.</p><p></p><p>Well, isn't this what is up for grabs? I mean, D&D traditionally models Orpheus's powers of song in terms of magic-user spells, but one could equally use Orpheus as a model of what the most persuasive heroic persona in the world can do, and then treat magic-user spells as some more sinister attempt to approximate to that (sinister, because conferring upon the magic-user a charisma that is, in a certain sense, not really theirs)</p><p></p><p>Walls can be bashed down or through. It's true that flying takes time, but teleport can also be made to require time (casting time) or to be limited in places that can be teleported to (which is one way that 4e approaches it). These sorts of tweaks can make flying a worthwhile but different alternative.</p><p></p><p>I'm not sure why not, but I'm personally not a big fan of bombs in my D&D - the equivalent of a fireball is a whirlwind attack of some sort.</p><p></p><p>Why not? In all these cases, there is no good reason - other than tradition - for it to be so.</p><p></p><p>If you mean "duplicated by the toughtest firefighter or special operations soldier or circus strongman or clever charlatan" then I agree. If you mean "duplicated by a heroic but non-sorcerous figure of legend", then I disagree. King Arthur's knights, the Greek heroes, the protagonists of celtic and nordic myth, all do pretty dramatic stuff, and call in pretty hefty friends, many without being sorcerers.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5790135, member: 42582"] I'm suggesting that they can be made functionally equivalent, in at least certain respects. Well, isn't this what is up for grabs? I mean, D&D traditionally models Orpheus's powers of song in terms of magic-user spells, but one could equally use Orpheus as a model of what the most persuasive heroic persona in the world can do, and then treat magic-user spells as some more sinister attempt to approximate to that (sinister, because conferring upon the magic-user a charisma that is, in a certain sense, not really theirs) Walls can be bashed down or through. It's true that flying takes time, but teleport can also be made to require time (casting time) or to be limited in places that can be teleported to (which is one way that 4e approaches it). These sorts of tweaks can make flying a worthwhile but different alternative. I'm not sure why not, but I'm personally not a big fan of bombs in my D&D - the equivalent of a fireball is a whirlwind attack of some sort. Why not? In all these cases, there is no good reason - other than tradition - for it to be so. If you mean "duplicated by the toughtest firefighter or special operations soldier or circus strongman or clever charlatan" then I agree. If you mean "duplicated by a heroic but non-sorcerous figure of legend", then I disagree. King Arthur's knights, the Greek heroes, the protagonists of celtic and nordic myth, all do pretty dramatic stuff, and call in pretty hefty friends, many without being sorcerers. [/QUOTE]
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Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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