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Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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<blockquote data-quote="pemerton" data-source="post: 5790154" data-attributes="member: 42582"><p>Would you agree that this is scenario-specific? For example, that it applies more strongly in (say) a "break into the castle to assassinate the duke before he starts the invastion" scenario, then in (say) a "loot this ancient tomb whose location is known only to the PCs" scenario?</p><p></p><p>Which then raises the interesting question, which I don't recall the 3E books discussing, of whether the ruleset is better suited to one sort of scenario than the other. Does 3E play better, for example, if there's always a rival team trying to loot the tomb?</p><p></p><p>I tend to agree with this, but prefer that failure should (at least almost) always be on stage.</p><p></p><p>An example: in my 4e game I incorporated elements of H2 Thunderspire Labyrinth, including a "rescue the prisoners from the gnolls" scenario. The PCs failed to rescue all the prisoners, but not because they dallied for too long. It was because, when they confronted the gnoll cultists performing their "ritual of doom", they decided to approach the fight in a defensive way, holding the entrance to the room and then advancing cautiously in without risking being surrounded. And this despite the fact that they could see the two prisoners lying unconscious in magic circles, with a couple of gnolls performing the ritual next to them.</p><p></p><p>Once one of the prisoners died in a blaze of arcane energy, the players changed their PCs' tactics a bit, and went in hard to save the other prisoner - which they did.</p><p></p><p>I'm not saying my way is better than your way - and I think that 4e is better suited to my way than is 3E (which also relates back to the point about what sorts of scenarios are supported). But I think it is important that the designers of 5E think about what range of scenarios and playstyles they want to support, <em>and then on that basis include sensible advice in their rulebooks</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5790154, member: 42582"] Would you agree that this is scenario-specific? For example, that it applies more strongly in (say) a "break into the castle to assassinate the duke before he starts the invastion" scenario, then in (say) a "loot this ancient tomb whose location is known only to the PCs" scenario? Which then raises the interesting question, which I don't recall the 3E books discussing, of whether the ruleset is better suited to one sort of scenario than the other. Does 3E play better, for example, if there's always a rival team trying to loot the tomb? I tend to agree with this, but prefer that failure should (at least almost) always be on stage. An example: in my 4e game I incorporated elements of H2 Thunderspire Labyrinth, including a "rescue the prisoners from the gnolls" scenario. The PCs failed to rescue all the prisoners, but not because they dallied for too long. It was because, when they confronted the gnoll cultists performing their "ritual of doom", they decided to approach the fight in a defensive way, holding the entrance to the room and then advancing cautiously in without risking being surrounded. And this despite the fact that they could see the two prisoners lying unconscious in magic circles, with a couple of gnolls performing the ritual next to them. Once one of the prisoners died in a blaze of arcane energy, the players changed their PCs' tactics a bit, and went in hard to save the other prisoner - which they did. I'm not saying my way is better than your way - and I think that 4e is better suited to my way than is 3E (which also relates back to the point about what sorts of scenarios are supported). But I think it is important that the designers of 5E think about what range of scenarios and playstyles they want to support, [I]and then on that basis include sensible advice in their rulebooks[/I]. [/QUOTE]
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Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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