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Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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<blockquote data-quote="TheAuldGrump" data-source="post: 5790161" data-attributes="member: 6957"><p>I generally run urban games, intrigue games, and military games.</p><p></p><p>I have not done much by way of dungeon crawls in years - even my brief foray with Rappan Athuck had a timeline.</p><p></p><p>Not new to me with D&D either - that is how I have been running games since 1981 or so. (Before that I had more dungeon crawls, but even then war was a common theme.)</p><p></p><p>I do not like static worlds, if time is passing then something is happening. One of the first things that I hammer out is a timeline. Hell, sometimes I have things happening in several places at the same time - if the party is at location A then something can happen at location C even though they don't find out about it until they get back to location B.</p><p></p><p>This came up in a river reccon scenario - while the party was sneaking up on an orc village a bunch of orc warriors were sneaking up on the town that the party had just left, so that they could go and investigate the orc village.... They followed the river, the orcs traveled overland, though there were a few places where their routes overlapped.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5790161, member: 6957"] I generally run urban games, intrigue games, and military games. I have not done much by way of dungeon crawls in years - even my brief foray with Rappan Athuck had a timeline. Not new to me with D&D either - that is how I have been running games since 1981 or so. (Before that I had more dungeon crawls, but even then war was a common theme.) I do not like static worlds, if time is passing then something is happening. One of the first things that I hammer out is a timeline. Hell, sometimes I have things happening in several places at the same time - if the party is at location A then something can happen at location C even though they don't find out about it until they get back to location B. This came up in a river reccon scenario - while the party was sneaking up on an orc village a bunch of orc warriors were sneaking up on the town that the party had just left, so that they could go and investigate the orc village.... They followed the river, the orcs traveled overland, though there were a few places where their routes overlapped. The Auld Grump [/QUOTE]
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Of all the complaints about 3.x systems... do you people actually allow this stuff ?
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