Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5800687" data-attributes="member: 6668292"><p>But if the players clearly have an interest, but are dragging their feat (being overly cautious, taking other missions along the way, etc.), it makes sense to use this type of device for your style of play, correct?</p><p></p><p></p><p>I'm glad I didn't mischaracterize your play style.</p><p></p><p></p><p>I actually chose the word "minion" very carefully: I was using 4e terminology. If you threw literal minions (1 HP) at the party in significant numbers, would that not take up a few of their surges, even though the combat would be settled relatively quickly (since they are defeated in one hit)?</p><p></p><p></p><p>Of course there's no "one size fits all fix" for the 15MWD, but I do believe that "time pressure" or "timelines" do not necessarily clash with the style you've been espousing. That was my point. I wasn't saying it would always work, or that it should always be employed, I was just replying to your statement:</p><p></p><p>Given this thread (and the above quote), and my reply, I don't feel as if I was pushing for one solution to your problem. I was commenting specifically on "timelines" not being a suitable solution some of the time to the problem. Even "static" places can be altered with a little heavy-handedness. Abandoned enchanted ruins? Maybe guardians activate in waves. Maybe the place builds up more of a resistance to you the longer you're there. There's a lot of maybes you can use.</p><p></p><p>At any rate, that's all I was commenting on. I think that timelines and the implied time pressure will work a lot of the time, even with a "no failures off-screen" style of play. Many players will start acting more proactively if they think there's a reason they shouldn't, including past experience from waiting around a bit too much. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5800687, member: 6668292"] But if the players clearly have an interest, but are dragging their feat (being overly cautious, taking other missions along the way, etc.), it makes sense to use this type of device for your style of play, correct? I'm glad I didn't mischaracterize your play style. I actually chose the word "minion" very carefully: I was using 4e terminology. If you threw literal minions (1 HP) at the party in significant numbers, would that not take up a few of their surges, even though the combat would be settled relatively quickly (since they are defeated in one hit)? Of course there's no "one size fits all fix" for the 15MWD, but I do believe that "time pressure" or "timelines" do not necessarily clash with the style you've been espousing. That was my point. I wasn't saying it would always work, or that it should always be employed, I was just replying to your statement: Given this thread (and the above quote), and my reply, I don't feel as if I was pushing for one solution to your problem. I was commenting specifically on "timelines" not being a suitable solution some of the time to the problem. Even "static" places can be altered with a little heavy-handedness. Abandoned enchanted ruins? Maybe guardians activate in waves. Maybe the place builds up more of a resistance to you the longer you're there. There's a lot of maybes you can use. At any rate, that's all I was commenting on. I think that timelines and the implied time pressure will work a lot of the time, even with a "no failures off-screen" style of play. Many players will start acting more proactively if they think there's a reason they shouldn't, including past experience from waiting around a bit too much. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Of all the complaints about 3.x systems... do you people actually allow this stuff ?
Top