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General Tabletop Discussion
*Dungeons & Dragons
Of Fighters and Sammiches
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<blockquote data-quote="Sunseeker" data-source="post: 5895898"><p>Comparing a fighter to a sandwich is an interesting analogy. Fitting too I suppose, as it is one of the few classes that I truly think falls into the "it is what you make of it" type systems.</p><p></p><p>Personally, a "turkey and swiss" fighter is a good baseline. Can you take a fighter, put it together quickly, smoothly, and have something good and functional? That's great if we can, but there's more to the Fighter than just turkey and swiss I think. </p><p></p><p>And I do believe that a lot of what we're hearing out of 5e is following this general design, classes should be in general, what you want them to be.</p><p></p><p>So maybe I want a roast beef with mustard, olives, pickles and jalapenos, the fighter should be versatile enough to support a variety of stylings, above and beyond I think, that of other classes and what may come from Themes and Backgrounds. This shouldn't some at some sort of a "hybrid tax", pickles on my fighter should cost just as much as olives. Putting seven different things on your fighter, that's where the cost comes in over the "turkey and swiss".</p><p></p><p>So yes, I want to see the fighter able to be as simple as a "turkey and swiss" and work just fine that way, but I also want to see triple-meat on rye with all the fixings to the point where it looks like your bun wants to explode-fighters.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5895898"] Comparing a fighter to a sandwich is an interesting analogy. Fitting too I suppose, as it is one of the few classes that I truly think falls into the "it is what you make of it" type systems. Personally, a "turkey and swiss" fighter is a good baseline. Can you take a fighter, put it together quickly, smoothly, and have something good and functional? That's great if we can, but there's more to the Fighter than just turkey and swiss I think. And I do believe that a lot of what we're hearing out of 5e is following this general design, classes should be in general, what you want them to be. So maybe I want a roast beef with mustard, olives, pickles and jalapenos, the fighter should be versatile enough to support a variety of stylings, above and beyond I think, that of other classes and what may come from Themes and Backgrounds. This shouldn't some at some sort of a "hybrid tax", pickles on my fighter should cost just as much as olives. Putting seven different things on your fighter, that's where the cost comes in over the "turkey and swiss". So yes, I want to see the fighter able to be as simple as a "turkey and swiss" and work just fine that way, but I also want to see triple-meat on rye with all the fixings to the point where it looks like your bun wants to explode-fighters. [/QUOTE]
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