Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Of Fighters and Sammiches
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6031309" data-attributes="member: 996"><p>This just makes me question your taste in fighters. The 3e fighter was a wonder of game-design elegance and flexibility, the sheer number of broad archetypes and detailed concepts you could emulate with it or by using it as part of a build was staggering. True, it had the misfortune of being in the same game with CoDzilla, meaning that virtually all of those innumerable, builds, from the elegant to the baroque to the sublime, were strictly inferior to the next guy's magically-buffed pet. But, that didn't detract from the fighter, in itself. Similarly, while the 4e fighter couldn't cover the same breadth of archetypes (archers are obliged to go Ranger, instead, for instance), it finally delivered on the fighter's long-time supposed role in being able to block for and protect allies /with it's native fighter features/ - and, also for the first time, it was reasonably balanced with other classes at all levels, not doing all the heavy lifting (npi) at 1st only to be reduced to magic-item platform (or caddy) later in the campaign. </p><p></p><p>By comparison, the 2e fighter was little more than a buzzsaw, and the 1e fighter a mere axe. They were both good at dishing out damage and chopping down monsters that simply stood there to take it - and damn little else, based on their actual mechanics.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6031309, member: 996"] This just makes me question your taste in fighters. The 3e fighter was a wonder of game-design elegance and flexibility, the sheer number of broad archetypes and detailed concepts you could emulate with it or by using it as part of a build was staggering. True, it had the misfortune of being in the same game with CoDzilla, meaning that virtually all of those innumerable, builds, from the elegant to the baroque to the sublime, were strictly inferior to the next guy's magically-buffed pet. But, that didn't detract from the fighter, in itself. Similarly, while the 4e fighter couldn't cover the same breadth of archetypes (archers are obliged to go Ranger, instead, for instance), it finally delivered on the fighter's long-time supposed role in being able to block for and protect allies /with it's native fighter features/ - and, also for the first time, it was reasonably balanced with other classes at all levels, not doing all the heavy lifting (npi) at 1st only to be reduced to magic-item platform (or caddy) later in the campaign. By comparison, the 2e fighter was little more than a buzzsaw, and the 1e fighter a mere axe. They were both good at dishing out damage and chopping down monsters that simply stood there to take it - and damn little else, based on their actual mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Of Fighters and Sammiches
Top