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<blockquote data-quote="the Jester" data-source="post: 1165603" data-attributes="member: 1210"><p><strong>To Bellhold</strong></p><p></p><p>Strogass is a dangerous place, make no mistake about it. </p><p></p><p>Even now, with the Dark Emperor presumably dead- in fact, <em>especially</em> now. For now, with no authority to enforce the peace, the evil and chaotic forces that have overrun this continent for centuries have gone wild. Ravening humanoids roam the plains, evil man travel the countryside 'taxing' whoever they find, foul necromancers kidnap victims for their experiments. Nowhere is there anyone to turn to.</p><p></p><p>A dangerous place indeed, muses Thelonious. He keeps casting his eyes around, watching carefully as his small charges follow along behind him. Federico, the kobold, capers wildly around them, bounding through the tall grass like a rabbit. By now it's afternoon and the shadows are beginning to lengthen; they should find Bellhold in another two or three hours, assuming they're in the right spot and haven't gotten lost. </p><p></p><p>As our heroes amble along, crossing a small creek (no wider than the length of Thelonious' forearm and less than 6" deep), there's a sudden flurry of movement, and from beneath a tangle of brush along the edge of the creek emerge a quartet of centipedes nearly as long as the halflings themselves! Ed screams in fear and starts crying as the skittering creatures crawl in, one of them biting Trinia's calve. The purple-eyed druidess gives a yell, feeling an ominous itch start in her leg around the wound. She whips her scimitar from its sheath even as her wolf friend, Misha, growls, barks and bites, snapping the centipede up and shaking it violently, killing it.</p><p></p><p>Thelonious springs to guard Coco, drawing his axe and swooshing it through the air above one of the centipedes. "Get back, bug!" he cries. "Leave my halfling friends alone!!"</p><p></p><p>A series of blows from Airhead Ed (still crying), Misha and Coco the (would-be) pimp slay the rest of the monstrous centipedes before they can bite anyone else, and then the group clusters around Trinia while she applies poultices to her injured leg and tries to squeeze as much of the poison as she can from it. The group then continues along towards Bellhold, Ed walking with a limp and a stick. In this fashion they come to a dirt path that heads in their direction; and, following it, they soon find an amusing scene.</p><p></p><p>Along the road there are occasional farms, and as they come to within about one hundred yards of one of them, the halflings and their allies are amused to see a human farmer cussing in frustration as he tries to catch a pair of garen*. They will let him almost get to him, but not quite; as soon as he's almost on top of them, they gallop away a few dozen feet, then stop and look back placidly at him.</p><p></p><p>"Garen!" exclaims Trinia. "Maybe we can help him out."</p><p></p><p>They move forward and the man turns, frustration evident on his face. "Eh? Hello there!" he calls to them, wiping sweat from his brow. He smiles genuinely, though the frustration is still there as well.</p><p></p><p>"How's it going?" Ed asks. </p><p></p><p>"Not so well," the human admits. "My cursed garen got out, and they won't let me get 'em back in! Ooh, it's almost like they're playin' with me!"</p><p></p><p>"Let me try," Trinia says. She takes the halters the farmer has been holding and starts moving gently towards the garen, counting on her natural affinity with animals to win the day. Softly clucking her tongue at the equines, she manages to slip the halter over the first one's head, but after slowly following the other along a zig-zagging path all over the area for about fifteen minutes she has to concede defeat. </p><p></p><p>"I'll talk to it**," Coco offers, and does so. The two huff and whinney back and forth for a minute, during which time the garen tells Coco that it hates the farmer but not much else. Coco shrugs to himself; the farmer- by now introduced as Othic- seems nice enough to him.</p><p></p><p>Thelonious and Trinia work together, trying to convince, trick or trap the other garen into the harness, and after another ten minutes they finally succeed. By now it's about the fourth hour of the afternoon, and Bellhold is only about a half mile away. Othic thanks the group profusely and offers to have them over for dinner in a couple of hours. They gratefully accept but tell him they have business to attend to first; they do, after all, have a bell to commission. That's got to come first; they have twelve days to get it back on time.</p><p></p><p>So our heroes venture into town, telling Othic they'll be back for dinner soon. After all, they are halflings....</p><p></p><p></p><p>*Cydra has few horses. Garen are one of the main mount species, looking like zebras, but instead of black and white each is two colors of green, yellow and brown.</p><p></p><p>**Cydran tallfellows, among other things, can <em>speak with equines</em> much like a gnome can <em>speak with small burrowing mammals.</em></p><p></p><p></p><p><em><strong>Next Time:</strong></em> Our halfling heroes enter Bellhold proper and discover that something weird's going on! And boy is there!</p></blockquote><p></p>
[QUOTE="the Jester, post: 1165603, member: 1210"] [b]To Bellhold[/b] Strogass is a dangerous place, make no mistake about it. Even now, with the Dark Emperor presumably dead- in fact, [i]especially[/i] now. For now, with no authority to enforce the peace, the evil and chaotic forces that have overrun this continent for centuries have gone wild. Ravening humanoids roam the plains, evil man travel the countryside 'taxing' whoever they find, foul necromancers kidnap victims for their experiments. Nowhere is there anyone to turn to. A dangerous place indeed, muses Thelonious. He keeps casting his eyes around, watching carefully as his small charges follow along behind him. Federico, the kobold, capers wildly around them, bounding through the tall grass like a rabbit. By now it's afternoon and the shadows are beginning to lengthen; they should find Bellhold in another two or three hours, assuming they're in the right spot and haven't gotten lost. As our heroes amble along, crossing a small creek (no wider than the length of Thelonious' forearm and less than 6" deep), there's a sudden flurry of movement, and from beneath a tangle of brush along the edge of the creek emerge a quartet of centipedes nearly as long as the halflings themselves! Ed screams in fear and starts crying as the skittering creatures crawl in, one of them biting Trinia's calve. The purple-eyed druidess gives a yell, feeling an ominous itch start in her leg around the wound. She whips her scimitar from its sheath even as her wolf friend, Misha, growls, barks and bites, snapping the centipede up and shaking it violently, killing it. Thelonious springs to guard Coco, drawing his axe and swooshing it through the air above one of the centipedes. "Get back, bug!" he cries. "Leave my halfling friends alone!!" A series of blows from Airhead Ed (still crying), Misha and Coco the (would-be) pimp slay the rest of the monstrous centipedes before they can bite anyone else, and then the group clusters around Trinia while she applies poultices to her injured leg and tries to squeeze as much of the poison as she can from it. The group then continues along towards Bellhold, Ed walking with a limp and a stick. In this fashion they come to a dirt path that heads in their direction; and, following it, they soon find an amusing scene. Along the road there are occasional farms, and as they come to within about one hundred yards of one of them, the halflings and their allies are amused to see a human farmer cussing in frustration as he tries to catch a pair of garen*. They will let him almost get to him, but not quite; as soon as he's almost on top of them, they gallop away a few dozen feet, then stop and look back placidly at him. "Garen!" exclaims Trinia. "Maybe we can help him out." They move forward and the man turns, frustration evident on his face. "Eh? Hello there!" he calls to them, wiping sweat from his brow. He smiles genuinely, though the frustration is still there as well. "How's it going?" Ed asks. "Not so well," the human admits. "My cursed garen got out, and they won't let me get 'em back in! Ooh, it's almost like they're playin' with me!" "Let me try," Trinia says. She takes the halters the farmer has been holding and starts moving gently towards the garen, counting on her natural affinity with animals to win the day. Softly clucking her tongue at the equines, she manages to slip the halter over the first one's head, but after slowly following the other along a zig-zagging path all over the area for about fifteen minutes she has to concede defeat. "I'll talk to it**," Coco offers, and does so. The two huff and whinney back and forth for a minute, during which time the garen tells Coco that it hates the farmer but not much else. Coco shrugs to himself; the farmer- by now introduced as Othic- seems nice enough to him. Thelonious and Trinia work together, trying to convince, trick or trap the other garen into the harness, and after another ten minutes they finally succeed. By now it's about the fourth hour of the afternoon, and Bellhold is only about a half mile away. Othic thanks the group profusely and offers to have them over for dinner in a couple of hours. They gratefully accept but tell him they have business to attend to first; they do, after all, have a bell to commission. That's got to come first; they have twelve days to get it back on time. So our heroes venture into town, telling Othic they'll be back for dinner soon. After all, they are halflings.... *Cydra has few horses. Garen are one of the main mount species, looking like zebras, but instead of black and white each is two colors of green, yellow and brown. **Cydran tallfellows, among other things, can [i]speak with equines[/i] much like a gnome can [i]speak with small burrowing mammals.[/i] [i][b]Next Time:[/b][/i][b][/b] Our halfling heroes enter Bellhold proper and discover that something weird's going on! And boy is there! [/QUOTE]
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