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<blockquote data-quote="the Jester" data-source="post: 3955119" data-attributes="member: 1210"><p>The party bursts into the mines violently, tearing into the goblins that guard the way ferociously. The goblins scream and fall back, and as the party presses forward- four nauseating, disgusting masses flow down from the ceiling above. </p><p></p><p>“What the hell are those??” exclaims Nara.</p><p></p><p>The forms are ooze-like, the brown-green shade of sewage gone wrong. Within the masses of the creatures are a multitude of angry-looking, red eyes. </p><p></p><p><em>Gong!</em> One of the goblins strikes a gong and screams at his fellows, in the Goblin tongue, to fall back. Those of our heroes who speak Goblin think, ironically enough, that this shows remarkable discipline for these goblins.</p><p></p><p>The party turns to deal with what is apparently the real threat- the strange, disgusting, sewage ooze things. Nara quickly invokes <em>freedom of movement</em> on herself, while Queffe throws herself aside to avoid a deadly thrown javelin from one of the retreating goblins. Ari drops a <em>flame strike</em> on the retreating goblins, blowing several of them to bits, and then he begins moving forward. The eye-filled ooze things flow forward, lashing out with pseudopodia at both Nara and Queffe. Each of the two of them suffers a minor blow, but although the wound is relatively minor, both of them are left coated in a thick, viscous slime. Suddenly it starts to animate, flailing at them with more tendrils of nastiness!</p><p></p><p>“I don’t think I like these things, buddies,” Erasmuz announces, and begins a summoning spell. A few seconds later, several fire elementals appear and set to work, engaging the sick-smelling creatures. The ur-priest smirks and casts <em>shield of faithlessness</em>. Nara, meanwhile, <em>timeslips</em> away, the better to deal with the slimy coating that is flailing at her. </p><p></p><p>But the rest of our heroes, along with the fire elementals, are doing profound damage to the nasty enemies. The semi-fluid creatures are being torn apart and burned to death. They prove able to move effortlessly through and around our heroes, but there is not enough time or space for them to truly get away, and the fire elementals pursue them relentlessly. Soon the battle is over.</p><p></p><p>“The goblins got away,” remarks Ari. “And they sounded a gong. It’s safe to assume that Benjy knows that we’re coming.”</p><p></p><p>“Remember,” Nara cautions the others, “we don’t want to hurt any halflings if we can help it. Remember my vision of the pie- I think we need to make peace with the Peachtrees in order to make sure that we can reach the Promised Land. The vendetta between them and the Flapjacks must end.”</p><p></p><p>“Sure, buddy,” replies Erasmuz with a grin. “Now let’s get going.”</p><p></p><p>The party advances through a large old cave. Puddles of slime or ooze cover the floor. Small stalactites hang from the 15 foot tall ceiling. The group hurries across; there is no sign of the bandits. On the opposite side, they find a four-way intersection. For some reason, they go right (‘left to live’ is their usual motto). After about 20’, the hall they are following opens up into a rough-hewn room about 60’ on a side that seems to be serving as a goblin barracks. Naturally, there are about twenty goblins in there. </p><p></p><p>“GET THEM!!” shouts Nara. She casts <em>magic vestment</em> on her shield and begins moving up. Yip bounces to the front of the party and readies himself for the approach of a goblin. The goblins begin to move forward, and the little kobold slides forward and smacks one of them in the head so hard that the goblin collapses onto the ground! Federico drops a second one with a bolt from his crossbow, and then the goblins and the party are really mixing it up. Queffe- a dervish- really has a chance to shine, using her dervish dance to full effect. She slices one goblin across the chest and drops it, then decapitates another and finally cuts another’s arm off. Screaming, it dies. </p><p></p><p>Erasmuz, meanwhile, casts <em>righteous might</em> and swells in size until he is as tall as a human! Then he begins punching, drawing on his old monk training from before he turned away from Law. A flurry of blows, and two more goblins fall. </p><p></p><p>Jawbreaker cleaves left and right with his axe, dropping one, then another, then another goblin.</p><p></p><p>The goblins try to rally. Several of them are sergeants, but it isn’t enough. One or two blows land on our heroes, but they do not do nearly enough damage to stop the Halfling Action Militia from overwhelming the goblin resistance. In just under a minute, the fight is over.*</p><p></p><p>Back to the four-way intersection they go, as there are no further passages out of here; and they take the next direction over. This proves to be a long passage, with many side passages running off of it.</p><p></p><p>“These are mines,” Federico says happily. He is wagging his tail. </p><p></p><p>The passage ends in a door. However, it proves to be locked. Strangely, for a party composed almost entirely of halflings, there is no rogue in the group, so instead of picking the lock, they open the door the Jawbreaker way. The Chief throws himself against the door with all his might and bursts it open. The large room revealed is marked with scorches all over it. Rubble is scattered throughout the room. The walls have carvings depicting tribute being paid to some kind of dragon or lizard god; some of these have been roughly defaced, and many now show scorch marks. Dog turds that smolder like coals are scattered here and there throughout the room. And the source of those turds is here too- in the form of a pack of eight hell hounds, two of which are particularly large and dangerous-looking. Immediately they begin barking and charge forward, breathing fire. </p><p></p><p>Nara trips over her own feet and falls prone. Embarrassed, she casts <em>sound burst</em> and manages to stun almost all of the hounds! Grinning shakily, she struggles up to her feet. </p><p></p><p>One of the huge hounds, and one of the smaller ones as well, breathes fire on the party. It could be worse, but it isn’t very nice. Erasmuz casts <em>resist fire</em> while Federico <em>magic missiles</em> one of the wounded hounds.</p><p></p><p>As the hounds start to shrug off the stunning effects of her <em>sound burst,</em> Nara casts another one, stunning most of them again! Our heroes tear into them, with Jawbreaker, Erasmuz, Nara, Yip and Queffe combining their efforts to tear the hell hound pack apart. Even the two larger hounds are no match for the power of H.A.M.! Finally, Jawbreaker and Erasmuz’ <em>spiritual weapon</em> pound the last two hounds down, and our heroes set about quickly healing their wounds </p><p></p><p>Three exits emerge from the large chamber, other than the shattered door that Jawbreaker broke down. Our heroes start with the one to the left of the door, but find that it peters out pretty quickly; it is simply another mining shaft. The party returns to the large room and moves to the next exit, which leads them around a left turn and into another large chamber with slimy puddles all over the floor. A table with a few goblins gambling at it is in the center of the chamber; they jump up to fight, only to be cut down with little effort by our heroes. One goblin survives, caught by a <em>charm monster</em> spell cast by Nara. The halflings do take note of the fact that one of the goblins in the room was much tougher than either the standard goblins or the goblin sergeants that the party has already encountered.</p><p> </p><p>Our heroes thus sit down to a snack with the goblin. He proves stupid and fairly useless, so they let him go and <em>wind walk</em> out to rest. </p><p></p><p><em><strong>Next Time:</strong></em> Back into the depths of the old mines, in pursuit of Benjy Peachtree- our heroes find a PEACH GOLEM!! <em>Who will eat whom??</em></p><p></p><p>*Yep, 9 round combat.</p></blockquote><p></p>
[QUOTE="the Jester, post: 3955119, member: 1210"] The party bursts into the mines violently, tearing into the goblins that guard the way ferociously. The goblins scream and fall back, and as the party presses forward- four nauseating, disgusting masses flow down from the ceiling above. “What the hell are those??” exclaims Nara. The forms are ooze-like, the brown-green shade of sewage gone wrong. Within the masses of the creatures are a multitude of angry-looking, red eyes. [i]Gong![/i] One of the goblins strikes a gong and screams at his fellows, in the Goblin tongue, to fall back. Those of our heroes who speak Goblin think, ironically enough, that this shows remarkable discipline for these goblins. The party turns to deal with what is apparently the real threat- the strange, disgusting, sewage ooze things. Nara quickly invokes [i]freedom of movement[/i] on herself, while Queffe throws herself aside to avoid a deadly thrown javelin from one of the retreating goblins. Ari drops a [i]flame strike[/i] on the retreating goblins, blowing several of them to bits, and then he begins moving forward. The eye-filled ooze things flow forward, lashing out with pseudopodia at both Nara and Queffe. Each of the two of them suffers a minor blow, but although the wound is relatively minor, both of them are left coated in a thick, viscous slime. Suddenly it starts to animate, flailing at them with more tendrils of nastiness! “I don’t think I like these things, buddies,” Erasmuz announces, and begins a summoning spell. A few seconds later, several fire elementals appear and set to work, engaging the sick-smelling creatures. The ur-priest smirks and casts [i]shield of faithlessness[/i]. Nara, meanwhile, [i]timeslips[/i] away, the better to deal with the slimy coating that is flailing at her. But the rest of our heroes, along with the fire elementals, are doing profound damage to the nasty enemies. The semi-fluid creatures are being torn apart and burned to death. They prove able to move effortlessly through and around our heroes, but there is not enough time or space for them to truly get away, and the fire elementals pursue them relentlessly. Soon the battle is over. “The goblins got away,” remarks Ari. “And they sounded a gong. It’s safe to assume that Benjy knows that we’re coming.” “Remember,” Nara cautions the others, “we don’t want to hurt any halflings if we can help it. Remember my vision of the pie- I think we need to make peace with the Peachtrees in order to make sure that we can reach the Promised Land. The vendetta between them and the Flapjacks must end.” “Sure, buddy,” replies Erasmuz with a grin. “Now let’s get going.” The party advances through a large old cave. Puddles of slime or ooze cover the floor. Small stalactites hang from the 15 foot tall ceiling. The group hurries across; there is no sign of the bandits. On the opposite side, they find a four-way intersection. For some reason, they go right (‘left to live’ is their usual motto). After about 20’, the hall they are following opens up into a rough-hewn room about 60’ on a side that seems to be serving as a goblin barracks. Naturally, there are about twenty goblins in there. “GET THEM!!” shouts Nara. She casts [i]magic vestment[/i] on her shield and begins moving up. Yip bounces to the front of the party and readies himself for the approach of a goblin. The goblins begin to move forward, and the little kobold slides forward and smacks one of them in the head so hard that the goblin collapses onto the ground! Federico drops a second one with a bolt from his crossbow, and then the goblins and the party are really mixing it up. Queffe- a dervish- really has a chance to shine, using her dervish dance to full effect. She slices one goblin across the chest and drops it, then decapitates another and finally cuts another’s arm off. Screaming, it dies. Erasmuz, meanwhile, casts [i]righteous might[/i] and swells in size until he is as tall as a human! Then he begins punching, drawing on his old monk training from before he turned away from Law. A flurry of blows, and two more goblins fall. Jawbreaker cleaves left and right with his axe, dropping one, then another, then another goblin. The goblins try to rally. Several of them are sergeants, but it isn’t enough. One or two blows land on our heroes, but they do not do nearly enough damage to stop the Halfling Action Militia from overwhelming the goblin resistance. In just under a minute, the fight is over.* Back to the four-way intersection they go, as there are no further passages out of here; and they take the next direction over. This proves to be a long passage, with many side passages running off of it. “These are mines,” Federico says happily. He is wagging his tail. The passage ends in a door. However, it proves to be locked. Strangely, for a party composed almost entirely of halflings, there is no rogue in the group, so instead of picking the lock, they open the door the Jawbreaker way. The Chief throws himself against the door with all his might and bursts it open. The large room revealed is marked with scorches all over it. Rubble is scattered throughout the room. The walls have carvings depicting tribute being paid to some kind of dragon or lizard god; some of these have been roughly defaced, and many now show scorch marks. Dog turds that smolder like coals are scattered here and there throughout the room. And the source of those turds is here too- in the form of a pack of eight hell hounds, two of which are particularly large and dangerous-looking. Immediately they begin barking and charge forward, breathing fire. Nara trips over her own feet and falls prone. Embarrassed, she casts [i]sound burst[/i] and manages to stun almost all of the hounds! Grinning shakily, she struggles up to her feet. One of the huge hounds, and one of the smaller ones as well, breathes fire on the party. It could be worse, but it isn’t very nice. Erasmuz casts [i]resist fire[/i] while Federico [i]magic missiles[/i] one of the wounded hounds. As the hounds start to shrug off the stunning effects of her [i]sound burst,[/i] Nara casts another one, stunning most of them again! Our heroes tear into them, with Jawbreaker, Erasmuz, Nara, Yip and Queffe combining their efforts to tear the hell hound pack apart. Even the two larger hounds are no match for the power of H.A.M.! Finally, Jawbreaker and Erasmuz’ [i]spiritual weapon[/i] pound the last two hounds down, and our heroes set about quickly healing their wounds Three exits emerge from the large chamber, other than the shattered door that Jawbreaker broke down. Our heroes start with the one to the left of the door, but find that it peters out pretty quickly; it is simply another mining shaft. The party returns to the large room and moves to the next exit, which leads them around a left turn and into another large chamber with slimy puddles all over the floor. A table with a few goblins gambling at it is in the center of the chamber; they jump up to fight, only to be cut down with little effort by our heroes. One goblin survives, caught by a [i]charm monster[/i] spell cast by Nara. The halflings do take note of the fact that one of the goblins in the room was much tougher than either the standard goblins or the goblin sergeants that the party has already encountered. Our heroes thus sit down to a snack with the goblin. He proves stupid and fairly useless, so they let him go and [i]wind walk[/i] out to rest. [i][b]Next Time:[/b][/i][b][/b] Back into the depths of the old mines, in pursuit of Benjy Peachtree- our heroes find a PEACH GOLEM!! [i]Who will eat whom??[/i] *Yep, 9 round combat. [/QUOTE]
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