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<blockquote data-quote="Bloodcookie" data-source="post: 3191486" data-attributes="member: 33085"><p>Ok, here we go:</p><p></p><p>[CODE][B]Name:[/B] Leothar Falcqon</p><p>[B]Class:[/B] Wizard 8</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Neutral</p><p>[B]Deity:[/B] none</p><p></p><p>[B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 8 [B]XP:[/B] 32000</p><p>[B]Dex:[/B] 14 +2 (4p.) [B]BAB:[/B] +4 [B]HP:[/B] 33 (8d4+8)</p><p>[B]Con:[/B] 14 +2 (4p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] -/--</p><p>[B]Int:[/B] 20 +5 (10p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +2 [B]Spell Save DC:[/B] +5(+6 illusion, divination)</p><p>[B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +0 +2 +0 +0 +0 14</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +2 +2 +6</p><p>[B]Ref:[/B] 2 +2 +2 +6</p><p>[B]Will:[/B] 6 +2 +2 +10</p><p></p><p>[B]Weapon Attack Damage Critical Range Inc. Type[/B]</p><p>mstrwrk. pistol +6 1d10 x3 50ft. Piercing</p><p></p><p>[B]Languages:[/B] Mordentish[native], Darkonese, Falkovian, Halfling, Lamordian </p><p></p><p>[B]Abilities:[/B] Human: Extra feat at first level (already included),</p><p>Four extra skill points at first level (already included),</p><p>One extra skill point at each additional level (already included)</p><p></p><p> Wizard: may acquire familiar,</p><p>Bonus Feats (already included),High intelligence gains bonus spells daily</p><p></p><p>[b]Spellbook:[/b]</p><p>0: all</p><p>1: Charm Person, Comprehend Languages, Disguise Self, Feather Fall, Identify, Magic Missile, Ventriloquism</p><p>2: Detect Thoughts, Hypnotic Pattern, Scorching Ray, See Invisibility</p><p>3: Dispel Magic, Fly, Gaseous Form, Major Image</p><p>4: Greater Invisibility, Phantasmal Killer, Scrying, Shout</p><p></p><p>[b]Spells Memorized:[/b]</p><p>0: Detect Magic, Light, Message, Prestidigitation</p><p>1: Charm Person, Comprehend Languages, Disguise Self, Feather Fall, Magic Missile, Ventriloquism</p><p>2: Detect Thoughts, Hypnotic Pattern, Scorching Ray, See Invisibility</p><p>3: Dispel Magic, Fly, Gaseous Form, Major Image</p><p>4: Greater Invisibility, Phantasmal Killer, Scrying, Shout</p><p></p><p>[B]Feats:[/B] Exotic Weapon Proficiency (pistol) </p><p>Spell Focus (illusion) </p><p>Spell Focus (divination) </p><p>Scribe Scroll [free to wizard] </p><p>Empower Spell </p><p>Extend Spell </p><p></p><p></p><p>[B]Skill Points:[/B] 67 [B]Max Ranks:[/B] 11/5.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Concentration 11 +2 13</p><p>Decipher Script 11 +5 16</p><p>Knowledge(arcana) 11 +5 16</p><p>Knowledge(geography) 4 +5 9</p><p>Knowledge(local) 4 +5 9</p><p>Knowledge(nobility) 4 +5 9</p><p>Profession(stage magician) 11 +2 13</p><p>Spellcraft 11 +5 +2* 18</p><p>*[Knowledge(arcane) synergy]</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>mstrwrk. pistol(loaded) 550gp 3lb</p><p>spell component pouch 5gp 2lb</p><p>Amulet of health +2 4000gp -</p><p>Bracers of Armor +2 4000gp 1lb</p><p>Gloves of Dexterity +2 4000gp -</p><p>Headband of Intellect +2 4000gp -</p><p>Cloak of Resistance +2 4000gp 1lb</p><p>Entertainer's Outfit - -</p><p>Heward's Handy Haversack 2000gp 5lb</p><p>--bullets(10) 3gp 2lb</p><p>--silver bullets(5) 7gp 5sp 1lb</p><p>--cold iron bullets(5) 3gp 1lb</p><p>--powderhorn 35gp 2lb</p><p>--spellbook - 3lb</p><p>--2'x4' silver mirror 1000gp ~32lb</p><p></p><p>[B]Total Weight:[/B]12lb [B]Money:[/B] 3396gp 5sp -cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100 200 500</p><p></p><p>[B]Age:[/B] 26</p><p>[B]Height:[/B] 5'11"</p><p>[B]Weight:[/B] 140lb</p><p>[B]Eyes:[/B] green</p><p>[B]Hair:[/B] black</p><p>[B]Skin:[/B] light[/CODE]</p><p></p><p><strong>Appearance:</strong>A tall, lean, swaggering fellow. Flashing green eyes beneath angular black brows,</p><p>medium-length black hair swept straight back, and a neatly trimmed moustache and goatee. Tends to wear</p><p>stylish black suits highlighted by brightly colored or otherwise gaudy vests. Habitually touches and</p><p>straightens his golden <em>Headband</em>, sporting a central emerald, which he thinks makes him look quite</p><p>dashing and mysterious.</p><p></p><p><strong>Background:</strong>The offspring of the wealthy seem pathologically prone to a number of social ills. A steady supply of cash, and no need to work for any of it, generates an abundance of free time in which to gamble, drink, and get young women into trouble. The scion of an affluent shipping dynasty, Leothar Falcqon did most of these things in his youth. However, being somewhat more intellectually curious than his peers, his interest was eventually drawn to a disreputable activity of a completely different sort – magic. </p><p></p><p>It grew from simple curiosity, and the giddy excitement that comes with learning a secret. Leothar would loiter around backstage after prestidigitators’ performances at the local theater, asking to be shown how their tricks were done, only to meet with the dismissive laughter of the itinerant conjurors and illusionists there. Leothar’s aristocratic sense of entitlement, however, made him quite determined, and one evening fate took pity on him. The magician – obviously a particularly talented one, as some of his “illusions” left scorch-marks on the stage – heard out Leothar’s pleading request with an indulgent smirk and, after making a brief show of careful consideration, agreed to take him on as an apprentice. The truth was, the magician, Maromar (“The Magnificent”) Tarmikos, saw much of himself in the eager young dilettante – not to mention the fact that he could really use the tutoring income to supplement the meager profits from his shows.</p><p></p><p>Leothar learned quickly, picking up the rudimentary slight of hand fundamental to the trade, as well as the means of crafting honest-to-goodness <em>magical</em> illusions and conjurations. After a time, Maromar was prepared to move on to a new town, and welcomed Leothar along as his assistant. This arrangement lasted for all of a month before the two split over a financial disagreement. Leothar set off on an independent career, traveling around the more civilized parts of Dementlieu and Lamordia for several years, augmenting his “repertoire” on the sly from fellow practitioners; he was quite astonished to discover that it was possible to do more – <em>much</em> more – than simply make his hat float across the stage, or seem to disappear, and this only fed his desire to explore the limits of just what <em>could</em> be done. </p><p></p><p>Now, he has returned home, and is eager to ply his trade for the crowds drawn in by the autumn festivities. It isn’t the money – little as there is to be made – that Leothar loves about what he does; he’s been independently wealthy his entire life. No, he is motivated solely by the thrill and sense of recognition that comes with awing the crowd, something he knows he could never experience living passively behind gilded walls. To that end, he has fallen in with a local group of young performers with backgrounds similar to his own, calling themselves By the Moon’s Light. Their art tends more toward the mundane than his, but they assure one another an audience and social outlet, at least.</p><p></p><p><strong>Corruption</strong></p><p>As for the Path of Corruption, here's what I came up with; it's supposed to represent the selfish pursuit of arcane power, without regard for the danger it may pose to others. It seemed fitting for a somewhat self-centered character with an innocent (for now <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />) fascination with exploring the limits of magic. </p><p>[sblock]1: +2 spellcraft // character becomes more detached from the concerns and welfare of others</p><p></p><p>2: +4 spellcraft // character becomes overtly dismissive of others: -2 Cha</p><p></p><p>3: detect magic at will // character perceives others as jealous, and intentionally obstructing his progress: Paranoia madness condition</p><p></p><p>4: +8 Int // character becomes incredibly self-absorbed, often at his own peril: -6 Wis</p><p></p><p>5: +1 level of Wizard // character will do anything to gain what he seeks: alignment shifts to neutral evil[/sblock]</p></blockquote><p></p>
[QUOTE="Bloodcookie, post: 3191486, member: 33085"] Ok, here we go: [CODE][B]Name:[/B] Leothar Falcqon [B]Class:[/B] Wizard 8 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Neutral [B]Deity:[/B] none [B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 8 [B]XP:[/B] 32000 [B]Dex:[/B] 14 +2 (4p.) [B]BAB:[/B] +4 [B]HP:[/B] 33 (8d4+8) [B]Con:[/B] 14 +2 (4p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] -/-- [B]Int:[/B] 20 +5 (10p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] - [B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +2 [B]Spell Save DC:[/B] +5(+6 illusion, divination) [B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +0 +2 +0 +0 +0 14 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +2 +2 +6 [B]Ref:[/B] 2 +2 +2 +6 [B]Will:[/B] 6 +2 +2 +10 [B]Weapon Attack Damage Critical Range Inc. Type[/B] mstrwrk. pistol +6 1d10 x3 50ft. Piercing [B]Languages:[/B] Mordentish[native], Darkonese, Falkovian, Halfling, Lamordian [B]Abilities:[/B] Human: Extra feat at first level (already included), Four extra skill points at first level (already included), One extra skill point at each additional level (already included) Wizard: may acquire familiar, Bonus Feats (already included),High intelligence gains bonus spells daily [b]Spellbook:[/b] 0: all 1: Charm Person, Comprehend Languages, Disguise Self, Feather Fall, Identify, Magic Missile, Ventriloquism 2: Detect Thoughts, Hypnotic Pattern, Scorching Ray, See Invisibility 3: Dispel Magic, Fly, Gaseous Form, Major Image 4: Greater Invisibility, Phantasmal Killer, Scrying, Shout [b]Spells Memorized:[/b] 0: Detect Magic, Light, Message, Prestidigitation 1: Charm Person, Comprehend Languages, Disguise Self, Feather Fall, Magic Missile, Ventriloquism 2: Detect Thoughts, Hypnotic Pattern, Scorching Ray, See Invisibility 3: Dispel Magic, Fly, Gaseous Form, Major Image 4: Greater Invisibility, Phantasmal Killer, Scrying, Shout [B]Feats:[/B] Exotic Weapon Proficiency (pistol) Spell Focus (illusion) Spell Focus (divination) Scribe Scroll [free to wizard] Empower Spell Extend Spell [B]Skill Points:[/B] 67 [B]Max Ranks:[/B] 11/5.5 [B]Skills Ranks Mod Misc Total[/B] Concentration 11 +2 13 Decipher Script 11 +5 16 Knowledge(arcana) 11 +5 16 Knowledge(geography) 4 +5 9 Knowledge(local) 4 +5 9 Knowledge(nobility) 4 +5 9 Profession(stage magician) 11 +2 13 Spellcraft 11 +5 +2* 18 *[Knowledge(arcane) synergy] [B]Equipment: Cost Weight[/B] mstrwrk. pistol(loaded) 550gp 3lb spell component pouch 5gp 2lb Amulet of health +2 4000gp - Bracers of Armor +2 4000gp 1lb Gloves of Dexterity +2 4000gp - Headband of Intellect +2 4000gp - Cloak of Resistance +2 4000gp 1lb Entertainer's Outfit - - Heward's Handy Haversack 2000gp 5lb --bullets(10) 3gp 2lb --silver bullets(5) 7gp 5sp 1lb --cold iron bullets(5) 3gp 1lb --powderhorn 35gp 2lb --spellbook - 3lb --2'x4' silver mirror 1000gp ~32lb [B]Total Weight:[/B]12lb [B]Money:[/B] 3396gp 5sp -cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 200 500 [B]Age:[/B] 26 [B]Height:[/B] 5'11" [B]Weight:[/B] 140lb [B]Eyes:[/B] green [B]Hair:[/B] black [B]Skin:[/B] light[/CODE] [B]Appearance:[/B]A tall, lean, swaggering fellow. Flashing green eyes beneath angular black brows, medium-length black hair swept straight back, and a neatly trimmed moustache and goatee. Tends to wear stylish black suits highlighted by brightly colored or otherwise gaudy vests. Habitually touches and straightens his golden [i]Headband[/i], sporting a central emerald, which he thinks makes him look quite dashing and mysterious. [B]Background:[/B]The offspring of the wealthy seem pathologically prone to a number of social ills. A steady supply of cash, and no need to work for any of it, generates an abundance of free time in which to gamble, drink, and get young women into trouble. The scion of an affluent shipping dynasty, Leothar Falcqon did most of these things in his youth. However, being somewhat more intellectually curious than his peers, his interest was eventually drawn to a disreputable activity of a completely different sort – magic. It grew from simple curiosity, and the giddy excitement that comes with learning a secret. Leothar would loiter around backstage after prestidigitators’ performances at the local theater, asking to be shown how their tricks were done, only to meet with the dismissive laughter of the itinerant conjurors and illusionists there. Leothar’s aristocratic sense of entitlement, however, made him quite determined, and one evening fate took pity on him. The magician – obviously a particularly talented one, as some of his “illusions” left scorch-marks on the stage – heard out Leothar’s pleading request with an indulgent smirk and, after making a brief show of careful consideration, agreed to take him on as an apprentice. The truth was, the magician, Maromar (“The Magnificent”) Tarmikos, saw much of himself in the eager young dilettante – not to mention the fact that he could really use the tutoring income to supplement the meager profits from his shows. Leothar learned quickly, picking up the rudimentary slight of hand fundamental to the trade, as well as the means of crafting honest-to-goodness [i]magical[/i] illusions and conjurations. After a time, Maromar was prepared to move on to a new town, and welcomed Leothar along as his assistant. This arrangement lasted for all of a month before the two split over a financial disagreement. Leothar set off on an independent career, traveling around the more civilized parts of Dementlieu and Lamordia for several years, augmenting his “repertoire” on the sly from fellow practitioners; he was quite astonished to discover that it was possible to do more – [i]much[/i] more – than simply make his hat float across the stage, or seem to disappear, and this only fed his desire to explore the limits of just what [i]could[/i] be done. Now, he has returned home, and is eager to ply his trade for the crowds drawn in by the autumn festivities. It isn’t the money – little as there is to be made – that Leothar loves about what he does; he’s been independently wealthy his entire life. No, he is motivated solely by the thrill and sense of recognition that comes with awing the crowd, something he knows he could never experience living passively behind gilded walls. To that end, he has fallen in with a local group of young performers with backgrounds similar to his own, calling themselves By the Moon’s Light. Their art tends more toward the mundane than his, but they assure one another an audience and social outlet, at least. [b]Corruption[/b] As for the Path of Corruption, here's what I came up with; it's supposed to represent the selfish pursuit of arcane power, without regard for the danger it may pose to others. It seemed fitting for a somewhat self-centered character with an innocent (for now :]) fascination with exploring the limits of magic. [sblock]1: +2 spellcraft // character becomes more detached from the concerns and welfare of others 2: +4 spellcraft // character becomes overtly dismissive of others: -2 Cha 3: detect magic at will // character perceives others as jealous, and intentionally obstructing his progress: Paranoia madness condition 4: +8 Int // character becomes incredibly self-absorbed, often at his own peril: -6 Wis 5: +1 level of Wizard // character will do anything to gain what he seeks: alignment shifts to neutral evil[/sblock] [/QUOTE]
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