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<blockquote data-quote="Paxus Asclepius" data-source="post: 1545390" data-attributes="member: 15175"><p><strong>Gwyn ap Fomor</strong></p><p><strong>Human Half-fiend Ranger 5 (non-casting variant)/Mortal Hunter 4</strong></p><p>Alignment: Chaotic Evil</p><p>Height: 6'2</p><p>Weight: 220 lbs</p><p>Hair: Black</p><p>Eyes: Red</p><p>Age: 22</p><p></p><p>Str 24 (+7) [6 points, +4 template, +2 level, +4 item]</p><p>Dex 20 (+5) [6 points, +4 template, +2 item]</p><p>Con 16 (+3) [6 points, +2 template]</p><p>Int 16 (+30 [4 points, +4 template]</p><p>Wis 12 (+1) [4 points]</p><p>Cha 16 (+3) [6 points, +2 template]</p><p></p><p>Class Abilities: Favored enemy +4 (humans), +2 (elves), +2 (mortals); Wild Empathy (+8); Mortal Skin (any humanoid); Detect Mortals, Smite Mortals (+1 to hit, +8 to damage, 1/day)</p><p></p><p>Racial Abilities: Spell-like abilities: (save DCs are 13+spell level, caster level 9th) Darkness 3/day, Desecrate 1/day, Unholy Blight 1/day, Poison 3/day, Contagion 1/day; 2 claws (1d4 damage), bite (1d6 damage), outsider (does not need to eat or sleep), natural armor +1, darkvision 60 feet, Smite Good (+9), immune to poison, acid, cold, electricity, and fire resistance 10, DR 5/magic, SR 19.</p><p></p><p>Hit Dice: 8d8+4d10+36</p><p>HP: 116</p><p>AC: 20</p><p>Init: +5 [+5 Dex]</p><p>Speed: 30 ft</p><p>Armor Check Penalty:0</p><p></p><p>Saves:</p><p>Fortitude: +13 (+8 base, +3 Con, +2 resistance)</p><p>Reflex: +12 (+5 base, +5 Dex, +2 resistance)</p><p>Will: +5 (+2 base, +1 Wis, +2 resistance)</p><p></p><p>BAB:+9/+4</p><p>Melee Attacks: +18 Harrowheart (1d6+9, 18-20/x2);+16/+11 Harrowheart, + 15 Crows Beak (1d4+8, 20/x4), +11 bite (1d6+3+1 vile); or +18 Mercykiller, wielded two-handed (2d6+11 subdual)</p><p>Ranged Attacks: +15 Little One (1d8+5 20/x3)</p><p></p><p>Skills:</p><p>Craft (bonecarving) +11 [8 ranks, +3 Int]</p><p>Climb +17 [12 ranks, +5 Str]</p><p>Heal +9 [8 ranks, +1 Wis] </p><p>Hide +17 [12 ranks, +5 Dex]</p><p>Intimidate +17 [12 ranks, +3 Cha, +2 Cosmopolitan]</p><p>Listen +15 [12 ranks, +1 Wis, +2 Alertness]</p><p>Move Silently +17 [12 ranks, +5 Dex]</p><p>Search +15 [12 ranks, +3 Int]</p><p>Spot +15 [12 ranks, +1 Wis, +2 Alertness]</p><p>Survival +13 [12 ranks, +1 Wis]</p><p></p><p>Feats: Alertness (Human)</p><p>Cosmopolitan: Intimidate (1st level) (FRCS, page 34)</p><p>Mortalbane (3rd level) (BoVD, page 49)</p><p>Vile Natural Attack (6th level) (BoVD, page 50)</p><p>Improved Favored Enemy (9th level, Complete Warrior 101)</p><p>Track (Ranger 1)</p><p>Two-Weapon Fighting (Ranger 2)</p><p>Endurance (Ranger 3)</p><p>Boost Spell-Like Ability (Mortal Hunter 2)</p><p></p><p>Languages: Common, Abyssal, Infernal, Elven</p><p></p><p>EQ:</p><p>Harrowheart: This +2 rapier, its elaborate guard carved into the appearance of a corpse-strewn rosebush, possesses a critical multiplier of x3 when used against good foes. (15,3200 gp) (BoVD, page 113)</p><p></p><p>Flesh Ring of Scorn: This tarnished brass ring, dangling from Gwyn's left earlobe, allows him to automatically score a critical hit whenever he threatens one. - 8000 gp (BoVD, page 115)</p><p></p><p>Spider Fingers (as Gloves of Dexterity +2)</p><p>These elegant silken backless gloves were once white; they were dyed scarlet when Gwyn removed them from their last wearer, a priestess of Sune, and he has not chosen to bleach them. - 4000 gp</p><p></p><p>Sinew of the Mountain: This belt is broad, made of linked steel and silver plates and carved with dwarven runes. The former owner learned that strength alone would not avail him when Gwyn ran him to death on the open plains. As Belt of Giant Strength +4 -16000 gp</p><p></p><p>Mercykiller (As +1 merciful club, deals an extra 1d6 damage and all of the damage it deals is subdual. This club is an even polished length of wormwood, magicaly strengthed and stained a dark red.) - 8,300gp</p><p></p><p>Crow's Beak (As +1 ioun blade light pick, this weapon has a socket for an ioun stone in its pommel; as long as the weilder holds the blade he gains the benefit of any ioun stone in the socket as if it were orbiting around his head. This light pick's sharpened head is slightly carved to suggest a bird's beak, and its shaft is stained black and carved slightly to resemple feathers. It takes its name from the tendency of the crow to peck out the eyes of its victims; the ioun stone in the pommel is supposed to suggest an eye.) - 6,304gp</p><p></p><p>Demon's Warding (As ioun stone of resistance +4. This ioun stone gives the benefit of a cloak of resistance +2. It is deep orange in color, with a sliver of red in the center that gives it the impression of being an eye. It is a smooth egg in shape.) - 8,000gp</p><p></p><p>Soul of Despair (As +1 fearsome mithril chain shirt [total armor bonus +5, Max Dex bonus +6, 0 armor check penalty, arcane spell failure 10%, 12.5 lbs]. This chain shirt allows the wearer to create an aura of fear around him in a 40 ft. radius. Everyone in this area must make a Will save (DC 16) or be affected by the fear spell. To those who make their save, the wearer appears as he normally is. To those who fail their save, they see the wearer as a creature from their worst nightmares... which may be no different in Gwyn's case. </p><p></p><p>The wearer may activate this effect as a standard action, like activating a magic item, or dismiss the effect as a free action. This chain shirt seems very fine and elegant, made from mithril as it is, but along the neckline are tiny Infernal runes picked out in red metal. They seem just a decoration unless someone succeeds on a Spot check (DC 20) to recognize they are actually writing. Even then the person must be able to read Infernal before he realizes what their intent is. The shirt itself was quenched in the blood of those that died from fear, in a terrible ritual that cost ten people their lives.) - 10,350gp</p><p></p><p>Little One (As +1 shrinking mighty (+4) composite longbow. Upon command ("vanish") this bow can shrink, as if affected by the shrink item spell. This is not a very spectacular weapon, but a rather practical one. This bow shrinks down to a tiny, bow-shaped patch that is easily hidden. Most would not think to remove this shread of cloth when disarming someone, even if they found it in the first place. And what is the point of taking someone's arrows if they have no bow? This bow is fairly normal, though near the grip there are carvings of bees, beetles, ants, and other tiny creatures.) - 8,800gp</p><p></p><p>scroll of morality undone (This scroll is written on the parchment skin of a fallen paladin, and written in an ink of his powdered holy symbol, the blood of his brother paladin he betrayed during his fall from grace, and some of the ash from his temple he burned down. It is tied with his dried and tanned tongue, and contained in an elaborate scroll case made from his femur, capped with pieces of his skull, and decorated with his teeth. Hair from his mount keeps the scroll caps on. DC 16) - 700gp</p><p></p><p>scroll of phantasmal killer (This scroll is very ancient, written on the preserved burial shroud of a madman that became an eye of fear and flame. It is inked with the blood of fifty of his victims along with the remnents of both of his crushed gem eyes. It is tied with a braid of the hair of his victims and contained in a stone scroll case that resembles a reliquary for Nerull. When the spell is cast, it deals an additional 2d6 worth of fire damage to the victim even if he makes his initial Will save, DC 16.) - 900gp</p><p></p><p>scroll of charm person (This scroll was made by a cleric of Sune, a lovely redheaded woman Gwyn frightened to death, taking this scroll afterwards. It is written on pink paper made from rose petals, and inked with the juice of wine and passion fruit. It is tied with some of the hair he gently removed from her head, and is in a lovely scroll case made of persimmon wood and capped with rose quartz in the shape of open roses. As it was made by a rather powerful cleric, the DC is 18) - 200gp</p><p></p><p>potion of love (Another little something Gwyn picked off of a cleric of Sune, this potion is in a bottle carved from rose quarz and engraved with Sune's symbol. A minor illusion on the bottle gives the symbol color and a semblance of life. It is stoppered with gold and the top of the stopper is stamped with a heart. The potion inside is very much like fine white wine, with a faint hint of roses. As this was made by a gifted cleric, the DC is 16.) - 200gp</p><p></p><p>Spells: Save DC is 13+spell level, caster level 3rd</p><p>Two spells of 1st level, one of 2nd level, chosen from the Mortal Hunter list (BoVD page 65)</p><p></p><p>Appearance: Gwyn dresses in drab browns and greens when in the woods; in civilization, he prefers dark grays. He is the stereotypical hooded stranger in a bar, tall, dark-haired, and strangely handsome, at least initially. He appears sympathetic, almost friendly, to most strangers, but a perceptive individual will note that the smile never reaches his ruby eyes.</p><p></p><p>Background: Gwyn was born of the violent union of a balor and a hapless milkmaid. At eight months, he tore his way free of his mother's womb, impatient to enter the world he already viewed as his playpen. Unsurprisingly, the villagers exposed him on a mountaintop, in the firm knowledge that the gods would dispose of this demonspawned monstrosity. Instead, he crawled his way to the nearest road, where he was found by pilgrims and brought to an orphanage. It took the monks, followers of the god of mercy, nine years before they admitted to themselves that Gwyn was irredeemably evil, during which time he had tortured and tormented the other three dozen orphans. When the paladin arrived to dispatch him (the monks being sworn to pacifism), Gwyn fled into the wilderness.</p><p></p><p>For the next decade, Gwyn stayed out of civilized areas, wandering farmlands and lightly-traveled roads and preying upon isolated individuals for amusement rather than sustenance. He occasionally joined with bandits, but they usually fled him within weeks, apalled by his bloodlust and the terrible remains of his toys. His skills progressed, and before his twentieth birthday he had learned a magical means of assuming the forms of his victims, enabling him to reenter civilization, undetected by his foes.</p><p></p><p>Gwyn has now been in Andeluvay for several years, and has done a handful of jobs for the Black Butterfly; on some occasions, it has been desirable to leave the mentally shattered victim alive as a reminder, or to give the target a tiny taste of the fear he will know should he fail to do as the Black Butterfly wishes. On his own time, he particularly enjoys amusing himself with clerics; the priestesses of Sune are his favorite playthings, but he also enjoys breaking the spirit of young paladins, driving them into panicked despair before ending their lives. He keeps fragments of the hides of his victims, sometimes to infiltrate the temples but more frequently to terrorize his latest victim in the shape of their deceased friends.</p><p></p><p>Personality: To call Gwyn "sadistic" is as great an understatement as calling the tarrasque "capable in combat." He delights only in the unmitigated terror of others; physical suffering is amusing, but ultimately inadequate. As a result of his fiendish blood, he considers himself inherently superior to almost every humanoid, and this superiority gives him not only a right, but an obligation, to use lesser beings as his playthings. Oddly, he has a strong sense of beauty; while he delights in shattering minds, especially of young women, he refuses to mar their faces, and were he to burn down a cathedral, he would likely take the time to remove the stained glass windows, while leaving the screaming parishioners inside.</p></blockquote><p></p>
[QUOTE="Paxus Asclepius, post: 1545390, member: 15175"] [B]Gwyn ap Fomor[/B] [B]Human Half-fiend Ranger 5 (non-casting variant)/Mortal Hunter 4[/B] Alignment: Chaotic Evil Height: 6'2 Weight: 220 lbs Hair: Black Eyes: Red Age: 22 Str 24 (+7) [6 points, +4 template, +2 level, +4 item] Dex 20 (+5) [6 points, +4 template, +2 item] Con 16 (+3) [6 points, +2 template] Int 16 (+30 [4 points, +4 template] Wis 12 (+1) [4 points] Cha 16 (+3) [6 points, +2 template] Class Abilities: Favored enemy +4 (humans), +2 (elves), +2 (mortals); Wild Empathy (+8); Mortal Skin (any humanoid); Detect Mortals, Smite Mortals (+1 to hit, +8 to damage, 1/day) Racial Abilities: Spell-like abilities: (save DCs are 13+spell level, caster level 9th) Darkness 3/day, Desecrate 1/day, Unholy Blight 1/day, Poison 3/day, Contagion 1/day; 2 claws (1d4 damage), bite (1d6 damage), outsider (does not need to eat or sleep), natural armor +1, darkvision 60 feet, Smite Good (+9), immune to poison, acid, cold, electricity, and fire resistance 10, DR 5/magic, SR 19. Hit Dice: 8d8+4d10+36 HP: 116 AC: 20 Init: +5 [+5 Dex] Speed: 30 ft Armor Check Penalty:0 Saves: Fortitude: +13 (+8 base, +3 Con, +2 resistance) Reflex: +12 (+5 base, +5 Dex, +2 resistance) Will: +5 (+2 base, +1 Wis, +2 resistance) BAB:+9/+4 Melee Attacks: +18 Harrowheart (1d6+9, 18-20/x2);+16/+11 Harrowheart, + 15 Crows Beak (1d4+8, 20/x4), +11 bite (1d6+3+1 vile); or +18 Mercykiller, wielded two-handed (2d6+11 subdual) Ranged Attacks: +15 Little One (1d8+5 20/x3) Skills: Craft (bonecarving) +11 [8 ranks, +3 Int] Climb +17 [12 ranks, +5 Str] Heal +9 [8 ranks, +1 Wis] Hide +17 [12 ranks, +5 Dex] Intimidate +17 [12 ranks, +3 Cha, +2 Cosmopolitan] Listen +15 [12 ranks, +1 Wis, +2 Alertness] Move Silently +17 [12 ranks, +5 Dex] Search +15 [12 ranks, +3 Int] Spot +15 [12 ranks, +1 Wis, +2 Alertness] Survival +13 [12 ranks, +1 Wis] Feats: Alertness (Human) Cosmopolitan: Intimidate (1st level) (FRCS, page 34) Mortalbane (3rd level) (BoVD, page 49) Vile Natural Attack (6th level) (BoVD, page 50) Improved Favored Enemy (9th level, Complete Warrior 101) Track (Ranger 1) Two-Weapon Fighting (Ranger 2) Endurance (Ranger 3) Boost Spell-Like Ability (Mortal Hunter 2) Languages: Common, Abyssal, Infernal, Elven EQ: Harrowheart: This +2 rapier, its elaborate guard carved into the appearance of a corpse-strewn rosebush, possesses a critical multiplier of x3 when used against good foes. (15,3200 gp) (BoVD, page 113) Flesh Ring of Scorn: This tarnished brass ring, dangling from Gwyn's left earlobe, allows him to automatically score a critical hit whenever he threatens one. - 8000 gp (BoVD, page 115) Spider Fingers (as Gloves of Dexterity +2) These elegant silken backless gloves were once white; they were dyed scarlet when Gwyn removed them from their last wearer, a priestess of Sune, and he has not chosen to bleach them. - 4000 gp Sinew of the Mountain: This belt is broad, made of linked steel and silver plates and carved with dwarven runes. The former owner learned that strength alone would not avail him when Gwyn ran him to death on the open plains. As Belt of Giant Strength +4 -16000 gp Mercykiller (As +1 merciful club, deals an extra 1d6 damage and all of the damage it deals is subdual. This club is an even polished length of wormwood, magicaly strengthed and stained a dark red.) - 8,300gp Crow's Beak (As +1 ioun blade light pick, this weapon has a socket for an ioun stone in its pommel; as long as the weilder holds the blade he gains the benefit of any ioun stone in the socket as if it were orbiting around his head. This light pick's sharpened head is slightly carved to suggest a bird's beak, and its shaft is stained black and carved slightly to resemple feathers. It takes its name from the tendency of the crow to peck out the eyes of its victims; the ioun stone in the pommel is supposed to suggest an eye.) - 6,304gp Demon's Warding (As ioun stone of resistance +4. This ioun stone gives the benefit of a cloak of resistance +2. It is deep orange in color, with a sliver of red in the center that gives it the impression of being an eye. It is a smooth egg in shape.) - 8,000gp Soul of Despair (As +1 fearsome mithril chain shirt [total armor bonus +5, Max Dex bonus +6, 0 armor check penalty, arcane spell failure 10%, 12.5 lbs]. This chain shirt allows the wearer to create an aura of fear around him in a 40 ft. radius. Everyone in this area must make a Will save (DC 16) or be affected by the fear spell. To those who make their save, the wearer appears as he normally is. To those who fail their save, they see the wearer as a creature from their worst nightmares... which may be no different in Gwyn's case. The wearer may activate this effect as a standard action, like activating a magic item, or dismiss the effect as a free action. This chain shirt seems very fine and elegant, made from mithril as it is, but along the neckline are tiny Infernal runes picked out in red metal. They seem just a decoration unless someone succeeds on a Spot check (DC 20) to recognize they are actually writing. Even then the person must be able to read Infernal before he realizes what their intent is. The shirt itself was quenched in the blood of those that died from fear, in a terrible ritual that cost ten people their lives.) - 10,350gp Little One (As +1 shrinking mighty (+4) composite longbow. Upon command ("vanish") this bow can shrink, as if affected by the shrink item spell. This is not a very spectacular weapon, but a rather practical one. This bow shrinks down to a tiny, bow-shaped patch that is easily hidden. Most would not think to remove this shread of cloth when disarming someone, even if they found it in the first place. And what is the point of taking someone's arrows if they have no bow? This bow is fairly normal, though near the grip there are carvings of bees, beetles, ants, and other tiny creatures.) - 8,800gp scroll of morality undone (This scroll is written on the parchment skin of a fallen paladin, and written in an ink of his powdered holy symbol, the blood of his brother paladin he betrayed during his fall from grace, and some of the ash from his temple he burned down. It is tied with his dried and tanned tongue, and contained in an elaborate scroll case made from his femur, capped with pieces of his skull, and decorated with his teeth. Hair from his mount keeps the scroll caps on. DC 16) - 700gp scroll of phantasmal killer (This scroll is very ancient, written on the preserved burial shroud of a madman that became an eye of fear and flame. It is inked with the blood of fifty of his victims along with the remnents of both of his crushed gem eyes. It is tied with a braid of the hair of his victims and contained in a stone scroll case that resembles a reliquary for Nerull. When the spell is cast, it deals an additional 2d6 worth of fire damage to the victim even if he makes his initial Will save, DC 16.) - 900gp scroll of charm person (This scroll was made by a cleric of Sune, a lovely redheaded woman Gwyn frightened to death, taking this scroll afterwards. It is written on pink paper made from rose petals, and inked with the juice of wine and passion fruit. It is tied with some of the hair he gently removed from her head, and is in a lovely scroll case made of persimmon wood and capped with rose quartz in the shape of open roses. As it was made by a rather powerful cleric, the DC is 18) - 200gp potion of love (Another little something Gwyn picked off of a cleric of Sune, this potion is in a bottle carved from rose quarz and engraved with Sune's symbol. A minor illusion on the bottle gives the symbol color and a semblance of life. It is stoppered with gold and the top of the stopper is stamped with a heart. The potion inside is very much like fine white wine, with a faint hint of roses. As this was made by a gifted cleric, the DC is 16.) - 200gp Spells: Save DC is 13+spell level, caster level 3rd Two spells of 1st level, one of 2nd level, chosen from the Mortal Hunter list (BoVD page 65) Appearance: Gwyn dresses in drab browns and greens when in the woods; in civilization, he prefers dark grays. He is the stereotypical hooded stranger in a bar, tall, dark-haired, and strangely handsome, at least initially. He appears sympathetic, almost friendly, to most strangers, but a perceptive individual will note that the smile never reaches his ruby eyes. Background: Gwyn was born of the violent union of a balor and a hapless milkmaid. At eight months, he tore his way free of his mother's womb, impatient to enter the world he already viewed as his playpen. Unsurprisingly, the villagers exposed him on a mountaintop, in the firm knowledge that the gods would dispose of this demonspawned monstrosity. Instead, he crawled his way to the nearest road, where he was found by pilgrims and brought to an orphanage. It took the monks, followers of the god of mercy, nine years before they admitted to themselves that Gwyn was irredeemably evil, during which time he had tortured and tormented the other three dozen orphans. When the paladin arrived to dispatch him (the monks being sworn to pacifism), Gwyn fled into the wilderness. For the next decade, Gwyn stayed out of civilized areas, wandering farmlands and lightly-traveled roads and preying upon isolated individuals for amusement rather than sustenance. He occasionally joined with bandits, but they usually fled him within weeks, apalled by his bloodlust and the terrible remains of his toys. His skills progressed, and before his twentieth birthday he had learned a magical means of assuming the forms of his victims, enabling him to reenter civilization, undetected by his foes. Gwyn has now been in Andeluvay for several years, and has done a handful of jobs for the Black Butterfly; on some occasions, it has been desirable to leave the mentally shattered victim alive as a reminder, or to give the target a tiny taste of the fear he will know should he fail to do as the Black Butterfly wishes. On his own time, he particularly enjoys amusing himself with clerics; the priestesses of Sune are his favorite playthings, but he also enjoys breaking the spirit of young paladins, driving them into panicked despair before ending their lives. He keeps fragments of the hides of his victims, sometimes to infiltrate the temples but more frequently to terrorize his latest victim in the shape of their deceased friends. Personality: To call Gwyn "sadistic" is as great an understatement as calling the tarrasque "capable in combat." He delights only in the unmitigated terror of others; physical suffering is amusing, but ultimately inadequate. As a result of his fiendish blood, he considers himself inherently superior to almost every humanoid, and this superiority gives him not only a right, but an obligation, to use lesser beings as his playthings. Oddly, he has a strong sense of beauty; while he delights in shattering minds, especially of young women, he refuses to mar their faces, and were he to burn down a cathedral, he would likely take the time to remove the stained glass windows, while leaving the screaming parishioners inside. [/QUOTE]
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