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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1212437" data-attributes="member: 4441"><p>*Aekir, at this early hour the Hydra's Glass is still fairly quiet. There are four private booths, as well as about seven round tables with bolted-down stools around them. The balcony above contains another four tables, and the ceiling bears several simple chandeliers with a plethora of candles lighting the place. A long bar lines the west wall and a hearth anchors the north. There's a pot of some kind of stew bubbling over the hearth, and a large hunk of some kind of meat being turned on a spit. Behind the bar the kitchen sounds with the clanking of pots and pans and the smell of warm bread fills the air.*</p><p></p><p>*The Hydra's Glass isn't the most classy establishment, but for a tavern at the edge of the Hollow, it's pretty good. The food won't kill you, and lodgings aren't much better than buying a space on the floor, unless you want to rent one of the rooms that comes with one of the girls inside. However, it's the conversation and drink that bring most people here. The location guarantees an interesting mix of patrons, which generates a great deal of revenue for Farris, the old human barkeeper. A former adventurer, he's able to spot trouble a mile away. He keeps the worst of the trouble-makers away, allowing business to go on as usual.*</p><p></p><p>*However, the Hydra's main attraction is its famous drink sharing the same name as the bar. The drink comes in all sizes, from five-headed to twelve-headed. It's actually a series of drinks, from five to twelve, a clear, powerful drink that smells like lemons and burns like fire going down. The gimmick is that you have to drink one, wait at least ten breaths, then say the number of drinks you've had, then drink the second one, and so on until you've drunk all the "heads." However, the drink is so powerful that some people forget the day of the week past the third. If anyone manages to get through one "hydra" without messing up the count, they get the drink for free. There are also cyrohyras (served freezing cold), and pyrohydras (where the drink is lit on fire before drinking), though no one has yet survived the Lernaean hydra without passing out.*</p><p></p><p>*Aekir, there are only about six people in the Hydra at this hour, two of which looks like rivermen, one that seems to be a whore with her pimp, a lone dwarf bearing a peace-bonded axe and nursing a beer, and a thin, cagey-looking man that screams "thief" to your experienced eyes. A serving wench comes around the bar every so often, refilling drinks and offering food.*</p><p></p><p>*Loviana, the cleric of Sune gazes at you for a few more minutes as you peruse the jewelry. After a time, he slowly makes his way over to you, and tries to casually look at the jewelry in the case next to yours. He "accidentally" brushes your hand in looking, and turns to smile at you.*</p><p></p><p>"My pardon, dear lady," he says, his smile bright. "I saw you from across the marketplace and I was struck by your beauty. Truly, Lady Firehair has blessed you as Her own. I am Brother Predel, in the service of Sune. Might I have the honor of knowing your name?" He says this gallantly, giving you a small bow.</p><p></p><p>*Roach, Sister Raquel at the Light's Favor charity house of Pelor accepts your donations as always, with trepidation and touch of fear. She's the only one of Pelor's clergy to really want to approach you, as they all seem to fear you. Their attempts to offer healing or help cure your diseases in the past always have brought violent negations bordering on attacks, which baffles and confuses them. However, they will accept your alms.* </p><p></p><p>*In the alley behind the House of the Ruby Sorceress, Wee Jas' temple, Lady Wedik takes your coins with cool aloofness, offering her usual blessings of, "May your deaths be quick and merciful." Sometimes you think she lets on more than she knows.*</p><p></p><p>*And at Church of Talona a new young acolyte, bearing scars of the pox, takes your coins, her face both fascinated and resigned. She may have been a pretty one, but the scars upon her face have made her remarkably unlovely.*</p><p></p><p>*Finally, at the Shattered Sister, you scratch upon the back door to request admittance. The door flings open, revealing a new young serving girl. She sees you in the light, screams, and shuts the door. You wait; this has happened once or twice before. The door opens after a minute, with Sivi herself holding the girl by the arm. Sivi is massively muscled, more so than most men, with her long braid of black hair wrapped around her waist. The serving girl's cheek is red with a hand print.*</p><p></p><p>"Damn you, you weak little twist, I take you in and <em>this</em> is how you act toward someone who's willing to donate to the Sister?! You take his coin. Do it!" Sivi snarls, shaking the girl. Sobbing, the girl reaches out for your coins and takes them from your clawed hand. Sivi tightens her grip and the girl whimpers in pain. "You need anything else from her Roach? This one needs discipline, and we know what discipline comes from, don't we little girl?" </p><p></p><p>*She continues to hold the young girl and raises an eyebrow at you inquiringly.*</p><p></p><p>*Torr, after "tending" to Rosalyn, you walk downstairs to find a letter waiting for you. Ripping it open, you find it to be from Hasord, a frequent contact for jobs for the Black Butterfly. He requires your presence at the King's Head tavern, one not too far from your home, after dark, for some discussion of business.*</p><p></p><p>*You feel Stormrider smile within you; work always brings good feeding.*</p><p></p><p>*Ralam, you head over to one of the guild safehouses, a simple boarding house from the Hollow. As a respected and long-standing member of the Assassin's Guild, you don't have to go through Wode. You deal directly with Yill, one who is second in command to the Grandmaster assassin. A sleek and deadly outborn elf, he moves with the grace and reflexes of a cat. You've crossed swords with him a time or two during practice bouts, and he's not to be trifled with at any level. You tell him of your desire to continue your vengeance on Baron Gorinthal's family, and he shakes his head.*</p><p></p><p>"The man killed your family, and now he's dead. You leave a trail of bodies behind for no reason and no pay, and you start to make all of us look bad. Tell you something Darkhand, you just wait. Hold your hand hard. Find their enemies, name your price, and take them out legal-like, so you don't look like an eight-sided loon. Aside being, the Butterfly's taken an interest in you. Dress pretty, go to King's Head tavern after dark, meet Hasord. Butterfly has some work that's come up, it'll take your own mind off things you shouldn't be thinking of. You do your work, I'll think of them for you instead," Yill says, in his usual strange way. </p><p></p><p>*Able, heading over to one of the smaller markets, you can find the simple fare you want for a decent price, and can eat in relative peace. You have a few hours before full dark, and Wode never shows up before dark. The people watching in this part of the city is usually interesting, as there's quite a cross-section of people going between the temple alleys and Firelight Walk. People seem to be repenting of their sins in one place before going to sin again in the other.*</p><p></p><p>*While waiting to go find Wode, you can go to the Blind Sister though. At twilight, it's still fairly quiet with only a few people smoking pipes of strange, thick, sweet-smelling smoke. Darana is the person you need to talk to to find the special things you need. She's the original Blind Sister, robbed of her sight after taking a particularly intense vision-inducing drug. However, blind or no she can tell any drug or poison from a brief sniff, taste, or feel. Sarwan, her brother, runs the tavern itself, while several loyally addicted guards protect the Vault, the room where most of the goods are kept. Darana smiles dreamily as you are brought back to the Vault by one of the guards, and sets her own pipe aside.*</p><p></p><p>"I know you, yes, I see you, smell you, even through the vapors and over the sea, I sense you. Able, table, needy-greedy man. You came to see through my eyes? Smell through my ears? Something needed tonight for you, isn't that the truth?" she asks, her head lolling on her shoulders, her long hair obscuring her blind, dead eyes. </p><p></p><p>[OOC: linnorm, Ralam needs two more languages.]</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1212437, member: 4441"] *Aekir, at this early hour the Hydra's Glass is still fairly quiet. There are four private booths, as well as about seven round tables with bolted-down stools around them. The balcony above contains another four tables, and the ceiling bears several simple chandeliers with a plethora of candles lighting the place. A long bar lines the west wall and a hearth anchors the north. There's a pot of some kind of stew bubbling over the hearth, and a large hunk of some kind of meat being turned on a spit. Behind the bar the kitchen sounds with the clanking of pots and pans and the smell of warm bread fills the air.* *The Hydra's Glass isn't the most classy establishment, but for a tavern at the edge of the Hollow, it's pretty good. The food won't kill you, and lodgings aren't much better than buying a space on the floor, unless you want to rent one of the rooms that comes with one of the girls inside. However, it's the conversation and drink that bring most people here. The location guarantees an interesting mix of patrons, which generates a great deal of revenue for Farris, the old human barkeeper. A former adventurer, he's able to spot trouble a mile away. He keeps the worst of the trouble-makers away, allowing business to go on as usual.* *However, the Hydra's main attraction is its famous drink sharing the same name as the bar. The drink comes in all sizes, from five-headed to twelve-headed. It's actually a series of drinks, from five to twelve, a clear, powerful drink that smells like lemons and burns like fire going down. The gimmick is that you have to drink one, wait at least ten breaths, then say the number of drinks you've had, then drink the second one, and so on until you've drunk all the "heads." However, the drink is so powerful that some people forget the day of the week past the third. If anyone manages to get through one "hydra" without messing up the count, they get the drink for free. There are also cyrohyras (served freezing cold), and pyrohydras (where the drink is lit on fire before drinking), though no one has yet survived the Lernaean hydra without passing out.* *Aekir, there are only about six people in the Hydra at this hour, two of which looks like rivermen, one that seems to be a whore with her pimp, a lone dwarf bearing a peace-bonded axe and nursing a beer, and a thin, cagey-looking man that screams "thief" to your experienced eyes. A serving wench comes around the bar every so often, refilling drinks and offering food.* *Loviana, the cleric of Sune gazes at you for a few more minutes as you peruse the jewelry. After a time, he slowly makes his way over to you, and tries to casually look at the jewelry in the case next to yours. He "accidentally" brushes your hand in looking, and turns to smile at you.* "My pardon, dear lady," he says, his smile bright. "I saw you from across the marketplace and I was struck by your beauty. Truly, Lady Firehair has blessed you as Her own. I am Brother Predel, in the service of Sune. Might I have the honor of knowing your name?" He says this gallantly, giving you a small bow. *Roach, Sister Raquel at the Light's Favor charity house of Pelor accepts your donations as always, with trepidation and touch of fear. She's the only one of Pelor's clergy to really want to approach you, as they all seem to fear you. Their attempts to offer healing or help cure your diseases in the past always have brought violent negations bordering on attacks, which baffles and confuses them. However, they will accept your alms.* *In the alley behind the House of the Ruby Sorceress, Wee Jas' temple, Lady Wedik takes your coins with cool aloofness, offering her usual blessings of, "May your deaths be quick and merciful." Sometimes you think she lets on more than she knows.* *And at Church of Talona a new young acolyte, bearing scars of the pox, takes your coins, her face both fascinated and resigned. She may have been a pretty one, but the scars upon her face have made her remarkably unlovely.* *Finally, at the Shattered Sister, you scratch upon the back door to request admittance. The door flings open, revealing a new young serving girl. She sees you in the light, screams, and shuts the door. You wait; this has happened once or twice before. The door opens after a minute, with Sivi herself holding the girl by the arm. Sivi is massively muscled, more so than most men, with her long braid of black hair wrapped around her waist. The serving girl's cheek is red with a hand print.* "Damn you, you weak little twist, I take you in and [i]this[/i] is how you act toward someone who's willing to donate to the Sister?! You take his coin. Do it!" Sivi snarls, shaking the girl. Sobbing, the girl reaches out for your coins and takes them from your clawed hand. Sivi tightens her grip and the girl whimpers in pain. "You need anything else from her Roach? This one needs discipline, and we know what discipline comes from, don't we little girl?" *She continues to hold the young girl and raises an eyebrow at you inquiringly.* *Torr, after "tending" to Rosalyn, you walk downstairs to find a letter waiting for you. Ripping it open, you find it to be from Hasord, a frequent contact for jobs for the Black Butterfly. He requires your presence at the King's Head tavern, one not too far from your home, after dark, for some discussion of business.* *You feel Stormrider smile within you; work always brings good feeding.* *Ralam, you head over to one of the guild safehouses, a simple boarding house from the Hollow. As a respected and long-standing member of the Assassin's Guild, you don't have to go through Wode. You deal directly with Yill, one who is second in command to the Grandmaster assassin. A sleek and deadly outborn elf, he moves with the grace and reflexes of a cat. You've crossed swords with him a time or two during practice bouts, and he's not to be trifled with at any level. You tell him of your desire to continue your vengeance on Baron Gorinthal's family, and he shakes his head.* "The man killed your family, and now he's dead. You leave a trail of bodies behind for no reason and no pay, and you start to make all of us look bad. Tell you something Darkhand, you just wait. Hold your hand hard. Find their enemies, name your price, and take them out legal-like, so you don't look like an eight-sided loon. Aside being, the Butterfly's taken an interest in you. Dress pretty, go to King's Head tavern after dark, meet Hasord. Butterfly has some work that's come up, it'll take your own mind off things you shouldn't be thinking of. You do your work, I'll think of them for you instead," Yill says, in his usual strange way. *Able, heading over to one of the smaller markets, you can find the simple fare you want for a decent price, and can eat in relative peace. You have a few hours before full dark, and Wode never shows up before dark. The people watching in this part of the city is usually interesting, as there's quite a cross-section of people going between the temple alleys and Firelight Walk. People seem to be repenting of their sins in one place before going to sin again in the other.* *While waiting to go find Wode, you can go to the Blind Sister though. At twilight, it's still fairly quiet with only a few people smoking pipes of strange, thick, sweet-smelling smoke. Darana is the person you need to talk to to find the special things you need. She's the original Blind Sister, robbed of her sight after taking a particularly intense vision-inducing drug. However, blind or no she can tell any drug or poison from a brief sniff, taste, or feel. Sarwan, her brother, runs the tavern itself, while several loyally addicted guards protect the Vault, the room where most of the goods are kept. Darana smiles dreamily as you are brought back to the Vault by one of the guards, and sets her own pipe aside.* "I know you, yes, I see you, smell you, even through the vapors and over the sea, I sense you. Able, table, needy-greedy man. You came to see through my eyes? Smell through my ears? Something needed tonight for you, isn't that the truth?" she asks, her head lolling on her shoulders, her long hair obscuring her blind, dead eyes. [OOC: linnorm, Ralam needs two more languages.] [/QUOTE]
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