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Off to see the Wizards: The day that WotC showed me D&D 5th Edition
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<blockquote data-quote="Nemesis Destiny" data-source="post: 7648141" data-attributes="member: 98255"><p>Thanks <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Shamelessly stolen from Laughing Squid (blog site and webhosting company). I don't have any affiliation with them, I just like squiddy things and this seemed like a cool avatar <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Anyway, the whole thing with FR is a giant catch-22; if they just leave it to develop along without any major changes, it stagnates creatively (<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsTheSameNowItSucks" target="_blank">It's The Same, Now It Sucks</a>), and if they do something like what they did, it becomes <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks" target="_blank">They Changed It, Now It Sucks</a>.</p><p></p><p>The rub is, even a less drastic change, one easily undone in a narrative, would have caused fanboy outrage. The same thing happened in Greyhawk with the wars and the Out Of the Ashes boxed set. Lots of fans hated it, and it's arguably easier to "undo" than what happened to Toril. So a lot of groups ignored it.</p><p></p><p>It's one of the things that drove me to make my own setting. Not what happened to Greyhawk specifically, but the idea of creative control. And guess what? I decided to introduce a destructive, world-shaking event to drive story. And it worked. The people that have been playing in this campaign just love it, but probably because they had nothing invested in it emotionally <strong><em>beforehand</em></strong>. Now, they have a lot invested. They're constantly saying how real this campaign world feels, and how much they love exploring it, and really, that's the highest compliment a DM can get.</p><p></p><p>Now there are times that I shake my head and wish I'd never done x, or y, or z, but at the end of the day, the story is better for it. If you want to make an omelette, you have to break some eggs.</p><p></p><p>I don't mean to say that all of what I'm saying applies perfectly to the situation in FR, I'm just offering it up as food for thought. I honestly haven't really cared about things in Toril since I stopped running it and reading the novels in the late 90s.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 7648141, member: 98255"] Thanks :) Shamelessly stolen from Laughing Squid (blog site and webhosting company). I don't have any affiliation with them, I just like squiddy things and this seemed like a cool avatar :) Anyway, the whole thing with FR is a giant catch-22; if they just leave it to develop along without any major changes, it stagnates creatively ([URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsTheSameNowItSucks"]It's The Same, Now It Sucks[/URL]), and if they do something like what they did, it becomes [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks"]They Changed It, Now It Sucks[/URL]. The rub is, even a less drastic change, one easily undone in a narrative, would have caused fanboy outrage. The same thing happened in Greyhawk with the wars and the Out Of the Ashes boxed set. Lots of fans hated it, and it's arguably easier to "undo" than what happened to Toril. So a lot of groups ignored it. It's one of the things that drove me to make my own setting. Not what happened to Greyhawk specifically, but the idea of creative control. And guess what? I decided to introduce a destructive, world-shaking event to drive story. And it worked. The people that have been playing in this campaign just love it, but probably because they had nothing invested in it emotionally [B][I]beforehand[/I][/B]. Now, they have a lot invested. They're constantly saying how real this campaign world feels, and how much they love exploring it, and really, that's the highest compliment a DM can get. Now there are times that I shake my head and wish I'd never done x, or y, or z, but at the end of the day, the story is better for it. If you want to make an omelette, you have to break some eggs. I don't mean to say that all of what I'm saying applies perfectly to the situation in FR, I'm just offering it up as food for thought. I honestly haven't really cared about things in Toril since I stopped running it and reading the novels in the late 90s. [/QUOTE]
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Off to see the Wizards: The day that WotC showed me D&D 5th Edition
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