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<blockquote data-quote="Dragonwriter" data-source="post: 5963882" data-attributes="member: 54988"><p>No from me. Bloodlines are a mess. Bringing in those poorly-written rules would be a mistake.</p><p></p><p></p><p></p><p>Before I launch into my own diatribes, I’ll offer a piece of assistance with this, as such a matter is poorly supported in the Core rules. Tome of Battle offered a class with a feature called Weapon Aptitude. It allowed a character to change their weapon-specific feats with an hour of practice with a new weapon. Not switching easily at the drop of a hat, but closer than anything else in the books.</p><p></p><p></p><p></p><p>High fantasy isn’t the issue. Going too far afield with your concept and mechanical execution is the problem.</p><p></p><p></p><p></p><p>The inability to be targeted with Enlarge Person is one of the balancing factors of the Goliath. Removing that restriction increases its power level significantly. Incidentally, Monkey Grip and anything resembling Powerful Build don’t stack (3.5 FAQ , page 51).</p><p></p><p></p><p></p><p>Congratulations on finding yet another stupidly-powerful feat. And this time, it’s even setting-specific! <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p> </p><p></p><p>And you go out of the established rules to try to make the character as absurdly powerful as possible. Stop going to CharOp boards.</p><p></p><p></p><p></p><p>The average gnoll is STR 15. You can outdo that with the point-buy without bringing in extra material and mucking things up. Work within the established confines and politely ask for extra material. Don’t go rampaging about with “Ooh, shiny new splatbook here! Web enhancement there!” and then beg for this stuff to be included, just because you found it and want it to make a super-charged character.</p><p></p><p></p><p></p><p>And that character was discussed with HM before being made and wasn’t involving all this extraneous insanity.</p><p></p><p></p><p></p><p>Stereotypes exist for a reason. They can serve as an easy entry point and foundation. And it rather seems like you could use some exercise with mental discipline. It isn’t hard to ignore a possible clue. Other players in other games do it all them time. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p></p><p></p><p>Yeah. And? Use your character creation points to start with a higher STR. A normal (non-hero) human’s STR is, at best, 13. A gnoll (your apparent measuring stick, for some reason) is STR 15. Both are easily surpassed with the points you have at your disposal. Quit trying to slide in things beyond the scope of the presented framework.</p><p></p><p></p><p></p><p>Mechanically, sort of. He could be a face. But his personality was so incredibly grating that no one could stand him. There was the issue. And from the way you spoke, it seemed like there would be little to no character growth from beyond “spoiled brat having to face tough situations.”</p><p></p><p></p><p></p><p></p><p>Because of the mechanical workings of the character. You have methods to make your PC stronger than most people, but you refuse to be content with those methods. Instead, you search for ways to scrape out every little advantage and try to press new materials into the campaign. </p><p></p><p></p><p></p><p>I believe I’ve described the “normal” strength of people already. You have ways to do this without dredging up more splatbooks.</p><p></p><p></p><p></p><p>And your character won’t be joining straight in with the higher level ones. And if you stick with the campaign like us advanced players have, you’ll even up with us eventually. Hell, with HM being so much more generous with XP over time, you’ll probably catch us without too much time or hassle. </p><p></p><p></p><p></p><p>Extra strong is completely possible without delving into LA races, SLAs, and Bloodlines. Work with the tools you have instead of trying to build a new toolbox.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5963882, member: 54988"] No from me. Bloodlines are a mess. Bringing in those poorly-written rules would be a mistake. Before I launch into my own diatribes, I’ll offer a piece of assistance with this, as such a matter is poorly supported in the Core rules. Tome of Battle offered a class with a feature called Weapon Aptitude. It allowed a character to change their weapon-specific feats with an hour of practice with a new weapon. Not switching easily at the drop of a hat, but closer than anything else in the books. High fantasy isn’t the issue. Going too far afield with your concept and mechanical execution is the problem. The inability to be targeted with Enlarge Person is one of the balancing factors of the Goliath. Removing that restriction increases its power level significantly. Incidentally, Monkey Grip and anything resembling Powerful Build don’t stack (3.5 FAQ , page 51). Congratulations on finding yet another stupidly-powerful feat. And this time, it’s even setting-specific! :erm: And you go out of the established rules to try to make the character as absurdly powerful as possible. Stop going to CharOp boards. The average gnoll is STR 15. You can outdo that with the point-buy without bringing in extra material and mucking things up. Work within the established confines and politely ask for extra material. Don’t go rampaging about with “Ooh, shiny new splatbook here! Web enhancement there!” and then beg for this stuff to be included, just because you found it and want it to make a super-charged character. And that character was discussed with HM before being made and wasn’t involving all this extraneous insanity. Stereotypes exist for a reason. They can serve as an easy entry point and foundation. And it rather seems like you could use some exercise with mental discipline. It isn’t hard to ignore a possible clue. Other players in other games do it all them time. :p Yeah. And? Use your character creation points to start with a higher STR. A normal (non-hero) human’s STR is, at best, 13. A gnoll (your apparent measuring stick, for some reason) is STR 15. Both are easily surpassed with the points you have at your disposal. Quit trying to slide in things beyond the scope of the presented framework. Mechanically, sort of. He could be a face. But his personality was so incredibly grating that no one could stand him. There was the issue. And from the way you spoke, it seemed like there would be little to no character growth from beyond “spoiled brat having to face tough situations.” Because of the mechanical workings of the character. You have methods to make your PC stronger than most people, but you refuse to be content with those methods. Instead, you search for ways to scrape out every little advantage and try to press new materials into the campaign. I believe I’ve described the “normal” strength of people already. You have ways to do this without dredging up more splatbooks. And your character won’t be joining straight in with the higher level ones. And if you stick with the campaign like us advanced players have, you’ll even up with us eventually. Hell, with HM being so much more generous with XP over time, you’ll probably catch us without too much time or hassle. Extra strong is completely possible without delving into LA races, SLAs, and Bloodlines. Work with the tools you have instead of trying to build a new toolbox. [/QUOTE]
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