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<blockquote data-quote="HolyMan" data-source="post: 5209569" data-attributes="member: 84167"><p><strong>Mass Combat Rules</strong></p><p></p><p>Mass combat rules BaHM:</p><p>1) Will be using Invisible Castle for rolls (when it's up). Please make rolls for characters/allies and enemies seperate. One for the character/allies and one for your enemies.</p><p> </p><p>2) On the map each player will be givin a color that will cordinate with enemies/allies they can see. I'm thinking that in this type of fighting you will be focused on the combatant before you so you will not be able to make AoO or target enemies not colored to you. And in the same sense you will not be able to give orders to someone at a distance. </p><p>You will know there is fighting going on around you but the vagueness of "they are off to your left engaged in melee" doesn't supercede the fact that there are four enemies right in front of you trying to gut you.</p><p> </p><p>3) Players will have control of the enemies and allies colored to them (with a split for players who are the same color). This will I hope speed up combat in an already slow process. Actions will be limited to the following:</p><p> </p><p>[code]</p><p>[B]Standard Actions-[/B]</p><p>Allies: Enemies:</p><p>Aid another (AC only) Aid another (Attack only)</p><p>Attack on defensive Attack character</p><p>Make a dying friend stable Attack an ally (only 1 time in 3, so two </p><p> attacks vs. characters before one vs. an ally)</p><p> </p><p>[B]Move Actions-[/B]</p><p>Allies: Enemies:</p><p>Move(but never pass a character) Move (will always try to swarm enemies)</p><p> </p><p>[B]Full-Round Actions-[/B]</p><p>Allies: Enemies:</p><p>Deliever coup de grace Deliever coup de grace</p><p>(not if someone is there to give AoO in both cases)</p><p>Extinquish flames Run</p><p>Run Withdraw </p><p>Withdraw [/code]</p><p> </p><p>So as you guessed mostly you will be fighting yourselves. On your initative you will get to go along with your allies, and then your enemies will get a turn. If two or more characters have the same enemies (i.e they are the same color) then you divide the enemies up evenly between those charaters. Odd men out go last whether allies or enemies.</p><p> </p><p>Example:</p><p>Lora and Trinham and three allies are fighting against eight Treylorian warriors. Trinham goes before Lora so he attacks along with one ally. Then four of the Treylors get to go (and may only attack Trinham or his ally). Lora is next with the last two allies (one plus the odd man), and then the remaining four Treylors (or less if any were takin out). Try and target those enemies near you unless you have a "save the day" reason to attack someone further away.</p><p> </p><p>In the above example if it was Trinham, Lora, and Marko figting, each player would get to attack along with one ally. And then you would divide the Treylor up evenly with odd men last. First two attack Trinham, then three attack Lora and three attack Marko.</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5209569, member: 84167"] [b]Mass Combat Rules[/b] Mass combat rules BaHM: 1) Will be using Invisible Castle for rolls (when it's up). Please make rolls for characters/allies and enemies seperate. One for the character/allies and one for your enemies. 2) On the map each player will be givin a color that will cordinate with enemies/allies they can see. I'm thinking that in this type of fighting you will be focused on the combatant before you so you will not be able to make AoO or target enemies not colored to you. And in the same sense you will not be able to give orders to someone at a distance. You will know there is fighting going on around you but the vagueness of "they are off to your left engaged in melee" doesn't supercede the fact that there are four enemies right in front of you trying to gut you. 3) Players will have control of the enemies and allies colored to them (with a split for players who are the same color). This will I hope speed up combat in an already slow process. Actions will be limited to the following: [code] [B]Standard Actions-[/B] Allies: Enemies: Aid another (AC only) Aid another (Attack only) Attack on defensive Attack character Make a dying friend stable Attack an ally (only 1 time in 3, so two attacks vs. characters before one vs. an ally) [B]Move Actions-[/B] Allies: Enemies: Move(but never pass a character) Move (will always try to swarm enemies) [B]Full-Round Actions-[/B] Allies: Enemies: Deliever coup de grace Deliever coup de grace (not if someone is there to give AoO in both cases) Extinquish flames Run Run Withdraw Withdraw [/code] So as you guessed mostly you will be fighting yourselves. On your initative you will get to go along with your allies, and then your enemies will get a turn. If two or more characters have the same enemies (i.e they are the same color) then you divide the enemies up evenly between those charaters. Odd men out go last whether allies or enemies. Example: Lora and Trinham and three allies are fighting against eight Treylorian warriors. Trinham goes before Lora so he attacks along with one ally. Then four of the Treylors get to go (and may only attack Trinham or his ally). Lora is next with the last two allies (one plus the odd man), and then the remaining four Treylors (or less if any were takin out). Try and target those enemies near you unless you have a "save the day" reason to attack someone further away. In the above example if it was Trinham, Lora, and Marko figting, each player would get to attack along with one ally. And then you would divide the Treylor up evenly with odd men last. First two attack Trinham, then three attack Lora and three attack Marko. [/QUOTE]
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